OpenTTD Source  20241111-master-gce64d5f5d9
32bpp_sse_func.hpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef BLITTER_32BPP_SSE_FUNC_HPP
11 #define BLITTER_32BPP_SSE_FUNC_HPP
12 
13 /* ATTENTION
14  * This file is compiled multiple times with different defines for SSE_VERSION and MARGIN_NORMAL_THRESHOLD.
15  * Be careful when declaring things with external linkage.
16  * Use internal linkage instead, i.e. "static".
17  */
18 #define INTERNAL_LINKAGE static
19 
20 #ifdef WITH_SSE
21 
22 GNU_TARGET(SSE_TARGET)
23 INTERNAL_LINKAGE inline void InsertFirstUint32(const uint32_t value, __m128i &into)
24 {
25 #if (SSE_VERSION >= 4)
26  into = _mm_insert_epi32(into, value, 0);
27 #else
28  into = _mm_insert_epi16(into, value, 0);
29  into = _mm_insert_epi16(into, value >> 16, 1);
30 #endif
31 }
32 
33 GNU_TARGET(SSE_TARGET)
34 INTERNAL_LINKAGE inline void InsertSecondUint32(const uint32_t value, __m128i &into)
35 {
36 #if (SSE_VERSION >= 4)
37  into = _mm_insert_epi32(into, value, 1);
38 #else
39  into = _mm_insert_epi16(into, value, 2);
40  into = _mm_insert_epi16(into, value >> 16, 3);
41 #endif
42 }
43 
44 GNU_TARGET(SSE_TARGET)
45 INTERNAL_LINKAGE inline void LoadUint64(const uint64_t value, __m128i &into)
46 {
47 #ifdef POINTER_IS_64BIT
48  into = _mm_cvtsi64_si128(value);
49 #else
50  #if (SSE_VERSION >= 4)
51  into = _mm_cvtsi32_si128(value);
52  InsertSecondUint32(value >> 32, into);
53  #else
54  (*(um128i*) &into).m128i_u64[0] = value;
55  #endif
56 #endif
57 }
58 
59 GNU_TARGET(SSE_TARGET)
60 INTERNAL_LINKAGE inline __m128i PackUnsaturated(__m128i from, const __m128i &mask)
61 {
62 #if (SSE_VERSION == 2)
63  from = _mm_and_si128(from, mask); // PAND, wipe high bytes to keep low bytes when packing
64  return _mm_packus_epi16(from, from); // PACKUSWB, pack 2 colours (with saturation)
65 #else
66  return _mm_shuffle_epi8(from, mask);
67 #endif
68 }
69 
70 GNU_TARGET(SSE_TARGET)
71 INTERNAL_LINKAGE inline __m128i DistributeAlpha(const __m128i from, const __m128i &mask)
72 {
73 #if (SSE_VERSION == 2)
74  __m128i alphaAB = _mm_shufflelo_epi16(from, 0x3F); // PSHUFLW, put alpha1 in front of each rgb1
75  alphaAB = _mm_shufflehi_epi16(alphaAB, 0x3F); // PSHUFHW, put alpha2 in front of each rgb2
76  return _mm_andnot_si128(mask, alphaAB); // PANDN, set alpha fields to 0
77 #else
78  return _mm_shuffle_epi8(from, mask);
79 #endif
80 }
81 
82 GNU_TARGET(SSE_TARGET)
83 INTERNAL_LINKAGE inline __m128i AlphaBlendTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &pack_mask, const __m128i &alpha_mask)
84 {
85  __m128i srcAB = _mm_unpacklo_epi8(src, _mm_setzero_si128()); // PUNPCKLBW, expand each uint8_t into uint16
86  __m128i dstAB = _mm_unpacklo_epi8(dst, _mm_setzero_si128());
87 
88  __m128i alphaMaskAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); // PCMPGTW (alpha > 0) ? 0xFFFF : 0
89  __m128i alphaAB = _mm_sub_epi16(srcAB, alphaMaskAB); // if (alpha > 0) a++;
90  alphaAB = DistributeAlpha(alphaAB, distribution_mask);
91 
92  srcAB = _mm_sub_epi16(srcAB, dstAB); // PSUBW, (r - Cr)
93  srcAB = _mm_mullo_epi16(srcAB, alphaAB); // PMULLW, a*(r - Cr)
94  srcAB = _mm_srli_epi16(srcAB, 8); // PSRLW, a*(r - Cr)/256
95  srcAB = _mm_add_epi16(srcAB, dstAB); // PADDW, a*(r - Cr)/256 + Cr
96 
97  alphaMaskAB = _mm_and_si128(alphaMaskAB, alpha_mask); // PAND, set non alpha fields to 0
98  srcAB = _mm_or_si128(srcAB, alphaMaskAB); // POR, set alpha fields to 0xFFFF is src alpha was > 0
99 
100  return PackUnsaturated(srcAB, pack_mask);
101 }
102 
103 /* Darken 2 pixels.
