OpenTTD Source 20260704-master-gbf70c61fb8
Bridge type sprites.

Topics

 Tubular bridges.
 tubular bridges have 3 kinds of tiles: a start tile (with only half a tube on the far side, marked _BEG a middle tile (full tunnel), marked _MID and an end tile (half a tube on the near side, marked _END

Variables

static const SpriteID SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 14
 First bridge pillar sprite.
static const SpriteID SPR_BTWDN_RAIL_Y_REAR = 2545
static const SpriteID SPR_BTWDN_RAIL_X_REAR = 2546
static const SpriteID SPR_BTWDN_ROAD_Y_REAR = 2547
static const SpriteID SPR_BTWDN_ROAD_X_REAR = 2548
static const SpriteID SPR_BTWDN_Y_FRONT = 2549
static const SpriteID SPR_BTWDN_X_FRONT = 2550
static const SpriteID SPR_BTWDN_Y_PILLAR = 2551
static const SpriteID SPR_BTWDN_X_PILLAR = 2552
static const SpriteID SPR_BTWDN_MONO_Y_REAR = 4360
static const SpriteID SPR_BTWDN_MONO_X_REAR = 4361
static const SpriteID SPR_BTWDN_MGLV_Y_REAR = 4400
static const SpriteID SPR_BTWDN_MGLV_X_REAR = 4401
static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_DOWN = 2529
static const SpriteID SPR_BTWDN_ROAD_RAMP_X_DOWN = 2530
static const SpriteID SPR_BTWDN_ROAD_RAMP_X_UP = 2531
static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_UP = 2532
static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_UP = 2533
static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_UP = 2534
static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_DOWN = 2535
static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536
static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_DOWN = 2537
static const SpriteID SPR_BTWDN_RAIL_RAMP_X_DOWN = 2538
static const SpriteID SPR_BTWDN_RAIL_RAMP_X_UP = 2539
static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_UP = 2540
static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_UP = 2541
static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_UP = 2542
static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_DOWN = 2543
static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544
static const SpriteID SPR_BTWDN_MONO_RAMP_Y_DOWN = 4352
static const SpriteID SPR_BTWDN_MONO_RAMP_X_DOWN = 4353
static const SpriteID SPR_BTWDN_MONO_RAMP_X_UP = 4354
static const SpriteID SPR_BTWDN_MONO_RAMP_Y_UP = 4355
static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_UP = 4356
static const SpriteID SPR_BTWDN_MONO_X_SLOPE_UP = 4357
static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_DOWN = 4358
static const SpriteID SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359
static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_DOWN = 4392
static const SpriteID SPR_BTWDN_MGLV_RAMP_X_DOWN = 4393
static const SpriteID SPR_BTWDN_MGLV_RAMP_X_UP = 4394
static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_UP = 4395
static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_UP = 4396
static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_UP = 4397
static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_DOWN = 4398
static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399
static const SpriteID SPR_BTSGA_RAIL_X_REAR = 2499
static const SpriteID SPR_BTSGA_RAIL_Y_REAR = 2500
static const SpriteID SPR_BTSGA_ROAD_X_REAR = 2501
static const SpriteID SPR_BTSGA_ROAD_Y_REAR = 2502
static const SpriteID SPR_BTSGA_X_FRONT = 2503
static const SpriteID SPR_BTSGA_Y_FRONT = 2504
static const SpriteID SPR_BTSGA_X_PILLAR = 2505
static const SpriteID SPR_BTSGA_Y_PILLAR = 2506
static const SpriteID SPR_BTSGA_MONO_X_REAR = 4324
static const SpriteID SPR_BTSGA_MONO_Y_REAR = 4325
static const SpriteID SPR_BTSGA_MGLV_X_REAR = 4364
static const SpriteID SPR_BTSGA_MGLV_Y_REAR = 4365
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_B = 2454
static const SpriteID SPR_BTSUS_Y_FRONT_TILE_A = 2455
static const SpriteID SPR_BTSUS_Y_FRONT_TILE_B = 2456
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_D = 2457
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_C = 2458
static const SpriteID SPR_BTSUS_Y_FRONT_TILE_D = 2459
static const SpriteID SPR_BTSUS_Y_FRONT_TILE_C = 2460
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_A = 2461
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_B = 2462
static const SpriteID SPR_BTSUS_X_FRONT_TILE_A = 2463
static const SpriteID SPR_BTSUS_X_FRONT_TILE_B = 2464
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_D = 2465
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_C = 2466
static const SpriteID SPR_BTSUS_X_FRONT_TILE_D = 2467
static const SpriteID SPR_BTSUS_X_FRONT_TILE_C = 2468
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_A = 2469
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_B = 2470
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_D = 2471
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_C = 2472
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_A = 2473
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_B = 2474
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_D = 2475
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_C = 2476
static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_A = 2477
static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_B = 2478
static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_D = 2479
static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_C = 2480
static const SpriteID SPR_BTSUS_X_PILLAR_TILE_A = 2481
static const SpriteID SPR_BTSUS_X_PILLAR_TILE_B = 2482
static const SpriteID SPR_BTSUS_X_PILLAR_TILE_D = 2483
static const SpriteID SPR_BTSUS_X_PILLAR_TILE_C = 2484
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_E = 2485
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_E = 2486
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_E = 2487
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_E = 2488
static const SpriteID SPR_BTSUS_Y_FRONT_TILE_E = 2489
static const SpriteID SPR_BTSUS_X_FRONT_TILE_E = 2490
static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_E = 2491
static const SpriteID SPR_BTSUS_X_PILLAR_TILE_E = 2492
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_F = 2493
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_F = 2494
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_F = 2495
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_F = 2496
static const SpriteID SPR_BTSUS_X_FRONT = 2497
static const SpriteID SPR_BTSUS_Y_FRONT = 2498
