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OpenTTD GameScript API 20251028-master-g6295310f25
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Creates a list of tiles which have the requested StationType of the StationID. More...
#include <script_tilelist.hpp>
Public Member Functions | |
| GSTileList_StationType (StationID station_id, GSStation::StationType station_type) | |
Public Member Functions inherited from GSTileList | |
| void | AddRectangle (TileIndex tile_from, TileIndex tile_to) |
| Adds the rectangle between tile_from and tile_to to the to-be-evaluated tiles. | |
| void | AddTile (TileIndex tile) |
| Add a tile to the to-be-evaluated tiles. | |
| void | RemoveRectangle (TileIndex tile_from, TileIndex tile_to) |
| Remove the tiles inside the rectangle between tile_from and tile_to from the list. | |
| void | RemoveTile (TileIndex tile) |
| Remove a tile from the list. | |
Public Member Functions inherited from GSList | |
| void | AddItem (int item, int value) |
| Add a single item to the list. | |
| void | RemoveItem (int item) |
| Remove a single item from the list. | |
| void | Clear () |
| Clear the list, making Count() returning 0 and IsEmpty() returning true. | |
| bool | HasItem (int item) |
| Check if an item is in the list. | |
| int | Begin () |
| Go to the beginning of the list and return the item. | |
| int | Next () |
| Go to the next item in the list and return the item. | |
| bool | IsEmpty () |
| Check if a list is empty. | |
| bool | IsEnd () |
| Check if there is a element left. | |
| int | Count () |
| Returns the amount of items in the list. | |
| int | GetValue (int item) |
| Get the value that belongs to this item. | |
| bool | SetValue (int item, int value) |
| Set a value of an item directly. | |
| void | Sort (SorterType sorter, bool ascending) |
| Sort this list by the given sorter and direction. | |
| void | AddList (GSList *list) |
| Add one list to another one. | |
| void | SwapList (GSList *list) |
| Swap the contents of two lists. | |
| void | RemoveAboveValue (int value) |
| Removes all items with a higher value than 'value'. | |
| void | RemoveBelowValue (int value) |
| Removes all items with a lower value than 'value'. | |
| void | RemoveBetweenValue (int start, int end) |
| Removes all items with a value above start and below end. | |
| void | RemoveValue (int value) |
| Remove all items with this value. | |
| void | RemoveTop (int count) |
| Remove the first count items. | |
| void | RemoveBottom (int count) |
| Remove the last count items. | |
| void | RemoveList (GSList *list) |
| Remove everything that is in the given list from this list (same item index that is). | |
| void | KeepAboveValue (int value) |
| Keep all items with a higher value than 'value'. | |
| void | KeepBelowValue (int value) |
| Keep all items with a lower value than 'value'. | |
| void | KeepBetweenValue (int start, int end) |
| Keep all items with a value above start and below end. | |
| void | KeepValue (int value) |
| Keep all items with this value. | |
| void | KeepTop (int count) |
| Keep the first count items, i.e. | |
| void | KeepBottom (int count) |
| Keep the last count items, i.e. | |
| void | KeepList (GSList *list) |
| Keeps everything that is in the given list from this list (same item index that is). | |
| void | Valuate (function valuator_function,...) |
| Give all items a value defined by the valuator you give. | |
Additional Inherited Members | |
Public Types inherited from GSList | |
| enum | SorterType { SORT_BY_VALUE , SORT_BY_ITEM } |
| Type of sorter. More... | |
Static Public Attributes inherited from GSList | |
| static const bool | SORT_ASCENDING = true |
| Sort ascending. | |
| static const bool | SORT_DESCENDING = false |
| Sort descending. | |
Creates a list of tiles which have the requested StationType of the StationID.
| GSTileList_StationType::GSTileList_StationType | ( | StationID | station_id, |
| GSStation::StationType | station_type | ||
| ) |
| station_id | The station to create the GSTileList for. |
| station_type | The StationType to create the GSList for. |