OpenTTD
vehicle_cmd.cpp
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1 /* $Id: vehicle_cmd.cpp 27677 2016-11-05 19:16:59Z frosch $ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #include "stdafx.h"
13 #include "roadveh.h"
14 #include "news_func.h"
15 #include "airport.h"
16 #include "cmd_helper.h"
17 #include "command_func.h"
18 #include "company_func.h"
19 #include "train.h"
20 #include "aircraft.h"
21 #include "newgrf_text.h"
22 #include "vehicle_func.h"
23 #include "string_func.h"
24 #include "depot_map.h"
25 #include "vehiclelist.h"
26 #include "engine_func.h"
27 #include "articulated_vehicles.h"
28 #include "autoreplace_gui.h"
29 #include "group.h"
30 #include "order_backup.h"
31 #include "ship.h"
32 #include "newgrf.h"
33 #include "company_base.h"
34 
35 #include "table/strings.h"
36 
37 #include "safeguards.h"
38 
39 /* Tables used in vehicle.h to find the right command for a certain vehicle type */
40 const uint32 _veh_build_proc_table[] = {
41  CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN),
42  CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_ROAD_VEHICLE),
43  CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_SHIP),
44  CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_AIRCRAFT),
45 };
46 
47 const uint32 _veh_sell_proc_table[] = {
48  CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_TRAIN),
49  CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_ROAD_VEHICLE),
50  CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_SHIP),
51  CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_AIRCRAFT),
52 };
53 
54 const uint32 _veh_refit_proc_table[] = {
55  CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_TRAIN),
56  CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE),
57  CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_SHIP),
58  CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_AIRCRAFT),
59 };
60 
61 const uint32 _send_to_depot_proc_table[] = {
62  CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT),
63  CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT),
64  CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT),
65  CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR),
66 };
67 
68 
69 CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
70 CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
71 CommandCost CmdBuildShip (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
72 CommandCost CmdBuildAircraft (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
73 
85 CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
86 {
87  /* Elementary check for valid location. */
88  if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
89 
90  VehicleType type = GetDepotVehicleType(tile);
91 
92  /* Validate the engine type. */
93  EngineID eid = GB(p1, 0, 16);
94  if (!IsEngineBuildable(eid, type, _current_company)) return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type);
95 
96  const Engine *e = Engine::Get(eid);
98 
99  /* Engines without valid cargo should not be available */
100  if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
101 
102  /* Check whether the number of vehicles we need to build can be built according to pool space. */
103  uint num_vehicles;
104  switch (type) {
105  case VEH_TRAIN: num_vehicles = (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) + CountArticulatedParts(eid, false); break;
106  case VEH_ROAD: num_vehicles = 1 + CountArticulatedParts(eid, false); break;
107  case VEH_SHIP: num_vehicles = 1; break;
108  case VEH_AIRCRAFT: num_vehicles = e->u.air.subtype & AIR_CTOL ? 2 : 3; break;
109  default: NOT_REACHED(); // Safe due to IsDepotTile()
110  }
111  if (!Vehicle::CanAllocateItem(num_vehicles)) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
112 
113  /* Check whether we can allocate a unit number. Autoreplace does not allocate
114  * an unit number as it will (always) reuse the one of the replaced vehicle
115  * and (train) wagons don't have an unit number in any scenario. */
116  UnitID unit_num = (flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
117  if (unit_num == UINT16_MAX) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
118 
119  Vehicle *v;
120  switch (type) {
121  case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
122  case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
123  case VEH_SHIP: value.AddCost(CmdBuildShip (tile, flags, e, GB(p1, 16, 16), &v)); break;
124  case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, flags, e, GB(p1, 16, 16), &v)); break;
125  default: NOT_REACHED(); // Safe due to IsDepotTile()
126  }
127 
128  if (value.Succeeded() && flags & DC_EXEC) {
129  v->unitnumber = unit_num;
130  v->value = value.GetCost();
131 
135  if (IsLocalCompany()) {
136  InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines)
137  }
138 
141 
142  if (v->IsPrimaryVehicle()) {
144  OrderBackup::Restore(v, p2);
145  }
146  }
147 
148  return value;
149 }
150 
151 CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *v, uint16 data, uint32 user);
152 
165 CommandCost CmdSellVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
166 {
167  Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
168  if (v == NULL) return CMD_ERROR;
169 
170  Vehicle *front = v->First();
171 
172  CommandCost ret = CheckOwnership(front->owner);
173  if (ret.Failed()) return ret;
174 
175  if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
176 
177  if (!front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
178 
179  /* Can we actually make the order backup, i.e. are there enough orders? */
180  if (p1 & MAKE_ORDER_BACKUP_FLAG &&
181  front->orders.list != NULL &&
182  !front->orders.list->IsShared() &&
184  /* Only happens in exceptional cases when there aren't enough orders anyhow.