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_A = 4334
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_B = 4335
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_D = 4336
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_C = 4337
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_A = 4338
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_B = 4339
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_D = 4340
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_C = 4341
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_E = 4342
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_E = 4343
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_F = 4344
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_F = 4345
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_A = 4374
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_B = 4375
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_D = 4376
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_C = 4377
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_A = 4378
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_B = 4379
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_D = 4380
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_C = 4381
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_E = 4382
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_E = 4383
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_F = 4384
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_F = 4385
static const SpriteID SPR_BTCAN_RAIL_X_BEG = 2507
static const SpriteID SPR_BTCAN_RAIL_X_MID = 2508
static const SpriteID SPR_BTCAN_RAIL_X_END = 2509
static const SpriteID SPR_BTCAN_RAIL_Y_END = 2510
static const SpriteID SPR_BTCAN_RAIL_Y_MID = 2511
static const SpriteID SPR_BTCAN_RAIL_Y_BEG = 2512
static const SpriteID SPR_BTCAN_ROAD_X_BEG = 2513
static const SpriteID SPR_BTCAN_ROAD_X_MID = 2514
static const SpriteID SPR_BTCAN_ROAD_X_END = 2515
static const SpriteID SPR_BTCAN_ROAD_Y_END = 2516
static const SpriteID SPR_BTCAN_ROAD_Y_MID = 2517
static const SpriteID SPR_BTCAN_ROAD_Y_BEG = 2518
static const SpriteID SPR_BTCAN_X_FRONT_BEG = 2519
static const SpriteID SPR_BTCAN_X_FRONT_MID = 2520
static const SpriteID SPR_BTCAN_X_FRONT_END = 2521
static const SpriteID SPR_BTCAN_Y_FRONT_END = 2522
static const SpriteID SPR_BTCAN_Y_FRONT_MID = 2523
static const SpriteID SPR_BTCAN_Y_FRONT_BEG = 2524
static const SpriteID SPR_BTCAN_X_PILLAR_BEG = 2525
static const SpriteID SPR_BTCAN_X_PILLAR_MID = 2526
static const SpriteID SPR_BTCAN_Y_PILLAR_MID = 2527
static const SpriteID SPR_BTCAN_Y_PILLAR_BEG = 2528
static const SpriteID SPR_BTCAN_MONO_X_BEG = 4346
static const SpriteID SPR_BTCAN_MONO_X_MID = 4347
static const SpriteID SPR_BTCAN_MONO_X_END = 4348
static const SpriteID SPR_BTCAN_MONO_Y_END = 4349
static const SpriteID SPR_BTCAN_MONO_Y_MID = 4350
static const SpriteID SPR_BTCAN_MONO_Y_BEG = 4351
static const SpriteID SPR_BTCAN_MGLV_X_BEG = 4386
static const SpriteID SPR_BTCAN_MGLV_X_MID = 4387
static const SpriteID SPR_BTCAN_MGLV_X_END = 4388
static const SpriteID SPR_BTCAN_MGLV_Y_END = 4389
static const SpriteID SPR_BTCAN_MGLV_Y_MID = 4390
static const SpriteID SPR_BTCAN_MGLV_Y_BEG = 4391
static const SpriteID SPR_BTCON_RAIL_X = 2493
static const SpriteID SPR_BTCON_RAIL_Y = 2494
static const SpriteID SPR_BTCON_ROAD_X = 2495
static const SpriteID SPR_BTCON_ROAD_Y = 2496
static const SpriteID SPR_BTCON_X_FRONT = 2497
static const SpriteID SPR_BTCON_Y_FRONT = 2498
static const SpriteID SPR_BTCON_X_PILLAR = 2505
static const SpriteID SPR_BTCON_Y_PILLAR = 2506
static const SpriteID SPR_BTCON_MONO_X = 4344
static const SpriteID SPR_BTCON_MONO_Y = 4345
static const SpriteID SPR_BTCON_MGLV_X = 4384
static const SpriteID SPR_BTCON_MGLV_Y = 4385
static const SpriteID SPR_BTGIR_RAIL_X = 2553
static const SpriteID SPR_BTGIR_RAIL_Y = 2554
static const SpriteID SPR_BTGIR_ROAD_X = 2555
static const SpriteID SPR_BTGIR_ROAD_Y = 2556
static const SpriteID SPR_BTGIR_X_FRONT = 2557
static const SpriteID SPR_BTGIR_Y_FRONT = 2558
static const SpriteID SPR_BTGIR_X_PILLAR = 2505
static const SpriteID SPR_BTGIR_Y_PILLAR = 2506
static const SpriteID SPR_BTGIR_MONO_X = 4362
static const SpriteID SPR_BTGIR_MONO_Y = 4363
static const SpriteID SPR_BTGIR_MGLV_X = 4402
static const SpriteID SPR_BTGIR_MGLV_Y = 4403
static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437
static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_UP = 2438
static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_DOWN = 2439
static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_UP = 2440
static const SpriteID SPR_BTGEN_RAIL_RAMP_X_UP = 2441
static const SpriteID SPR_BTGEN_RAIL_RAMP_X_DOWN = 2442
static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_UP = 2443
static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_DOWN = 2444
static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445
static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_UP = 2446
static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_DOWN = 2447
static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_UP = 2448
static const SpriteID SPR_BTGEN_ROAD_RAMP_X_UP = 2449
static const SpriteID SPR_BTGEN_ROAD_RAMP_X_DOWN = 2450
static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_UP = 2451
static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_DOWN = 2452
static const SpriteID SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326
static const SpriteID SPR_BTGEN_MONO_X_SLOPE_UP = 4327
static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_DOWN = 4328
static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_UP = 4329
static const SpriteID SPR_BTGEN_MONO_RAMP_X_UP = 4330
static const SpriteID SPR_BTGEN_MONO_RAMP_X_DOWN = 4331
static const SpriteID SPR_BTGEN_MONO_RAMP_Y_UP = 4332
static const SpriteID SPR_BTGEN_MONO_RAMP_Y_DOWN = 4333
static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366
static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_UP = 4367
static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_DOWN = 4368
static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_UP = 4369
static const SpriteID SPR_BTGEN_MGLV_RAMP_X_UP = 4370
static const SpriteID SPR_BTGEN_MGLV_RAMP_X_DOWN = 4371
static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_UP = 4372
static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_DOWN = 4373