104  * rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
105  */
106 GNU_TARGET(SSE_TARGET)
107 INTERNAL_LINKAGE inline __m128i DarkenTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &tr_nom_base)
108 {
109  __m128i srcAB = _mm_unpacklo_epi8(src, _mm_setzero_si128());
110  __m128i dstAB = _mm_unpacklo_epi8(dst, _mm_setzero_si128());
111  __m128i alphaAB = DistributeAlpha(srcAB, distribution_mask);
112  alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
113  __m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
114  dstAB = _mm_mullo_epi16(dstAB, nom);
115  dstAB = _mm_srli_epi16(dstAB, 8);
116  return _mm_packus_epi16(dstAB, dstAB);
117 }
118 
119 IGNORE_UNINITIALIZED_WARNING_START
120 GNU_TARGET(SSE_TARGET)
121 INTERNAL_LINKAGE Colour ReallyAdjustBrightness(Colour colour, uint8_t brightness)
122 {
123  uint64_t c16 = colour.b | (uint64_t) colour.g << 16 | (uint64_t) colour.r << 32;
124  c16 *= brightness;
125  uint64_t c16_ob = c16; // Helps out of order execution.
126  c16 /= Blitter_32bppBase::DEFAULT_BRIGHTNESS;
127  c16 &= 0x01FF01FF01FFULL;
128 
129  /* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
130  c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001ULL) * 0xFF) & c16;
131  const uint ob = ((uint16_t) c16_ob + (uint16_t) (c16_ob >> 16) + (uint16_t) (c16_ob >> 32)) / 2;
132 
133  const uint32_t alpha32 = colour.data & 0xFF000000;
134  __m128i ret;
135  LoadUint64(c16, ret);
136  if (ob != 0) {
137  __m128i ob128 = _mm_cvtsi32_si128(ob);
138  ob128 = _mm_shufflelo_epi16(ob128, 0xC0);
139  __m128i white = OVERBRIGHT_VALUE_MASK;
140  __m128i c128 = ret;
141  ret = _mm_subs_epu16(white, c128); // PSUBUSW, (255 - rgb)
142  ret = _mm_mullo_epi16(ret, ob128); // PMULLW, ob*(255 - rgb)
143  ret = _mm_srli_epi16(ret, 8); // PSRLW, ob*(255 - rgb)/256
144  ret = _mm_add_epi16(ret, c128); // PADDW, ob*(255 - rgb)/256 + rgb
145  }
146 
147  ret = _mm_packus_epi16(ret, ret); // PACKUSWB, saturate and pack.
148  return alpha32 | _mm_cvtsi128_si32(ret);
149 }
150 IGNORE_UNINITIALIZED_WARNING_STOP
151 
155 INTERNAL_LINKAGE inline Colour AdjustBrightneSSE(Colour colour, uint8_t brightness)
156 {
157  /* Shortcut for normal brightness. */
158  if (brightness == Blitter_32bppBase::DEFAULT_BRIGHTNESS) return colour;
159 
160  return ReallyAdjustBrightness(colour, brightness);
161 }
162 
163 GNU_TARGET(SSE_TARGET)
164 INTERNAL_LINKAGE inline __m128i AdjustBrightnessOfTwoPixels([[maybe_unused]] __m128i from, [[maybe_unused]] uint32_t brightness)
165 {
166 #if (SSE_VERSION < 3)
167  NOT_REACHED();
168 #else
169  /* The following dataflow differs from the one of AdjustBrightness() only for alpha.
