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OpenTTD Source 20251117-master-g7398d2e290
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Some information about a socket, which exists before the actual socket has been created to provide locking and the likes. More...
Public Member Functions | |
| UDPSocket (const std::string &name) | |
| void | CloseSocket () |
| void | ReceivePackets () |
Data Fields | |
| const std::string | name |
| The name of the socket. | |
| std::unique_ptr< NetworkUDPSocketHandler > | socket = nullptr |
| The actual socket, which may be nullptr when not initialized yet. | |
Some information about a socket, which exists before the actual socket has been created to provide locking and the likes.
Definition at line 29 of file network_udp.cpp.
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inline |
Definition at line 33 of file network_udp.cpp.
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inline |
Definition at line 35 of file network_udp.cpp.
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inline |
Definition at line 41 of file network_udp.cpp.
| const std::string UDPSocket::name |
The name of the socket.
Definition at line 30 of file network_udp.cpp.
| std::unique_ptr<NetworkUDPSocketHandler> UDPSocket::socket = nullptr |
The actual socket, which may be nullptr when not initialized yet.
Definition at line 31 of file network_udp.cpp.
Referenced by NetworkUDPInitialize(), NetworkUDPSearchGame(), and NetworkUDPServerListen().