virtual bool ReceiveClientStun(Packet &p)
Send a STUN request to the STUN server letting the Game Coordinator know what our actually public IP:...
bool ReceiveInvalidPacket(PacketStunType type)
Helper for logging receiving invalid packets.
Functions related to debugging.
#define Debug(facility, severity, format_string,...)
Output a line of debugging information.
@ Net
Net message facility.
@ Critical
Critical, user should know about this.
A number of safeguards to prevent using unsafe methods.
Definition of base types and functions in a cross-platform compatible way.
Basic functions to receive and send TCP packets to/from the STUN server.
PacketStunType
Enum with all types of TCP STUN packets.
@ ClientStun
Send a STUN request to the STUN server.