Detailed Description

Variable Documentation

◆ SPR_BTCAN_MGLV_X_BEG

const SpriteID SPR_BTCAN_MGLV_X_BEG = 4386
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 963 of file sprites.h.

◆ SPR_BTCAN_MGLV_X_END

const SpriteID SPR_BTCAN_MGLV_X_END = 4388
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 965 of file sprites.h.

◆ SPR_BTCAN_MGLV_X_MID

const SpriteID SPR_BTCAN_MGLV_X_MID = 4387
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 964 of file sprites.h.

◆ SPR_BTCAN_MGLV_Y_BEG

const SpriteID SPR_BTCAN_MGLV_Y_BEG = 4391
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 968 of file sprites.h.

◆ SPR_BTCAN_MGLV_Y_END

const SpriteID SPR_BTCAN_MGLV_Y_END = 4389
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 966 of file sprites.h.

◆ SPR_BTCAN_MGLV_Y_MID

const SpriteID SPR_BTCAN_MGLV_Y_MID = 4390
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 967 of file sprites.h.

◆ SPR_BTCAN_MONO_X_BEG

const SpriteID SPR_BTCAN_MONO_X_BEG = 4346
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 957 of file sprites.h.

◆ SPR_BTCAN_MONO_X_END

const SpriteID SPR_BTCAN_MONO_X_END = 4348
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 959 of file sprites.h.

◆ SPR_BTCAN_MONO_X_MID

const SpriteID SPR_BTCAN_MONO_X_MID = 4347
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 958 of file sprites.h.

◆ SPR_BTCAN_MONO_Y_BEG

const SpriteID SPR_BTCAN_MONO_Y_BEG = 4351
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 962 of file sprites.h.

◆ SPR_BTCAN_MONO_Y_END

const SpriteID SPR_BTCAN_MONO_Y_END = 4349
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 960 of file sprites.h.

◆ SPR_BTCAN_MONO_Y_MID

const SpriteID SPR_BTCAN_MONO_Y_MID = 4350
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 961 of file sprites.h.

◆ SPR_BTCAN_RAIL_X_BEG

const SpriteID SPR_BTCAN_RAIL_X_BEG = 2507
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 935 of file sprites.h.

◆ SPR_BTCAN_RAIL_X_END

const SpriteID SPR_BTCAN_RAIL_X_END = 2509
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 937 of file sprites.h.

◆ SPR_BTCAN_RAIL_X_MID

const SpriteID SPR_BTCAN_RAIL_X_MID = 2508
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 936 of file sprites.h.

◆ SPR_BTCAN_RAIL_Y_BEG

const SpriteID SPR_BTCAN_RAIL_Y_BEG = 2512
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 940 of file sprites.h.

◆ SPR_BTCAN_RAIL_Y_END

const SpriteID SPR_BTCAN_RAIL_Y_END = 2510
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 938 of file sprites.h.

◆ SPR_BTCAN_RAIL_Y_MID

const SpriteID SPR_BTCAN_RAIL_Y_MID = 2511
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 939 of file sprites.h.

◆ SPR_BTCAN_ROAD_X_BEG

const SpriteID SPR_BTCAN_ROAD_X_BEG = 2513
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 941 of file sprites.h.

◆ SPR_BTCAN_ROAD_X_END

const SpriteID SPR_BTCAN_ROAD_X_END = 2515
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 943 of file sprites.h.

◆ SPR_BTCAN_ROAD_X_MID

const SpriteID SPR_BTCAN_ROAD_X_MID = 2514
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 942 of file sprites.h.

◆ SPR_BTCAN_ROAD_Y_BEG

const SpriteID SPR_BTCAN_ROAD_Y_BEG = 2518
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 946 of file sprites.h.

◆ SPR_BTCAN_ROAD_Y_END

const SpriteID SPR_BTCAN_ROAD_Y_END = 2516
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 944 of file sprites.h.

◆ SPR_BTCAN_ROAD_Y_MID

const SpriteID SPR_BTCAN_ROAD_Y_MID = 2517
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 945 of file sprites.h.

◆ SPR_BTCAN_X_FRONT_BEG

const SpriteID SPR_BTCAN_X_FRONT_BEG = 2519
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 947 of file sprites.h.

◆ SPR_BTCAN_X_FRONT_END

const SpriteID SPR_BTCAN_X_FRONT_END = 2521
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 949 of file sprites.h.

◆ SPR_BTCAN_X_FRONT_MID

const SpriteID SPR_BTCAN_X_FRONT_MID = 2520
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 948 of file sprites.h.

◆ SPR_BTCAN_X_PILLAR_BEG

const SpriteID SPR_BTCAN_X_PILLAR_BEG = 2525
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 953 of file sprites.h.

◆ SPR_BTCAN_X_PILLAR_MID

const SpriteID SPR_BTCAN_X_PILLAR_MID = 2526
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 954 of file sprites.h.

◆ SPR_BTCAN_Y_FRONT_BEG

const SpriteID SPR_BTCAN_Y_FRONT_BEG = 2524
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 952 of file sprites.h.

◆ SPR_BTCAN_Y_FRONT_END

const SpriteID SPR_BTCAN_Y_FRONT_END = 2522
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 950 of file sprites.h.

◆ SPR_BTCAN_Y_FRONT_MID

const SpriteID SPR_BTCAN_Y_FRONT_MID = 2523
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 951 of file sprites.h.

◆ SPR_BTCAN_Y_PILLAR_BEG

const SpriteID SPR_BTCAN_Y_PILLAR_BEG = 2528
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 956 of file sprites.h.

◆ SPR_BTCAN_Y_PILLAR_MID

const SpriteID SPR_BTCAN_Y_PILLAR_MID = 2527
static

Cantilever bridges. They have three different kinds of tiles: END(ing), MID(dle), BEG(ginning)

Definition at line 955 of file sprites.h.

◆ SPR_BTCON_MGLV_X

const SpriteID SPR_BTCON_MGLV_X = 4384
static

Little concrete bridge.

Definition at line 982 of file sprites.h.

◆ SPR_BTCON_MGLV_Y

const SpriteID SPR_BTCON_MGLV_Y = 4385
static

Little concrete bridge.

Definition at line 983 of file sprites.h.

◆ SPR_BTCON_MONO_X

const SpriteID SPR_BTCON_MONO_X = 4344
static

Little concrete bridge.

Definition at line 980 of file sprites.h.

◆ SPR_BTCON_MONO_Y

const SpriteID SPR_BTCON_MONO_Y = 4345
static

Little concrete bridge.

Definition at line 981 of file sprites.h.

◆ SPR_BTCON_RAIL_X

const SpriteID SPR_BTCON_RAIL_X = 2493
static

Little concrete bridge.

Definition at line 972 of file sprites.h.

◆ SPR_BTCON_RAIL_Y

const SpriteID SPR_BTCON_RAIL_Y = 2494
static

Little concrete bridge.

Definition at line 973 of file sprites.h.

◆ SPR_BTCON_ROAD_X

const SpriteID SPR_BTCON_ROAD_X = 2495
static

Little concrete bridge.

Definition at line 974 of file sprites.h.

◆ SPR_BTCON_ROAD_Y

const SpriteID SPR_BTCON_ROAD_Y = 2496
static

Little concrete bridge.

Definition at line 975 of file sprites.h.

◆ SPR_BTCON_X_FRONT

const SpriteID SPR_BTCON_X_FRONT = 2497
static

Little concrete bridge.