185  * Thus it should be safe to just drop the orders in that case. */
186  p1 &= ~MAKE_ORDER_BACKUP_FLAG;
187  }
188 
189  if (v->type == VEH_TRAIN) {
190  ret = CmdSellRailWagon(flags, v, GB(p1, 20, 12), p2);
191  } else {
192  ret = CommandCost(EXPENSES_NEW_VEHICLES, -front->value);
193 
194  if (flags & DC_EXEC) {
195  if (front->IsPrimaryVehicle() && p1 & MAKE_ORDER_BACKUP_FLAG) OrderBackup::Backup(front, p2);
196  delete front;
197  }
198  }
199 
200  return ret;
201 }
202 
212 static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
213 {
214  /* Prepare callback param with info about the new cargo type. */
215  const Engine *e = Engine::Get(engine_type);
216 
217  /* Is this vehicle a NewGRF vehicle? */
218  if (e->GetGRF() != NULL) {
219  const CargoSpec *cs = CargoSpec::Get(new_cid);
220  uint32 param1 = (cs->classes << 16) | (new_subtype << 8) | e->GetGRF()->cargo_map[new_cid];
221 
222  uint16 cb_res = GetVehicleCallback(CBID_VEHICLE_REFIT_COST, param1, 0, engine_type, v);
223  if (cb_res != CALLBACK_FAILED) {
224  *auto_refit_allowed = HasBit(cb_res, 14);
225  int factor = GB(cb_res, 0, 14);
226  if (factor >= 0x2000) factor -= 0x4000; // Treat as signed integer.
227  return factor;
228  }
229  }
230 
231  *auto_refit_allowed = e->info.refit_cost == 0;
232  return (v == NULL || v->cargo_type != new_cid) ? e->info.refit_cost : 0;
233 }
234 
244 static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
245 {
246  ExpensesType expense_type;
247  const Engine *e = Engine::Get(engine_type);
248  Price base_price;
249  int cost_factor = GetRefitCostFactor(v, engine_type, new_cid, new_subtype, auto_refit_allowed);
250  switch (e->type) {
251  case VEH_SHIP:
252  base_price = PR_BUILD_VEHICLE_SHIP;
253  expense_type = EXPENSES_SHIP_RUN;
254  break;
255 
256  case VEH_ROAD:
257  base_price = PR_BUILD_VEHICLE_ROAD;
258  expense_type = EXPENSES_ROADVEH_RUN;
259  break;
260 
261  case VEH_AIRCRAFT:
262  base_price = PR_BUILD_VEHICLE_AIRCRAFT;
263  expense_type = EXPENSES_AIRCRAFT_RUN;
264  break;
265 
266  case VEH_TRAIN:
267  base_price = (e->u.rail.railveh_type == RAILVEH_WAGON) ? PR_BUILD_VEHICLE_WAGON : PR_BUILD_VEHICLE_TRAIN;
268  cost_factor <<= 1;
269  expense_type = EXPENSES_TRAIN_RUN;
270  break;
271 
272  default: NOT_REACHED();
273  }
274  if (cost_factor < 0) {
275  return CommandCost(expense_type, -GetPrice(base_price, -cost_factor, e->GetGRF(), -10));
276  } else {
277  return CommandCost(expense_type, GetPrice(base_price, cost_factor, e->GetGRF(), -10));
278  }
279 }
280 
282 struct RefitResult {
284  uint capacity;
286  byte subtype;
287 };
288 
301 static CommandCost RefitVehicle(Vehicle *v, bool only_this, uint8 num_vehicles, CargoID new_cid, byte new_subtype, DoCommandFlag flags, bool auto_refit)
302 {
303  CommandCost cost(v->GetExpenseType(false));
304  uint total_capacity = 0;
305  uint total_mail_capacity = 0;
306  num_vehicles = num_vehicles == 0 ? UINT8_MAX : num_vehicles;
307 
308  VehicleSet vehicles_to_refit;
309  if (!only_this) {
310  GetVehicleSet(vehicles_to_refit, v, num_vehicles);
311  /* In this case, we need to check the whole chain. */
312  v = v->First();
313  }
314 
315  static SmallVector<RefitResult, 16> refit_result;
316  refit_result.Clear();
317 
319  byte actual_subtype = new_subtype;
320  for (; v != NULL; v = (only_this ? NULL : v->Next())) {
321  /* Reset actual_subtype for every new vehicle */
322  if (!v->IsArticulatedPart()) actual_subtype = new_subtype;
323 
324  if (v->type == VEH_TRAIN && !vehicles_to_refit.Contains(v->index) && !only_this) continue;