170  * In order to keep alpha in colAB, insert a 1 in a unused brightness byte (a*1->a).
171  * OK, not a 1 but DEFAULT_BRIGHTNESS to compensate the div.
172  */
173  brightness &= 0xFF00FF00;
174  brightness += Blitter_32bppBase::DEFAULT_BRIGHTNESS;
175 
176  __m128i colAB = _mm_unpacklo_epi8(from, _mm_setzero_si128());
177  __m128i briAB = _mm_cvtsi32_si128(brightness);
178  briAB = _mm_shuffle_epi8(briAB, BRIGHTNESS_LOW_CONTROL_MASK); // DEFAULT_BRIGHTNESS in 0, 0x00 in 2.
179  colAB = _mm_mullo_epi16(colAB, briAB);
180  __m128i colAB_ob = _mm_srli_epi16(colAB, 8 + 7);
181  colAB = _mm_srli_epi16(colAB, 7);
182 
183  /* Sum overbright.
184  * Maximum for each rgb is 508 => 9 bits. The highest bit tells if there is overbright.
185  * -255 is changed in -256 so we just have to take the 8 lower bits into account.
186  */
187  colAB = _mm_and_si128(colAB, BRIGHTNESS_DIV_CLEANER);
188  colAB_ob = _mm_and_si128(colAB_ob, OVERBRIGHT_PRESENCE_MASK);
189  colAB_ob = _mm_mullo_epi16(colAB_ob, OVERBRIGHT_VALUE_MASK);
190  colAB_ob = _mm_and_si128(colAB_ob, colAB);
191  __m128i obAB = _mm_hadd_epi16(_mm_hadd_epi16(colAB_ob, _mm_setzero_si128()), _mm_setzero_si128());
192 
193  obAB = _mm_srli_epi16(obAB, 1); // Reduce overbright strength.
194  obAB = _mm_shuffle_epi8(obAB, OVERBRIGHT_CONTROL_MASK);
195  __m128i retAB = OVERBRIGHT_VALUE_MASK; // ob_mask is equal to white.
196  retAB = _mm_subs_epu16(retAB, colAB); // (255 - rgb)
197  retAB = _mm_mullo_epi16(retAB, obAB); // ob*(255 - rgb)
198  retAB = _mm_srli_epi16(retAB, 8); // ob*(255 - rgb)/256
199  retAB = _mm_add_epi16(retAB, colAB); // ob*(255 - rgb)/256 + rgb
200 
201  return _mm_packus_epi16(retAB, retAB);
202 #endif
203 }
204 
205 #if FULL_ANIMATION == 0
213 IGNORE_UNINITIALIZED_WARNING_START
214 template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent>
215 GNU_TARGET(SSE_TARGET)
216 #if (SSE_VERSION == 2)
217 inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
218 #elif (SSE_VERSION == 3)
219 inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
220 #elif (SSE_VERSION == 4)
221 inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
222 #endif
223 {
224  const uint8_t * const remap = bp->remap;
225  Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
226  int effective_width = bp->width;
227 
228  /* Find where to start reading in the source sprite. */
229  const SpriteData * const sd = (const SpriteData *) bp->sprite;
230  const SpriteInfo * const si = &sd->infos[zoom];
231  const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
232  const Colour *src_rgba_line = (const Colour *) ((const uint8_t *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
233 
234  if (read_mode != RM_WITH_MARGIN) {
235  src_rgba_line += bp->skip_left;
236  src_mv_line += bp->skip_left;
237  }
238  const MapValue *src_mv = src_mv_line;
239 
240  /* Load these variables into register before loop. */
241  const __m128i alpha_and = ALPHA_AND_MASK;
242  #define ALPHA_BLEND_PARAM_3 alpha_and
243 #if (SSE_VERSION == 2)
244  const __m128i clear_hi = CLEAR_HIGH_BYTE_MASK;
245  #define ALPHA_BLEND_PARAM_1 alpha_and
246  #define ALPHA_BLEND_PARAM_2 clear_hi
247  #define DARKEN_PARAM_1 tr_nom_base
248  #define DARKEN_PARAM_2 tr_nom_base
249 #else
250  const __m128i a_cm = ALPHA_CONTROL_MASK;
251  const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
252  #define ALPHA_BLEND_PARAM_1 a_cm
253  #define ALPHA_BLEND_PARAM_2 pack_low_cm