Definition at line 976 of file sprites.h.

◆ SPR_BTCON_X_PILLAR

const SpriteID SPR_BTCON_X_PILLAR = 2505
static

Little concrete bridge.

Definition at line 978 of file sprites.h.

◆ SPR_BTCON_Y_FRONT

const SpriteID SPR_BTCON_Y_FRONT = 2498
static

Little concrete bridge.

Definition at line 977 of file sprites.h.

◆ SPR_BTCON_Y_PILLAR

const SpriteID SPR_BTCON_Y_PILLAR = 2506
static

Little concrete bridge.

Definition at line 979 of file sprites.h.

◆ SPR_BTGEN_MGLV_RAMP_X_DOWN

const SpriteID SPR_BTGEN_MGLV_RAMP_X_DOWN = 4371
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1072 of file sprites.h.

◆ SPR_BTGEN_MGLV_RAMP_X_UP

const SpriteID SPR_BTGEN_MGLV_RAMP_X_UP = 4370
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1071 of file sprites.h.

◆ SPR_BTGEN_MGLV_RAMP_Y_DOWN

const SpriteID SPR_BTGEN_MGLV_RAMP_Y_DOWN = 4373
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1074 of file sprites.h.

◆ SPR_BTGEN_MGLV_RAMP_Y_UP

const SpriteID SPR_BTGEN_MGLV_RAMP_Y_UP = 4372
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1073 of file sprites.h.

◆ SPR_BTGEN_MGLV_X_SLOPE_DOWN

const SpriteID SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1067 of file sprites.h.

◆ SPR_BTGEN_MGLV_X_SLOPE_UP

const SpriteID SPR_BTGEN_MGLV_X_SLOPE_UP = 4367
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1068 of file sprites.h.

◆ SPR_BTGEN_MGLV_Y_SLOPE_DOWN

const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_DOWN = 4368
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1069 of file sprites.h.

◆ SPR_BTGEN_MGLV_Y_SLOPE_UP

const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_UP = 4369
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1070 of file sprites.h.

◆ SPR_BTGEN_MONO_RAMP_X_DOWN

const SpriteID SPR_BTGEN_MONO_RAMP_X_DOWN = 4331
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1064 of file sprites.h.

◆ SPR_BTGEN_MONO_RAMP_X_UP

const SpriteID SPR_BTGEN_MONO_RAMP_X_UP = 4330
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1063 of file sprites.h.

◆ SPR_BTGEN_MONO_RAMP_Y_DOWN

const SpriteID SPR_BTGEN_MONO_RAMP_Y_DOWN = 4333
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1066 of file sprites.h.

◆ SPR_BTGEN_MONO_RAMP_Y_UP

const SpriteID SPR_BTGEN_MONO_RAMP_Y_UP = 4332
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1065 of file sprites.h.

◆ SPR_BTGEN_MONO_X_SLOPE_DOWN

const SpriteID SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1059 of file sprites.h.

◆ SPR_BTGEN_MONO_X_SLOPE_UP

const SpriteID SPR_BTGEN_MONO_X_SLOPE_UP = 4327
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1060 of file sprites.h.

◆ SPR_BTGEN_MONO_Y_SLOPE_DOWN

const SpriteID SPR_BTGEN_MONO_Y_SLOPE_DOWN = 4328
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1061 of file sprites.h.

◆ SPR_BTGEN_MONO_Y_SLOPE_UP

const SpriteID SPR_BTGEN_MONO_Y_SLOPE_UP = 4329
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1062 of file sprites.h.

◆ SPR_BTGEN_RAIL_RAMP_X_DOWN

const SpriteID SPR_BTGEN_RAIL_RAMP_X_DOWN = 2442
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1048 of file sprites.h.

◆ SPR_BTGEN_RAIL_RAMP_X_UP

const SpriteID SPR_BTGEN_RAIL_RAMP_X_UP = 2441
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1047 of file sprites.h.

◆ SPR_BTGEN_RAIL_RAMP_Y_DOWN

const SpriteID SPR_BTGEN_RAIL_RAMP_Y_DOWN = 2444
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1050 of file sprites.h.

◆ SPR_BTGEN_RAIL_RAMP_Y_UP

const SpriteID SPR_BTGEN_RAIL_RAMP_Y_UP = 2443
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1049 of file sprites.h.

◆ SPR_BTGEN_RAIL_X_SLOPE_DOWN

const SpriteID SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1043 of file sprites.h.

◆ SPR_BTGEN_RAIL_X_SLOPE_UP

const SpriteID SPR_BTGEN_RAIL_X_SLOPE_UP = 2438
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1044 of file sprites.h.

◆ SPR_BTGEN_RAIL_Y_SLOPE_DOWN

const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_DOWN = 2439
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1045 of file sprites.h.

◆ SPR_BTGEN_RAIL_Y_SLOPE_UP

const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_UP = 2440
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1046 of file sprites.h.

◆ SPR_BTGEN_ROAD_RAMP_X_DOWN

const SpriteID SPR_BTGEN_ROAD_RAMP_X_DOWN = 2450
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1056 of file sprites.h.

◆ SPR_BTGEN_ROAD_RAMP_X_UP

const SpriteID SPR_BTGEN_ROAD_RAMP_X_UP = 2449
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1055 of file sprites.h.

◆ SPR_BTGEN_ROAD_RAMP_Y_DOWN

const SpriteID SPR_BTGEN_ROAD_RAMP_Y_DOWN = 2452
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1058 of file sprites.h.

◆ SPR_BTGEN_ROAD_RAMP_Y_UP

const SpriteID SPR_BTGEN_ROAD_RAMP_Y_UP = 2451
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1057 of file sprites.h.

◆ SPR_BTGEN_ROAD_X_SLOPE_DOWN

const SpriteID SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1051 of file sprites.h.

◆ SPR_BTGEN_ROAD_X_SLOPE_UP

const SpriteID SPR_BTGEN_ROAD_X_SLOPE_UP = 2446
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1052 of file sprites.h.

◆ SPR_BTGEN_ROAD_Y_SLOPE_DOWN

const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_DOWN = 2447
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1053 of file sprites.h.

◆ SPR_BTGEN_ROAD_Y_SLOPE_UP

const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_UP = 2448
static

Ramps (for all bridges except wood and tubular?).

Definition at line 1054 of file sprites.h.

◆ SPR_BTGIR_MGLV_X

const SpriteID SPR_BTGIR_MGLV_X = 4402
static

Little steel girder bridge.

Definition at line 997 of file sprites.h.

