10 #ifndef VIDEO_COCOA_OGL_H
11 #define VIDEO_COCOA_OGL_H
15 @class OTTD_OpenGLView;
18 CGLContextObj gl_context;
23 std::optional<std::string_view> AllocateContext(
bool allow_software);
43 std::string_view
GetName()
const override {
return "cocoa-opengl"; }
45 std::string_view GetInfoString()
const override {
return this->
driver_info; }
47 void AllocateBackingStore(
bool force =
false)
override;
55 NSView *AllocateDrawView()
override;
Base for all driver factories.
DriverFactoryBase(Driver::Type type, int priority, const char *name, const char *description)
Construct a new DriverFactory.
A driver for communicating with the user.
@ DT_VIDEO
A video driver.
bool UsesHardwareAcceleration() const override
Does the driver use hardware acceleration (video-drivers only).
Driver * CreateInstance() const override
Create an instance of this driver-class.
uint8_t * anim_buffer
Animation buffer from OpenGL back-end.
std::optional< std::string_view > Start(const StringList ¶m) override
Start this driver.
std::string driver_info
Information string about selected driver.
void PopulateSystemSprites() override
Populate all sprites in cache.
void ReleaseVideoPointer() override
Hand video buffer back to the drawing backend.
std::string_view GetName() const override
Return driver name.
uint8_t * GetAnimBuffer() override
Get a pointer to the animation buffer of the video back-end.
void Paint() override
Paint the window.
bool HasEfficient8Bpp() const override
Has this video driver an efficient code path for palette animated 8-bpp sprites?
bool HasAnimBuffer() override
Does this video driver support a separate animation buffer in addition to the colour buffer?
void ClearSystemSprites() override
Clear all cached sprites.
void * GetVideoPointer() override
Get a pointer to the video buffer.
void Stop() override
Stop this driver.
bool UseSystemCursor() override
Get whether the mouse cursor is drawn by the video driver.
std::vector< std::string > StringList
Type for a list of strings.