OpenTTD AI API  20241117-master-ga6c526cfa0
Public Types | Static Public Member Functions
AITown Class Reference

Class that handles all town related functions. More...

Inheritance diagram for AITown:

Public Types

enum  TownAction {
  TOWN_ACTION_ADVERTISE_SMALL ,
  TOWN_ACTION_ADVERTISE_MEDIUM ,
  TOWN_ACTION_ADVERTISE_LARGE ,
  TOWN_ACTION_ROAD_REBUILD ,
  TOWN_ACTION_BUILD_STATUE ,
  TOWN_ACTION_FUND_BUILDINGS ,
  TOWN_ACTION_BUY_RIGHTS ,
  TOWN_ACTION_BRIBE
}
 Actions that one can perform on a town. More...
 
enum  TownRating {
  TOWN_RATING_NONE ,
  TOWN_RATING_APPALLING ,
  TOWN_RATING_VERY_POOR ,
  TOWN_RATING_POOR ,
  TOWN_RATING_MEDIOCRE ,
  TOWN_RATING_GOOD ,
  TOWN_RATING_VERY_GOOD ,
  TOWN_RATING_EXCELLENT ,
  TOWN_RATING_OUTSTANDING ,
  TOWN_RATING_INVALID
}
 Different ratings one could have in a town. More...
 
enum  RoadLayout {
  ROAD_LAYOUT_ORIGINAL ,
  ROAD_LAYOUT_BETTER_ROADS ,
  ROAD_LAYOUT_2x2 ,
  ROAD_LAYOUT_3x3 ,
  ROAD_LAYOUT_RANDOM ,
  ROAD_LAYOUT_INVALID
}
 Possible layouts for the roads in a town. More...
 
enum  TownSize {
  TOWN_SIZE_SMALL ,
  TOWN_SIZE_MEDIUM ,
  TOWN_SIZE_LARGE ,
  TOWN_SIZE_INVALID
}
 Possible town construction sizes. More...
 
enum  TownGrowth {
  TOWN_GROWTH_NONE ,
  TOWN_GROWTH_NORMAL
}
 Special values for SetGrowthRate. More...
 

Static Public Member Functions

static int GetTownCount ()
 Gets the number of towns. More...
 
static bool IsValidTown (TownID town_id)
 Checks whether the given town index is valid. More...
 
static string GetName (TownID town_id)
 Get the name of the town. More...
 
static int GetPopulation (TownID town_id)
 Gets the number of inhabitants in the town. More...
 
static int GetHouseCount (TownID town_id)
 Gets the number of houses in the town. More...
 
static TileIndex GetLocation (TownID town_id)
 Gets the location of the town. More...
 
static int GetLastMonthProduction (TownID town_id, CargoID cargo_id)
 Get the total last economy-month's production of the given cargo at a town. More...
 
static int GetLastMonthSupplied (TownID town_id, CargoID cargo_id)
 Get the total amount of cargo supplied from a town last economy-month. More...
 
static int GetLastMonthTransportedPercentage (TownID town_id, CargoID cargo_id)
 Get the percentage of transported production of the given cargo at a town last economy-month. More...
 
static int GetLastMonthReceived (TownID town_id, AICargo::TownEffect towneffect_id)
 Get the total amount of cargo effects received by a town last economy-month. More...
 
static int GetCargoGoal (TownID town_id, AICargo::TownEffect towneffect_id)
 Get the amount of cargo per economy-month that needs to be delivered (per TownEffect) for a town to grow. More...
 
static int GetGrowthRate (TownID town_id)
 Get the amount of economy-days between town growth. More...
 
static int GetDistanceManhattanToTile (TownID town_id, TileIndex tile)
 Get the manhattan distance from the tile to the AITown::GetLocation() of the town. More...
 
static int GetDistanceSquareToTile (TownID town_id, TileIndex tile)
 Get the square distance from the tile to the AITown::GetLocation() of the town. More...
 
static bool IsWithinTownInfluence (TownID town_id, TileIndex tile)
 Find out if this tile is within the rating influence of a town. More...
 
static bool HasStatue (TownID town_id)
 Find out if this town has a statue for the current company. More...
 
static bool IsCity (TownID town_id)
 Find out if the town is a city. More...
 
static int GetRoadReworkDuration (TownID town_id)
 Find out how long the town is undergoing road reconstructions. More...
 
static int GetFundBuildingsDuration (TownID town_id)
 Find out how long new buildings are still being funded in a town. More...
 
static AICompany::CompanyID GetExclusiveRightsCompany (TownID town_id)
 Find out which company currently has the exclusive rights of this town. More...
 
static int GetExclusiveRightsDuration (TownID town_id)
 Find out how long the town is under influence of the exclusive rights. More...
 