◆ SPR_BTGIR_MGLV_Y

const SpriteID SPR_BTGIR_MGLV_Y = 4403
static

Little steel girder bridge.

Definition at line 998 of file sprites.h.

◆ SPR_BTGIR_MONO_X

const SpriteID SPR_BTGIR_MONO_X = 4362
static

Little steel girder bridge.

Definition at line 995 of file sprites.h.

◆ SPR_BTGIR_MONO_Y

const SpriteID SPR_BTGIR_MONO_Y = 4363
static

Little steel girder bridge.

Definition at line 996 of file sprites.h.

◆ SPR_BTGIR_RAIL_X

const SpriteID SPR_BTGIR_RAIL_X = 2553
static

Little steel girder bridge.

Definition at line 987 of file sprites.h.

◆ SPR_BTGIR_RAIL_Y

const SpriteID SPR_BTGIR_RAIL_Y = 2554
static

Little steel girder bridge.

Definition at line 988 of file sprites.h.

◆ SPR_BTGIR_ROAD_X

const SpriteID SPR_BTGIR_ROAD_X = 2555
static

Little steel girder bridge.

Definition at line 989 of file sprites.h.

◆ SPR_BTGIR_ROAD_Y

const SpriteID SPR_BTGIR_ROAD_Y = 2556
static

Little steel girder bridge.

Definition at line 990 of file sprites.h.

◆ SPR_BTGIR_X_FRONT

const SpriteID SPR_BTGIR_X_FRONT = 2557
static

Little steel girder bridge.

Definition at line 991 of file sprites.h.

◆ SPR_BTGIR_X_PILLAR

const SpriteID SPR_BTGIR_X_PILLAR = 2505
static

Little steel girder bridge.

Definition at line 993 of file sprites.h.

◆ SPR_BTGIR_Y_FRONT

const SpriteID SPR_BTGIR_Y_FRONT = 2558
static

Little steel girder bridge.

Definition at line 992 of file sprites.h.

◆ SPR_BTGIR_Y_PILLAR

const SpriteID SPR_BTGIR_Y_PILLAR = 2506
static

Little steel girder bridge.

Definition at line 994 of file sprites.h.

◆ SPR_BTSGA_MGLV_X_REAR

const SpriteID SPR_BTSGA_MGLV_X_REAR = 4364
static

Steel Girder with arches. BTSGA == Bridge Type Steel Girder Arched This is bridge type number 2

Definition at line 842 of file sprites.h.

◆ SPR_BTSGA_MGLV_Y_REAR

const SpriteID SPR_BTSGA_MGLV_Y_REAR = 4365
static

Steel Girder with arches. BTSGA == Bridge Type Steel Girder Arched This is bridge type number 2

Definition at line 843 of file sprites.h.

◆ SPR_BTSGA_MONO_X_REAR

const SpriteID SPR_BTSGA_MONO_X_REAR = 4324
static

Steel Girder with arches. BTSGA == Bridge Type Steel Girder Arched This is bridge type number 2

Definition at line 840 of file sprites.h.

◆ SPR_BTSGA_MONO_Y_REAR

const SpriteID SPR_BTSGA_MONO_Y_REAR = 4325
static

Steel Girder with arches. BTSGA == Bridge Type Steel Girder Arched This is bridge type number 2

Definition at line 841 of file sprites.h.

◆ SPR_BTSGA_RAIL_X_REAR

const SpriteID SPR_BTSGA_RAIL_X_REAR = 2499
static

Steel Girder with arches. BTSGA == Bridge Type Steel Girder Arched This is bridge type number 2

Definition at line 832 of file sprites.h.

◆ SPR_BTSGA_RAIL_Y_REAR

const SpriteID SPR_BTSGA_RAIL_Y_REAR = 2500
static

Steel Girder with arches. BTSGA == Bridge Type Steel Girder Arched This is bridge type number 2

Definition at line 833 of file sprites.h.

◆ SPR_BTSGA_ROAD_X_REAR

const SpriteID SPR_BTSGA_ROAD_X_REAR = 2501
static

Steel Girder with arches. BTSGA == Bridge Type Steel Girder Arched This is bridge type number 2

Definition at line 834 of file sprites.h.

◆ SPR_BTSGA_ROAD_Y_REAR

const SpriteID SPR_BTSGA_ROAD_Y_REAR = 2502
static

Steel Girder with arches. BTSGA == Bridge Type Steel Girder Arched This is bridge type number 2

Definition at line 835 of file sprites.h.

◆ SPR_BTSGA_X_FRONT

const SpriteID SPR_BTSGA_X_FRONT = 2503
static

Steel Girder with arches. BTSGA == Bridge Type Steel Girder Arched This is bridge type number 2

Definition at line 836 of file sprites.h.

◆ SPR_BTSGA_X_PILLAR

const SpriteID SPR_BTSGA_X_PILLAR = 2505
static

Steel Girder with arches. BTSGA == Bridge Type Steel Girder Arched This is bridge type number 2

Definition at line 838 of file sprites.h.

◆ SPR_BTSGA_Y_FRONT

const SpriteID SPR_BTSGA_Y_FRONT = 2504
static

Steel Girder with arches. BTSGA == Bridge Type Steel Girder Arched This is bridge type number 2

Definition at line 837 of file sprites.h.

◆ SPR_BTSGA_Y_PILLAR

const SpriteID SPR_BTSGA_Y_PILLAR = 2506
static

Steel Girder with arches. BTSGA == Bridge Type Steel Girder Arched This is bridge type number 2

Definition at line 839 of file sprites.h.

◆ SPR_BTSUS_MGLV_X_REAR_TILE_A

const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_A = 4378
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 922 of file sprites.h.

◆ SPR_BTSUS_MGLV_X_REAR_TILE_B

const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_B = 4379
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 923 of file sprites.h.

◆ SPR_BTSUS_MGLV_X_REAR_TILE_C

const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_C = 4381
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 925 of file sprites.h.

◆ SPR_BTSUS_MGLV_X_REAR_TILE_D

const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_D = 4380
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 924 of file sprites.h.

◆ SPR_BTSUS_MGLV_X_REAR_TILE_E

const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_E = 4383
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 927 of file sprites.h.

◆ SPR_BTSUS_MGLV_X_REAR_TILE_F

const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_F = 4384
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 928 of file sprites.h.

◆ SPR_BTSUS_MGLV_Y_REAR_TILE_A

const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_A = 4374
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 918 of file sprites.h.

◆ SPR_BTSUS_MGLV_Y_REAR_TILE_B

const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_B = 4375
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 919 of file sprites.h.

