37#define Debug(category, level, format_string, ...) do { if ((level) == 0 || _debug_ ## category ## _level >= (level)) DebugPrint(#category, level, fmt::format(FMT_STRING(format_string) __VA_OPT__(,) __VA_ARGS__)); } while (false)
38void DebugPrint(std::string_view category,
int level, std::string &&message);
40extern int _debug_driver_level;
41extern int _debug_grf_level;
42extern int _debug_map_level;
43extern int _debug_misc_level;
44extern int _debug_net_level;
45extern int _debug_sprite_level;
46extern int _debug_oldloader_level;
47extern int _debug_yapf_level;
48extern int _debug_fontcache_level;
49extern int _debug_script_level;
50extern int _debug_sl_level;
51extern int _debug_gamelog_level;
52extern int _debug_desync_level;
53extern int _debug_console_level;
55extern int _debug_random_level;
59using SetDebugStringErrorFunc = void(std::string_view);
60void SetDebugString(std::string_view s, SetDebugStringErrorFunc error_func);
77 const std::string_view name;
78 const std::optional<uint32_t> max_count;
80 uint64_t chrono_sum = 0;
82 using States = std::vector<State *>;
84 State(std::string_view name, std::optional<uint32_t> max_count = {}) : name(name), max_count(max_count)
86 GetStates().push_back(
this);
93 if (!GetStates().empty()) std::erase(GetStates(),
this);
96 static States &GetStates()
98 thread_local static States s_states;
102 void OutputAndReset(
const std::string_view prefix =
"")
104 Debug(misc, 0,
"[{}] [{}] {} calls in {} us [avg: {:.1f} us]", prefix, this->name, this->count, this->chrono_sum, this->chrono_sum /
static_cast<double>(this->count));
106 this->chrono_sum = 0;
113 inline TicToc(
State &state) : state(state),
chrono_start(std::chrono::high_resolution_clock::now()) { }
118 this->state.chrono_sum += (std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - this->chrono_start)).count();
120 if (this->state.max_count.has_value() && this->state.count == this->state.max_count.value()) {
121 this->state.OutputAndReset(
"MaxCount");
125 static void Tick(
const std::string_view prefix)
127 for (
auto state : State::GetStates()) {
128 if (state->max_count.has_value() || state->count == 0)
continue;
129 state->OutputAndReset(prefix);
134void ShowInfoI(std::string_view str);
135#define ShowInfo(format_string, ...) ShowInfoI(fmt::format(FMT_STRING(format_string) __VA_OPT__(,) __VA_ARGS__))
Functions related to CPU specific instructions.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
void SetDebugString(std::string_view s, SetDebugStringErrorFunc error_func)
Set debugging levels by parsing the text in s.
void DebugReconsiderSendRemoteMessages()
Reconsider whether we need to send debug messages to either NetworkAdminConsole or IConsolePrint.
void DebugPrint(std::string_view category, int level, std::string &&message)
Internal function for outputting the debug line.
std::string GetLogPrefix(bool force=false)
Get the prefix for logs.
void DumpDebugFacilityNames(std::back_insert_iterator< std::string > &output_iterator)
Dump the available debug facility names in the help text.
std::string GetDebugString()
Print out the current debug-level.
void DebugSendRemoteMessages()
Send the queued Debug messages to either NetworkAdminConsole or IConsolePrint from the GameLoop threa...
Persistent state for TicToc profiling.
~State()
Remove ourselves from the thread local states.
std::chrono::high_resolution_clock::time_point chrono_start
real time count.
~TicToc()
Update the state with the time since the constructor call.