254  #define DARKEN_PARAM_1 a_cm
255  #define DARKEN_PARAM_2 tr_nom_base
256 #endif
257  const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
258 
259  for (int y = bp->height; y != 0; y--) {
260  Colour *dst = dst_line;
261  const Colour *src = src_rgba_line + META_LENGTH;
262  if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP) src_mv = src_mv_line;
263 
264  if (read_mode == RM_WITH_MARGIN) {
265  assert(bt_last == BT_NONE); // or you must ensure block type is preserved
266  src += src_rgba_line[0].data;
267  dst += src_rgba_line[0].data;
268  if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP) src_mv += src_rgba_line[0].data;
269  const int width_diff = si->sprite_width - bp->width;
270  effective_width = bp->width - (int) src_rgba_line[0].data;
271  const int delta_diff = (int) src_rgba_line[1].data - width_diff;
272  const int new_width = effective_width - delta_diff;
273  effective_width = delta_diff > 0 ? new_width : effective_width;
274  if (effective_width <= 0) goto next_line;
275  }
276 
277  switch (mode) {
278  default:
279  if (!translucent) {
280  for (uint x = (uint) effective_width; x > 0; x--) {
281  if (src->a) *dst = *src;
282  src++;
283  dst++;
284  }
285  break;
286  }
287 
288  for (uint x = (uint) effective_width / 2; x > 0; x--) {
289  __m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
290  __m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
291  _mm_storel_epi64((__m128i*) dst, AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2, ALPHA_BLEND_PARAM_3));
292  src += 2;
293  dst += 2;
294  }
295 
296  if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
297  __m128i srcABCD = _mm_cvtsi32_si128(src->data);
298  __m128i dstABCD = _mm_cvtsi32_si128(dst->data);
299  dst->data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2, ALPHA_BLEND_PARAM_3));
300  }
301  break;
302 
303  case BM_COLOUR_REMAP:
304 #if (SSE_VERSION >= 3)
305  for (uint x = (uint) effective_width / 2; x > 0; x--) {
306  __m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
307  __m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
308  uint32_t mvX2 = *((uint32_t *) const_cast<MapValue *>(src_mv));
309 
310  /* Remap colours. */
311  if (mvX2 & 0x00FF00FF) {
312  #define CMOV_REMAP(m_colour, m_colour_init, m_src, m_m) \
313  /* Written so the compiler uses CMOV. */ \
314  Colour m_colour = m_colour_init; \
315  { \
316  const Colour srcm = (Colour) (m_src); \
317  const uint m = (uint8_t) (m_m); \
318  const uint r = remap[m]; \
319  const Colour cmap = (this->LookupColourInPalette(r).data & 0x00FFFFFF) | (srcm.data & 0xFF000000); \
320  m_colour = r == 0 ? m_colour : cmap; \
321  m_colour = m != 0 ? m_colour : srcm; \
322  }
323 #ifdef POINTER_IS_64BIT
324  uint64_t srcs = _mm_cvtsi128_si64(srcABCD);
325  uint64_t remapped_src = 0;
326  CMOV_REMAP(c0, 0, srcs, mvX2);
327  remapped_src = c0.data;
328  CMOV_REMAP(c1, 0, srcs >> 32, mvX2 >> 16);
329  remapped_src |= (uint64_t) c1.data << 32;
330  srcABCD = _mm_cvtsi64_si128(remapped_src);
331 #else
332  Colour remapped_src[2];
333  CMOV_REMAP(c0, 0, _mm_cvtsi128_si32(srcABCD), mvX2);
334  remapped_src[0] = c0.data;
335  CMOV_REMAP(c1, 0, src[1], mvX2 >> 16);
336  remapped_src[1] = c1.data;
337  srcABCD = _mm_loadl_epi64((__m128i*) &remapped_src);
338 #endif
339 
340  if ((mvX2 & 0xFF00FF00) != 0x80008000) srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, mvX2);
341  }
342 
343  /* Blend colours. */
