OpenTTD Source 20241224-master-gf74b0cf984
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Interface for filtering a savegame till it is written. More...
#include <saveload_filter.h>
Public Member Functions | |
SaveFilter (std::shared_ptr< SaveFilter > chain) | |
Initialise this filter. | |
virtual | ~SaveFilter ()=default |
Make sure the writers are properly closed. | |
virtual void | Write (uint8_t *buf, size_t len)=0 |
Write a given number of bytes into the savegame. | |
virtual void | Finish () |
Prepare everything to finish writing the savegame. | |
Data Fields | |
std::shared_ptr< SaveFilter > | chain |
Chained to the (savegame) filters. | |
Interface for filtering a savegame till it is written.
Definition at line 57 of file saveload_filter.h.
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inline |
Initialise this filter.
chain | The next filter in this chain. |
Definition at line 65 of file saveload_filter.h.
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inlinevirtual |
Prepare everything to finish writing the savegame.
Reimplemented in PacketWriter, FileWriter, ZlibSaveFilter, and LZMASaveFilter.
Definition at line 82 of file saveload_filter.h.
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pure virtual |
Write a given number of bytes into the savegame.
buf | The bytes to write. |
len | The number of bytes to write. |
Implemented in PacketWriter, FileWriter, LZOSaveFilter, NoCompSaveFilter, ZlibSaveFilter, and LZMASaveFilter.
std::shared_ptr<SaveFilter> SaveFilter::chain |
Chained to the (savegame) filters.
Definition at line 59 of file saveload_filter.h.
Referenced by ZlibSaveFilter::Finish(), LZMASaveFilter::Finish(), LZOSaveFilter::Write(), NoCompSaveFilter::Write(), ZlibSaveFilter::WriteLoop(), and LZMASaveFilter::WriteLoop().