static bool IsActionAvailable (TownID town_id, TownAction town_action)
 Find out if an action can currently be performed on the town. More...
 
static bool PerformTownAction (TownID town_id, TownAction town_action)
 Perform a town action on this town. More...
 
static bool FoundTown (TileIndex tile, TownSize size, bool city, RoadLayout layout, Text *name)
 Found a new town. More...
 
static TownRating GetRating (TownID town_id, AICompany::CompanyID company_id)
 Get the rating of a company within a town. More...
 
static int GetAllowedNoise (TownID town_id)
 Get the maximum level of noise that still can be added by airports before the town start to refuse building a new airport. More...
 
static RoadLayout GetRoadLayout (TownID town_id)
 Get the road layout for a town. More...
 

Detailed Description

Class that handles all town related functions.

Member Enumeration Documentation

◆ RoadLayout

Possible layouts for the roads in a town.

Enumerator
ROAD_LAYOUT_ORIGINAL 

Original algorithm (min. 1 distance between roads).

ROAD_LAYOUT_BETTER_ROADS 

Extended original algorithm (min. 2 distance between roads).

ROAD_LAYOUT_2x2 

Geometric 2x2 grid algorithm.

ROAD_LAYOUT_3x3 

Geometric 3x3 grid algorithm.

ROAD_LAYOUT_RANDOM 

Random road layout.

ROAD_LAYOUT_INVALID 

The layout for invalid towns.

◆ TownAction

Actions that one can perform on a town.

Enumerator
TOWN_ACTION_ADVERTISE_SMALL 

The cargo ratings temporary gains 25% of rating (in absolute percentage, so 10% becomes 35%, with a max of 99%) for all stations within 10 tiles.

TOWN_ACTION_ADVERTISE_MEDIUM 

The cargo ratings temporary gains 44% of rating (in absolute percentage, so 10% becomes 54%, with a max of 99%) for all stations within 15 tiles.

TOWN_ACTION_ADVERTISE_LARGE 

The cargo ratings temporary gains 63% of rating (in absolute percentage, so 10% becomes 73%, with a max of 99%) for all stations within 20 tiles.

TOWN_ACTION_ROAD_REBUILD 

Rebuild the roads of this town for 6 economy-months.

See also
AIEconomyTime
TOWN_ACTION_BUILD_STATUE 

Build a statue in this town.

TOWN_ACTION_FUND_BUILDINGS 

Fund the creation of extra buildings for 3 economy-months.

See also
AIEconomyTime
TOWN_ACTION_BUY_RIGHTS 

Buy exclusive rights for this town for 12 economy-months.

See also
AIEconomyTime
TOWN_ACTION_BRIBE 

Bribe the town in order to get a higher rating.

◆ TownGrowth

Special values for SetGrowthRate.

Enumerator
TOWN_GROWTH_NONE 

Town does not grow at all.

TOWN_GROWTH_NORMAL 

Use default town growth algorithm instead of custom growth rate.

◆ TownRating

Different ratings one could have in a town.

Enumerator
TOWN_RATING_NONE 

The company got no rating in the town.

TOWN_RATING_APPALLING 

The company got an appalling rating in the town .

TOWN_RATING_VERY_POOR 

The company got an very poor rating in the town.

TOWN_RATING_POOR 

The company got an poor rating in the town.

TOWN_RATING_MEDIOCRE 

The company got an mediocre rating in the town.

TOWN_RATING_GOOD 

The company got an good rating in the town.

TOWN_RATING_VERY_GOOD 

The company got an very good rating in the town.

TOWN_RATING_EXCELLENT 

The company got an excellent rating in the town.

TOWN_RATING_OUTSTANDING 

The company got an outstanding rating in the town.

TOWN_RATING_INVALID 

The town rating for invalid towns/companies.

◆ TownSize

Possible town construction sizes.

Enumerator
TOWN_SIZE_SMALL 

Small town.

TOWN_SIZE_MEDIUM 

Medium town.

TOWN_SIZE_LARGE 

Large town.

TOWN_SIZE_INVALID 

Invalid town size.

Member Function Documentation

◆ FoundTown()

static bool AITown::FoundTown ( TileIndex  tile,
TownSize  size,
bool  city,
RoadLayout  layout,
Text *  name 
)
static

Found a new town.

Parameters
tileThe location of the new town.
sizeThe town size of the new town.
cityTrue if the new town should be a city.
layoutThe town layout of the new town.
nameThe name of the new town. Pass null, or an empty string, to use a random town name.
Precondition
AISettings.GetValue("economy.found_town") != 0.
size != TOWN_SIZE_LARGE.
size != TOWN_SIZE_INVALID.
layout != ROAD_LAYOUT_INVALID.
Returns
True if the action succeeded.
Note
AIs are restricted by the advanced setting that controls if funding towns is allowed or not. If custom road layout is forbidden, the layout parameter will be ignored.