344  _mm_storel_epi64((__m128i *) dst, AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2, ALPHA_BLEND_PARAM_3));
345  dst += 2;
346  src += 2;
347  src_mv += 2;
348  }
349 
350  if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
351 #else
352  for (uint x = (uint) effective_width; x > 0; x--) {
353 #endif
354  /* In case the m-channel is zero, do not remap this pixel in any way. */
355  __m128i srcABCD;
356  if (src_mv->m) {
357  const uint r = remap[src_mv->m];
358  if (r != 0) {
359  Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), src_mv->v);
360  if (src->a == 255) {
361  *dst = remapped_colour;
362  } else {
363  remapped_colour.a = src->a;
364  srcABCD = _mm_cvtsi32_si128(remapped_colour.data);
365  goto bmcr_alpha_blend_single;
366  }
367  }
368  } else {
369  srcABCD = _mm_cvtsi32_si128(src->data);
370  if (src->a < 255) {
371 bmcr_alpha_blend_single:
372  __m128i dstABCD = _mm_cvtsi32_si128(dst->data);
373  srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2, ALPHA_BLEND_PARAM_3);
374  }
375  dst->data = _mm_cvtsi128_si32(srcABCD);
376  }
377 #if (SSE_VERSION == 2)
378  src_mv++;
379  dst++;
380  src++;
381 #endif
382  }
383  break;
384 
385  case BM_TRANSPARENT:
386  /* Make the current colour a bit more black, so it looks like this image is transparent. */
387  for (uint x = (uint) bp->width / 2; x > 0; x--) {
388  __m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
389  __m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
390  _mm_storel_epi64((__m128i *) dst, DarkenTwoPixels(srcABCD, dstABCD, DARKEN_PARAM_1, DARKEN_PARAM_2));
391  src += 2;
392  dst += 2;
393  }
394 
395  if ((bt_last == BT_NONE && bp->width & 1) || bt_last == BT_ODD) {
396  __m128i srcABCD = _mm_cvtsi32_si128(src->data);
397  __m128i dstABCD = _mm_cvtsi32_si128(dst->data);
398  dst->data = _mm_cvtsi128_si32(DarkenTwoPixels(srcABCD, dstABCD, DARKEN_PARAM_1, DARKEN_PARAM_2));
399  }
400  break;
401 
403  /* Apply custom transparency remap. */
404  for (uint x = (uint) bp->width; x > 0; x--) {
405  if (src->a != 0) {
406  *dst = this->LookupColourInPalette(remap[GetNearestColourIndex(*dst)]);
407  }
408  src_mv++;
409  dst++;
410  src++;
411  }
412  break;
413 
414  case BM_CRASH_REMAP:
415  for (uint x = (uint) bp->width; x > 0; x--) {
416  if (src_mv->m == 0) {
417  if (src->a != 0) {
418  uint8_t g = MakeDark(src->r, src->g, src->b);
419  *dst = ComposeColourRGBA(g, g, g, src->a, *dst);
420  }
421  } else {
422  uint r = remap[src_mv->m];
423  if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), src_mv->v), src->a, *dst);
424  }
425  src_mv++;
426  dst++;
427  src++;
428  }
429  break;
430 
431  case BM_BLACK_REMAP:
432  for (uint x = (uint) bp->width; x > 0; x--) {
433  if (src->a != 0) {
434  *dst = Colour(0, 0, 0);
435  }
436  src_mv++;
437  dst++;
438  src++;
439  }
440  break;
441  }
442 
443 next_line:
444  if (mode == BM_COLOUR_REMAP || mode == BM_CRASH_REMAP) src_mv_line += si->sprite_width;
445  src_rgba_line = (const Colour*) ((const uint8_t*) src_rgba_line + si->sprite_line_size);
446  dst_line += bp->pitch;
447  }
448 }
449 IGNORE_UNINITIALIZED_WARNING_STOP
450 
458 #if (SSE_VERSION == 2)
459 void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
460 #elif (SSE_VERSION == 3)
461 void Blitter_32bppSSSE3::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
462 #elif (SSE_VERSION == 4)
463 void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
464 #endif