◆ SPR_BTSUS_MGLV_Y_REAR_TILE_C

const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_C = 4377
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 921 of file sprites.h.

◆ SPR_BTSUS_MGLV_Y_REAR_TILE_D

const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_D = 4376
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 920 of file sprites.h.

◆ SPR_BTSUS_MGLV_Y_REAR_TILE_E

const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_E = 4382
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 926 of file sprites.h.

◆ SPR_BTSUS_MGLV_Y_REAR_TILE_F

const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_F = 4385
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 929 of file sprites.h.

◆ SPR_BTSUS_MONO_X_REAR_TILE_A

const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_A = 4338
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 910 of file sprites.h.

◆ SPR_BTSUS_MONO_X_REAR_TILE_B

const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_B = 4339
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 911 of file sprites.h.

◆ SPR_BTSUS_MONO_X_REAR_TILE_C

const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_C = 4341
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 913 of file sprites.h.

◆ SPR_BTSUS_MONO_X_REAR_TILE_D

const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_D = 4340
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 912 of file sprites.h.

◆ SPR_BTSUS_MONO_X_REAR_TILE_E

const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_E = 4343
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 915 of file sprites.h.

◆ SPR_BTSUS_MONO_X_REAR_TILE_F

const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_F = 4344
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 916 of file sprites.h.

◆ SPR_BTSUS_MONO_Y_REAR_TILE_A

const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_A = 4334
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 906 of file sprites.h.

◆ SPR_BTSUS_MONO_Y_REAR_TILE_B

const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_B = 4335
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 907 of file sprites.h.

◆ SPR_BTSUS_MONO_Y_REAR_TILE_C

const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_C = 4337
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 909 of file sprites.h.

◆ SPR_BTSUS_MONO_Y_REAR_TILE_D

const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_D = 4336
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 908 of file sprites.h.

◆ SPR_BTSUS_MONO_Y_REAR_TILE_E

const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_E = 4342
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 914 of file sprites.h.

◆ SPR_BTSUS_MONO_Y_REAR_TILE_F

const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_F = 4345
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 917 of file sprites.h.

◆ SPR_BTSUS_RAIL_X_REAR_TILE_A

const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_A = 2473
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 880 of file sprites.h.

◆ SPR_BTSUS_RAIL_X_REAR_TILE_B

const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_B = 2474
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 881 of file sprites.h.

◆ SPR_BTSUS_RAIL_X_REAR_TILE_C

const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_C = 2476
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 883 of file sprites.h.

◆ SPR_BTSUS_RAIL_X_REAR_TILE_D

const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_D = 2475
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 882 of file sprites.h.

◆ SPR_BTSUS_RAIL_X_REAR_TILE_E

const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_E = 2486
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 893 of file sprites.h.

◆ SPR_BTSUS_RAIL_X_REAR_TILE_F

const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_F = 2493
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 900 of file sprites.h.

◆ SPR_BTSUS_RAIL_Y_REAR_TILE_A

const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_A = 2469
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 876 of file sprites.h.

◆ SPR_BTSUS_RAIL_Y_REAR_TILE_B

const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_B = 2470
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 877 of file sprites.h.

◆ SPR_BTSUS_RAIL_Y_REAR_TILE_C

const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_C = 2472
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 879 of file sprites.h.

◆ SPR_BTSUS_RAIL_Y_REAR_TILE_D

const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_D = 2471
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 878 of file sprites.h.

◆ SPR_BTSUS_RAIL_Y_REAR_TILE_E

const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_E = 2485
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 892 of file sprites.h.

◆ SPR_BTSUS_RAIL_Y_REAR_TILE_F

const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_F = 2494
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 901 of file sprites.h.

◆ SPR_BTSUS_ROAD_X_REAR_TILE_A

const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_A = 2461
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 868 of file sprites.h.

◆ SPR_BTSUS_ROAD_X_REAR_TILE_B

const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_B = 2462
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 869 of file sprites.h.

◆ SPR_BTSUS_ROAD_X_REAR_TILE_C

const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_C = 2466
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 873 of file sprites.h.

◆ SPR_BTSUS_ROAD_X_REAR_TILE_D

const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_D = 2465
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 872 of file sprites.h.

◆ SPR_BTSUS_ROAD_X_REAR_TILE_E

const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_E = 2488
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 895 of file sprites.h.

◆ SPR_BTSUS_ROAD_X_REAR_TILE_F

const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_F = 2495
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 902 of file sprites.h.

◆ SPR_BTSUS_ROAD_Y_REAR_TILE_A

const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 860 of file sprites.h.

◆ SPR_BTSUS_ROAD_Y_REAR_TILE_B

const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_B = 2454
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 861 of file sprites.h.

◆ SPR_BTSUS_ROAD_Y_REAR_TILE_C

const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_C = 2458
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 865 of file sprites.h.

◆ SPR_BTSUS_ROAD_Y_REAR_TILE_D

const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_D = 2457
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 864 of file sprites.h.

◆ SPR_BTSUS_ROAD_Y_REAR_TILE_E

const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_E = 2487
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 894 of file sprites.h.

◆ SPR_BTSUS_ROAD_Y_REAR_TILE_F

const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_F = 2496
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 903 of file sprites.h.

◆ SPR_BTSUS_X_FRONT

const SpriteID SPR_BTSUS_X_FRONT = 2497
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 904 of file sprites.h.

◆ SPR_BTSUS_X_FRONT_TILE_A

const SpriteID SPR_BTSUS_X_FRONT_TILE_A = 2463
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 870 of file sprites.h.

◆ SPR_BTSUS_X_FRONT_TILE_B

const SpriteID SPR_BTSUS_X_FRONT_TILE_B = 2464
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 871 of file sprites.h.

◆ SPR_BTSUS_X_FRONT_TILE_C

const SpriteID SPR_BTSUS_X_FRONT_TILE_C = 2468
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 875 of file sprites.h.

◆ SPR_BTSUS_X_FRONT_TILE_D

const SpriteID SPR_BTSUS_X_FRONT_TILE_D = 2467
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 874 of file sprites.h.

◆ SPR_BTSUS_X_FRONT_TILE_E

const SpriteID SPR_BTSUS_X_FRONT_TILE_E = 2490
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 897 of file sprites.h.

◆ SPR_BTSUS_X_PILLAR_TILE_A

const SpriteID SPR_BTSUS_X_PILLAR_TILE_A = 2481
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 888 of file sprites.h.

◆ SPR_BTSUS_X_PILLAR_TILE_B

const SpriteID SPR_BTSUS_X_PILLAR_TILE_B = 2482
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 889 of file sprites.h.