◆ GetAllowedNoise()

static int AITown::GetAllowedNoise ( TownID  town_id)
static

Get the maximum level of noise that still can be added by airports before the town start to refuse building a new airport.

Parameters
town_idThe town to get the allowed noise from.
Returns
The noise that still can be added.

◆ GetCargoGoal()

static int AITown::GetCargoGoal ( TownID  town_id,
AICargo::TownEffect  towneffect_id 
)
static

Get the amount of cargo per economy-month that needs to be delivered (per TownEffect) for a town to grow.

All goals need to be reached before a town will grow.

Parameters
town_idThe index of the town.
towneffect_idThe index of the towneffect.
Precondition
IsValidTown(town_id).
AICargo::IsValidTownEffect(towneffect_id).
Returns
The goal of the cargo (amount per economy-month).
Note
Goals can change over time. For example with a changing snowline, or with a growing town.
See also
AIEconomyTime

◆ GetDistanceManhattanToTile()

static int AITown::GetDistanceManhattanToTile ( TownID  town_id,
TileIndex  tile 
)
static

Get the manhattan distance from the tile to the AITown::GetLocation() of the town.

Parameters
town_idThe town to get the distance to.
tileThe tile to get the distance to.
Precondition
IsValidTown(town_id).
Returns
The distance between town and tile.

◆ GetDistanceSquareToTile()

static int AITown::GetDistanceSquareToTile ( TownID  town_id,
TileIndex  tile 
)
static

Get the square distance from the tile to the AITown::GetLocation() of the town.

Parameters
town_idThe town to get the distance to.
tileThe tile to get the distance to.
Precondition
IsValidTown(town_id).
Returns
The distance between town and tile.

◆ GetExclusiveRightsCompany()

static AICompany::CompanyID AITown::GetExclusiveRightsCompany ( TownID  town_id)
static

Find out which company currently has the exclusive rights of this town.

Parameters
town_idThe town to check.
Precondition
IsValidTown(town_id).
Returns
The company that has the exclusive rights. The value AICompany::COMPANY_INVALID means that there are currently no exclusive rights given out to anyone.

◆ GetExclusiveRightsDuration()

static int AITown::GetExclusiveRightsDuration ( TownID  town_id)
static

Find out how long the town is under influence of the exclusive rights.

Parameters
town_idThe town to check.
Precondition
IsValidTown(town_id).
Returns
The number of economy-months the exclusive rights hold. The value 0 means that there are currently no exclusive rights given out to anyone.
See also
AIEconomyTime

◆ GetFundBuildingsDuration()

static int AITown::GetFundBuildingsDuration ( TownID  town_id)
static

Find out how long new buildings are still being funded in a town.

Parameters
town_idThe town to check.
Precondition
IsValidTown(town_id).
Returns
The number of economy-months building construction is still funded. The value 0 means that there is currently no funding.
See also
AIEconomyTime

◆ GetGrowthRate()

static int AITown::GetGrowthRate ( TownID  town_id)
static

Get the amount of economy-days between town growth.

Parameters
town_idThe index of the town.
Precondition
IsValidTown(town_id).
Returns
Amount of economy-days between town growth, or TOWN_GROWTH_NONE.
Note
This function does not indicate when it will grow next. It only tells you the time between growths.
See also
AIEconomyTime

◆ GetHouseCount()

static int AITown::GetHouseCount ( TownID  town_id)
static

Gets the number of houses in the town.

Parameters
town_idThe town to get the number of houses of.
Precondition
IsValidTown(town_id).
Returns
The number of houses.

◆ GetLastMonthProduction()

static int AITown::GetLastMonthProduction ( TownID  town_id,
CargoID  cargo_id 
)
static

Get the total last economy-month's production of the given cargo at a town.

Parameters
town_idThe index of the town.
cargo_idThe index of the cargo.
Precondition
IsValidTown(town_id).
AICargo::IsValidCargo(cargo_id).
Returns
The last economy-month's production of the given cargo for this town.
See also
AIEconomyTime

◆ GetLastMonthReceived()

static int AITown::GetLastMonthReceived ( TownID  town_id,
AICargo::TownEffect  towneffect_id 
)
static

Get the total amount of cargo effects received by a town last economy-month.