465 {
466  switch (mode) {
467  default: {
468  if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
469 bm_normal:
470  const BlockType bt_last = (BlockType) (bp->width & 1);
471  switch (bt_last) {
472  default: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true>(bp, zoom); return;
473  case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true>(bp, zoom); return;
474  }
475  } else {
476  if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags & SF_TRANSLUCENT) {
477  Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom);
478  } else {
479  Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false>(bp, zoom);
480  }
481  return;
482  }
483  break;
484  }
485  case BM_COLOUR_REMAP:
486  if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags & SF_NO_REMAP) goto bm_normal;
487  if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
488  Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true>(bp, zoom); return;
489  } else {
490  Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom); return;
491  }
492  case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true>(bp, zoom); return;
493  case BM_TRANSPARENT_REMAP: Draw<BM_TRANSPARENT_REMAP, RM_NONE, BT_NONE, true>(bp, zoom); return;
494  case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, RM_NONE, BT_NONE, true>(bp, zoom); return;
495  case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, RM_NONE, BT_NONE, true>(bp, zoom); return;
496  }
497 }
498 #endif /* FULL_ANIMATION */
499 
500 #endif /* WITH_SSE */
501 #endif /* BLITTER_32BPP_SSE_FUNC_HPP */
BlitterMode
The modes of blitting we can do.
Definition: base.hpp:17
@ BM_BLACK_REMAP
Perform remapping to a completely blackened sprite.
Definition: base.hpp:23
@ BM_COLOUR_REMAP
Perform a colour remapping.
Definition: base.hpp:19
@ BM_TRANSPARENT_REMAP
Perform transparency colour remapping.
Definition: base.hpp:21
@ BM_TRANSPARENT
Perform transparency darkening remapping.
Definition: base.hpp:20
@ BM_CRASH_REMAP
Perform a crash remapping.
Definition: base.hpp:22
uint8_t GetNearestColourIndex(uint8_t r, uint8_t g, uint8_t b)
Get nearest colour palette index from an RGB colour.
Definition: palette.cpp:127
Parameters related to blitting.
Definition: base.hpp:32
int skip_top
How much pixels of the source to skip on the top (based on zoom of dst)
Definition: base.hpp:37
void * dst
Destination buffer.
Definition: base.hpp:45
int left
The left offset in the 'dst' in pixels to start drawing.
Definition: base.hpp:42
int pitch
The pitch of the destination buffer.
Definition: base.hpp:46
int skip_left
How much pixels of the source to skip on the left (based on zoom of dst)
Definition: base.hpp:36
int height
The height in pixels that needs to be drawn to dst.
Definition: base.hpp:39
const uint8_t * remap
XXX – Temporary storage for remap array.
Definition: base.hpp:34
int width
The width in pixels that needs to be drawn to dst.
Definition: base.hpp:38
const void * sprite
Pointer to the sprite how ever the encoder stored it.
Definition: base.hpp:33
int top
The top offset in the 'dst' in pixels to start drawing.
Definition: base.hpp:43
Structure to access the alpha, red, green, and blue channels from a 32 bit number.
Definition: gfx_type.h:165
uint32_t data
Conversion of the channel information to a 32 bit number.
Definition: gfx_type.h:166
uint8_t a
colour channels in LE order
Definition: gfx_type.h:173
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:16