◆ SPR_BTSUS_X_PILLAR_TILE_C

const SpriteID SPR_BTSUS_X_PILLAR_TILE_C = 2484
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 891 of file sprites.h.

◆ SPR_BTSUS_X_PILLAR_TILE_D

const SpriteID SPR_BTSUS_X_PILLAR_TILE_D = 2483
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 890 of file sprites.h.

◆ SPR_BTSUS_X_PILLAR_TILE_E

const SpriteID SPR_BTSUS_X_PILLAR_TILE_E = 2492
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 899 of file sprites.h.

◆ SPR_BTSUS_Y_FRONT

const SpriteID SPR_BTSUS_Y_FRONT = 2498
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 905 of file sprites.h.

◆ SPR_BTSUS_Y_FRONT_TILE_A

const SpriteID SPR_BTSUS_Y_FRONT_TILE_A = 2455
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 862 of file sprites.h.

◆ SPR_BTSUS_Y_FRONT_TILE_B

const SpriteID SPR_BTSUS_Y_FRONT_TILE_B = 2456
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 863 of file sprites.h.

◆ SPR_BTSUS_Y_FRONT_TILE_C

const SpriteID SPR_BTSUS_Y_FRONT_TILE_C = 2460
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 867 of file sprites.h.

◆ SPR_BTSUS_Y_FRONT_TILE_D

const SpriteID SPR_BTSUS_Y_FRONT_TILE_D = 2459
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 866 of file sprites.h.

◆ SPR_BTSUS_Y_FRONT_TILE_E

const SpriteID SPR_BTSUS_Y_FRONT_TILE_E = 2489
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 896 of file sprites.h.

◆ SPR_BTSUS_Y_PILLAR_TILE_A

const SpriteID SPR_BTSUS_Y_PILLAR_TILE_A = 2477
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 884 of file sprites.h.

◆ SPR_BTSUS_Y_PILLAR_TILE_B

const SpriteID SPR_BTSUS_Y_PILLAR_TILE_B = 2478
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 885 of file sprites.h.

◆ SPR_BTSUS_Y_PILLAR_TILE_C

const SpriteID SPR_BTSUS_Y_PILLAR_TILE_C = 2480
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 887 of file sprites.h.

◆ SPR_BTSUS_Y_PILLAR_TILE_D

const SpriteID SPR_BTSUS_Y_PILLAR_TILE_D = 2479
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 886 of file sprites.h.

◆ SPR_BTSUS_Y_PILLAR_TILE_E

const SpriteID SPR_BTSUS_Y_PILLAR_TILE_E = 2491
static

BTSUS stands for Bridge Type Suspension bridge. TILE_* denotes the different tiles a suspension bridge can have TILE_A and TILE_B are the "beginnings" and "ends" of the suspension system. They have small rectangular endcaps TILE_C and TILE_D look almost identical to TILE_A and TILE_B, but they do not have the "endcaps". They form the middle part TILE_E is a condensed configuration of two pillars. while they are usually 2 pillars apart, they only have 1 pillar separation here TILE_F is an extended configuration of pillars. They are plugged in when pillars should be 3 tiles apart

Definition at line 898 of file sprites.h.

◆ SPR_BTWDN_MGLV_RAMP_X_DOWN

const SpriteID SPR_BTWDN_MGLV_RAMP_X_DOWN = 4393
static

Wooden bridge (type 0).

Definition at line 820 of file sprites.h.

◆ SPR_BTWDN_MGLV_RAMP_X_UP

const SpriteID SPR_BTWDN_MGLV_RAMP_X_UP = 4394
static

Wooden bridge (type 0).

Definition at line 821 of file sprites.h.

◆ SPR_BTWDN_MGLV_RAMP_Y_DOWN

const SpriteID SPR_BTWDN_MGLV_RAMP_Y_DOWN = 4392
static

Wooden bridge (type 0).

Definition at line 819 of file sprites.h.

◆ SPR_BTWDN_MGLV_RAMP_Y_UP

const SpriteID SPR_BTWDN_MGLV_RAMP_Y_UP = 4395
static

Wooden bridge (type 0).

Definition at line 822 of file sprites.h.

◆ SPR_BTWDN_MGLV_X_REAR

const SpriteID SPR_BTWDN_MGLV_X_REAR = 4401
static

Wooden bridge (type 0).

Definition at line 793 of file sprites.h.

◆ SPR_BTWDN_MGLV_X_SLOPE_DOWN

const SpriteID SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399
static

Wooden bridge (type 0).

Definition at line 826 of file sprites.h.

◆ SPR_BTWDN_MGLV_X_SLOPE_UP

const SpriteID SPR_BTWDN_MGLV_X_SLOPE_UP = 4397
static

Wooden bridge (type 0).

Definition at line 824 of file sprites.h.

◆ SPR_BTWDN_MGLV_Y_REAR

const SpriteID SPR_BTWDN_MGLV_Y_REAR = 4400
static

Wooden bridge (type 0).

Definition at line 792 of file sprites.h.

◆ SPR_BTWDN_MGLV_Y_SLOPE_DOWN

const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_DOWN = 4398
static

Wooden bridge (type 0).

Definition at line 825 of file sprites.h.

◆ SPR_BTWDN_MGLV_Y_SLOPE_UP

const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_UP = 4396
static

Wooden bridge (type 0).

Definition at line 823 of file sprites.h.

◆ SPR_BTWDN_MONO_RAMP_X_DOWN

const SpriteID SPR_BTWDN_MONO_RAMP_X_DOWN = 4353
static

Wooden bridge (type 0).

Definition at line 812 of file sprites.h.

◆ SPR_BTWDN_MONO_RAMP_X_UP

const SpriteID SPR_BTWDN_MONO_RAMP_X_UP = 4354
static

Wooden bridge (type 0).

Definition at line 813 of file sprites.h.

◆ SPR_BTWDN_MONO_RAMP_Y_DOWN

const SpriteID SPR_BTWDN_MONO_RAMP_Y_DOWN = 4352
static

Wooden bridge (type 0).

Definition at line 811 of file sprites.h.

◆ SPR_BTWDN_MONO_RAMP_Y_UP

const SpriteID SPR_BTWDN_MONO_RAMP_Y_UP = 4355
static

Wooden bridge (type 0).

Definition at line 814 of file sprites.h.

◆ SPR_BTWDN_MONO_X_REAR

const SpriteID SPR_BTWDN_MONO_X_REAR = 4361
static

Wooden bridge (type 0).