Parameters
town_idThe index of the town.
towneffect_idThe index of the cargo.
Precondition
IsValidTown(town_id).
AICargo::IsValidTownEffect(cargo_id).
Returns
The amount of cargo received by this town last economy-month for this cargo effect.
See also
AIEconomyTime

◆ GetLastMonthSupplied()

static int AITown::GetLastMonthSupplied ( TownID  town_id,
CargoID  cargo_id 
)
static

Get the total amount of cargo supplied from a town last economy-month.

Parameters
town_idThe index of the town.
cargo_idThe index of the cargo.
Precondition
IsValidTown(town_id).
AICargo::IsValidCargo(cargo_id).
Returns
The amount of cargo supplied for transport from this town last economy-month.
See also
AIEconomyTime

◆ GetLastMonthTransportedPercentage()

static int AITown::GetLastMonthTransportedPercentage ( TownID  town_id,
CargoID  cargo_id 
)
static

Get the percentage of transported production of the given cargo at a town last economy-month.

Parameters
town_idThe index of the town.
cargo_idThe index of the cargo.
Precondition
IsValidTown(town_id).
AICargo::IsValidCargo(cargo_id).
Returns
The percentage of given cargo transported from this town last economy-month.
See also
AIEconomyTime

◆ GetLocation()

static TileIndex AITown::GetLocation ( TownID  town_id)
static

Gets the location of the town.

Parameters
town_idThe town to get the location of.
Precondition
IsValidTown(town_id).
Returns
The location of the town.

◆ GetName()

static string AITown::GetName ( TownID  town_id)
static

Get the name of the town.

Parameters
town_idThe town to get the name of.
Precondition
IsValidTown(town_id).
Returns
The name of the town.

◆ GetPopulation()

static int AITown::GetPopulation ( TownID  town_id)
static

Gets the number of inhabitants in the town.

Parameters
town_idThe town to get the population of.
Precondition
IsValidTown(town_id).
Returns
The number of inhabitants.

◆ GetRating()

static TownRating AITown::GetRating ( TownID  town_id,
AICompany::CompanyID  company_id 
)
static

Get the rating of a company within a town.

Parameters
town_idThe town to get the rating for.
company_idThe company to get the rating for.
Precondition
IsValidTown(town_id).
AICompany.ResolveCompanyID(company) != AICompany::COMPANY_INVALID.
Returns
The rating as shown to humans.

◆ GetRoadLayout()

static RoadLayout AITown::GetRoadLayout ( TownID  town_id)
static

Get the road layout for a town.

Parameters
town_idThe town to get the road layout from.
Returns
The RoadLayout for the town.

◆ GetRoadReworkDuration()

static int AITown::GetRoadReworkDuration ( TownID  town_id)
static

Find out how long the town is undergoing road reconstructions.

Parameters
town_idThe town to check.
Precondition
IsValidTown(town_id).
Returns
The number of economy-months the road reworks are still going to take. The value 0 means that there are currently no road reworks.
See also
AIEconomyTime

◆ GetTownCount()

static int AITown::GetTownCount ( )
static

Gets the number of towns.

Returns
The number of towns.

◆ HasStatue()

static bool AITown::HasStatue ( TownID  town_id)
static

Find out if this town has a statue for the current company.

Parameters
town_idThe town to check.
Precondition
IsValidTown(town_id).
Returns
True if the town has a statue.

◆ IsActionAvailable()

static bool AITown::IsActionAvailable ( TownID  town_id,
TownAction  town_action 
)
static

Find out if an action can currently be performed on the town.

Parameters
town_idThe town to perform the action on.
town_actionThe action to perform on the town.
Precondition
IsValidTown(town_id).
Returns
True if and only if the action can performed.

◆ IsCity()

static bool AITown::IsCity ( TownID  town_id)
static

Find out if the town is a city.

Parameters
town_idThe town to check.
Precondition
IsValidTown(town_id).
Returns
True if the town is a city.

◆ IsValidTown()

static bool AITown::IsValidTown ( TownID  town_id)
static

Checks whether the given town index is valid.

Parameters
town_idThe index to check.
Returns
True if and only if the town is valid.

◆ IsWithinTownInfluence()

static bool AITown::IsWithinTownInfluence ( TownID  town_id,
TileIndex  tile 
)
static

Find out if this tile is within the rating influence of a town.

If a station sign would be on this tile, the servicing quality of the station would influence the rating of the town.

Parameters
town_idThe town to check.
tileThe tile to check.
Precondition
IsValidTown(town_id).
Returns
True if the tile is within the rating influence of the town.

◆ PerformTownAction()

static bool AITown::PerformTownAction ( TownID  town_id,
TownAction  town_action 
)
static

Perform a town action on this town.

Parameters
town_idThe town to perform the action on.
town_actionThe action to perform on the town.
Precondition
IsValidTown(town_id).
IsActionAvailable(town_id, town_action).
Returns
True if the action succeeded.