10#ifndef NEWGRF_TOWNNAME_H
11#define NEWGRF_TOWNNAME_H
47void CleanUpGRFTownNames();
48GrfID GetGRFTownNameId(uint16_t gen);
49uint16_t GetGRFTownNameType(uint16_t gen);
50StringID GetGRFTownNameName(uint16_t gen);
52const std::vector<StringID> &GetGRFTownNameList();
GRFTownName * GetGRFTownName(GrfID grfid)
Get the GRFTownName for the given GRFID.
void DelGRFTownName(GrfID grfid)
Remove the GRFTownName mapping for the given GRFID.
GRFTownName * AddGRFTownName(GrfID grfid)
Get the GRFTownName for the given GRFID or allocate one if it does not exist.
Commonly used types for the NewGRF implementation.
uint32_t GrfID
The unique identifier of a NewGRF.
Types related to strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
std::vector< NamePartList > partlists[MAX_LISTS]
Lists of town name parts.
GrfID grfid
GRF ID of NewGRF.
static const uint MAX_LISTS
Maximum number of town name lists that can be defined per GRF.
std::vector< TownNameStyle > styles
Style names defined by the Town Name NewGRF.
uint8_t bitcount
Number of bits of random seed to use.
uint16_t maxprob
Total probability of all parts.
std::vector< NamePart > parts
List of parts to choose from.
uint8_t bitstart
Start of random seed bits to use.
uint8_t prob
The relative probability of the following name to appear in the bottom 7 bits.
uint8_t id
If probability bit 7 is set.
std::string text
If probability bit 7 is clear.
StringID name
String ID of this town name style.
uint8_t id
Index within partlist for this town name style.