Definition at line 791 of file sprites.h.

◆ SPR_BTWDN_MONO_X_SLOPE_DOWN

const SpriteID SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359
static

Wooden bridge (type 0).

Definition at line 818 of file sprites.h.

◆ SPR_BTWDN_MONO_X_SLOPE_UP

const SpriteID SPR_BTWDN_MONO_X_SLOPE_UP = 4357
static

Wooden bridge (type 0).

Definition at line 816 of file sprites.h.

◆ SPR_BTWDN_MONO_Y_REAR

const SpriteID SPR_BTWDN_MONO_Y_REAR = 4360
static

Wooden bridge (type 0).

Definition at line 790 of file sprites.h.

◆ SPR_BTWDN_MONO_Y_SLOPE_DOWN

const SpriteID SPR_BTWDN_MONO_Y_SLOPE_DOWN = 4358
static

Wooden bridge (type 0).

Definition at line 817 of file sprites.h.

◆ SPR_BTWDN_MONO_Y_SLOPE_UP

const SpriteID SPR_BTWDN_MONO_Y_SLOPE_UP = 4356
static

Wooden bridge (type 0).

Definition at line 815 of file sprites.h.

◆ SPR_BTWDN_RAIL_RAMP_X_DOWN

const SpriteID SPR_BTWDN_RAIL_RAMP_X_DOWN = 2538
static

Wooden bridge (type 0).

Definition at line 804 of file sprites.h.

◆ SPR_BTWDN_RAIL_RAMP_X_UP

const SpriteID SPR_BTWDN_RAIL_RAMP_X_UP = 2539
static

Wooden bridge (type 0).

Definition at line 805 of file sprites.h.

◆ SPR_BTWDN_RAIL_RAMP_Y_DOWN

const SpriteID SPR_BTWDN_RAIL_RAMP_Y_DOWN = 2537
static

Wooden bridge (type 0).

Definition at line 803 of file sprites.h.

◆ SPR_BTWDN_RAIL_RAMP_Y_UP

const SpriteID SPR_BTWDN_RAIL_RAMP_Y_UP = 2540
static

Wooden bridge (type 0).

Definition at line 806 of file sprites.h.

◆ SPR_BTWDN_RAIL_X_REAR

const SpriteID SPR_BTWDN_RAIL_X_REAR = 2546
static

Wooden bridge (type 0).

Definition at line 783 of file sprites.h.

◆ SPR_BTWDN_RAIL_X_SLOPE_DOWN

const SpriteID SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544
static

Wooden bridge (type 0).

Definition at line 810 of file sprites.h.

◆ SPR_BTWDN_RAIL_X_SLOPE_UP

const SpriteID SPR_BTWDN_RAIL_X_SLOPE_UP = 2542
static

Wooden bridge (type 0).

Definition at line 808 of file sprites.h.

◆ SPR_BTWDN_RAIL_Y_REAR

const SpriteID SPR_BTWDN_RAIL_Y_REAR = 2545
static

Wooden bridge (type 0).

Definition at line 782 of file sprites.h.

◆ SPR_BTWDN_RAIL_Y_SLOPE_DOWN

const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_DOWN = 2543
static

Wooden bridge (type 0).

Definition at line 809 of file sprites.h.

◆ SPR_BTWDN_RAIL_Y_SLOPE_UP

const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_UP = 2541
static

Wooden bridge (type 0).

Definition at line 807 of file sprites.h.

◆ SPR_BTWDN_ROAD_RAMP_X_DOWN

const SpriteID SPR_BTWDN_ROAD_RAMP_X_DOWN = 2530
static

Wooden bridge (type 0).

Definition at line 796 of file sprites.h.

◆ SPR_BTWDN_ROAD_RAMP_X_UP

const SpriteID SPR_BTWDN_ROAD_RAMP_X_UP = 2531
static

Wooden bridge (type 0).

Definition at line 797 of file sprites.h.

◆ SPR_BTWDN_ROAD_RAMP_Y_DOWN

const SpriteID SPR_BTWDN_ROAD_RAMP_Y_DOWN = 2529
static

Wooden bridge (type 0).

Definition at line 795 of file sprites.h.

◆ SPR_BTWDN_ROAD_RAMP_Y_UP

const SpriteID SPR_BTWDN_ROAD_RAMP_Y_UP = 2532
static

Wooden bridge (type 0).

Definition at line 798 of file sprites.h.

◆ SPR_BTWDN_ROAD_X_REAR

const SpriteID SPR_BTWDN_ROAD_X_REAR = 2548
static

Wooden bridge (type 0).

Definition at line 785 of file sprites.h.

◆ SPR_BTWDN_ROAD_X_SLOPE_DOWN

const SpriteID SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536
static

Wooden bridge (type 0).

Definition at line 802 of file sprites.h.

◆ SPR_BTWDN_ROAD_X_SLOPE_UP

const SpriteID SPR_BTWDN_ROAD_X_SLOPE_UP = 2534
static

Wooden bridge (type 0).

Definition at line 800 of file sprites.h.

◆ SPR_BTWDN_ROAD_Y_REAR

const SpriteID SPR_BTWDN_ROAD_Y_REAR = 2547
static

Wooden bridge (type 0).

Definition at line 784 of file sprites.h.

◆ SPR_BTWDN_ROAD_Y_SLOPE_DOWN

const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_DOWN = 2535
static

Wooden bridge (type 0).

Definition at line 801 of file sprites.h.

◆ SPR_BTWDN_ROAD_Y_SLOPE_UP

const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_UP = 2533
static

Wooden bridge (type 0).

Definition at line 799 of file sprites.h.

◆ SPR_BTWDN_X_FRONT

const SpriteID SPR_BTWDN_X_FRONT = 2550
static

Wooden bridge (type 0).

Definition at line 787 of file sprites.h.

◆ SPR_BTWDN_X_PILLAR

const SpriteID SPR_BTWDN_X_PILLAR = 2552
static

Wooden bridge (type 0).

Definition at line 789 of file sprites.h.

◆ SPR_BTWDN_Y_FRONT

const SpriteID SPR_BTWDN_Y_FRONT = 2549
static

Wooden bridge (type 0).

Definition at line 786 of file sprites.h.

◆ SPR_BTWDN_Y_PILLAR

const SpriteID SPR_BTWDN_Y_PILLAR = 2551
static

Wooden bridge (type 0).

Definition at line 788 of file sprites.h.

◆ SPR_PILLARS_BASE

const SpriteID SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 14
static

First bridge pillar sprite.

Definition at line 778 of file sprites.h.