325 
326  const Engine *e = v->GetEngine();
327  if (!e->CanCarryCargo()) continue;
328 
329  /* If the vehicle is not refittable, or does not allow automatic refitting,
330  * count its capacity nevertheless if the cargo matches */
331  bool refittable = HasBit(e->info.refit_mask, new_cid) && (!auto_refit || HasBit(e->info.misc_flags, EF_AUTO_REFIT));
332  if (!refittable && v->cargo_type != new_cid) continue;
333 
334  /* Determine best fitting subtype if requested */
335  if (actual_subtype == 0xFF) {
336  actual_subtype = GetBestFittingSubType(v, v, new_cid);
337  }
338 
339  /* Back up the vehicle's cargo type */
340  CargoID temp_cid = v->cargo_type;
341  byte temp_subtype = v->cargo_subtype;
342  if (refittable) {
343  v->cargo_type = new_cid;
344  v->cargo_subtype = actual_subtype;
345  }
346 
347  uint16 mail_capacity = 0;
348  uint amount = e->DetermineCapacity(v, &mail_capacity);
349  total_capacity += amount;
350  /* mail_capacity will always be zero if the vehicle is not an aircraft. */
351  total_mail_capacity += mail_capacity;
352 
353  if (!refittable) continue;
354 
355  /* Restore the original cargo type */
356  v->cargo_type = temp_cid;
357  v->cargo_subtype = temp_subtype;
358 
359  bool auto_refit_allowed;
360  CommandCost refit_cost = GetRefitCost(v, v->engine_type, new_cid, actual_subtype, &auto_refit_allowed);
361  if (auto_refit && (flags & DC_QUERY_COST) == 0 && !auto_refit_allowed) {
362  /* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total.
363  * When querrying cost/capacity (for example in order refit GUI), we always assume 'allowed'.
364  * It is not predictable. */
365  total_capacity -= amount;
366  total_mail_capacity -= mail_capacity;
367 
368  if (v->cargo_type == new_cid) {
369  /* Add the old capacity nevertheless, if the cargo matches */
370  total_capacity += v->cargo_cap;
371  if (v->type == VEH_AIRCRAFT) total_mail_capacity += v->Next()->cargo_cap;
372  }
373  continue;
374  }
375  cost.AddCost(refit_cost);
376 
377  /* Record the refitting.
378  * Do not execute the refitting immediately, so DetermineCapacity and GetRefitCost do the same in test and exec run.
379  * (weird NewGRFs)
380  * Note:
381  * - If the capacity of vehicles depends on other vehicles in the chain, the actual capacity is
382  * set after RefitVehicle() via ConsistChanged() and friends. The estimation via _returned_refit_capacity will be wrong.
383  * - We have to call the refit cost callback with the pre-refit configuration of the chain because we want refit and
384  * autorefit to behave the same, and we need its result for auto_refit_allowed.
385  */
386  RefitResult *result = refit_result.Append();
387  result->v = v;
388  result->capacity = amount;
389  result->mail_capacity = mail_capacity;
390  result->subtype = actual_subtype;
391  }
392 
393  if (flags & DC_EXEC) {
394  /* Store the result */
395  for (RefitResult *result = refit_result.Begin(); result != refit_result.End(); result++) {
396  Vehicle *u = result->v;
397  u->refit_cap = (u->cargo_type == new_cid) ? min(result->capacity, u->refit_cap) : 0;
398  if (u->cargo.TotalCount() > u->refit_cap) u->cargo.Truncate(u->cargo.TotalCount() - u->refit_cap);
399  u->cargo_type = new_cid;
400  u->cargo_cap = result->capacity;
401  u->cargo_subtype = result->subtype;
402  if (u->type == VEH_AIRCRAFT) {
403  Vehicle *w = u->Next();
404  w->refit_cap = min(w->refit_cap, result->mail_capacity);
405  w->cargo_cap = result->mail_capacity;
406  if (w->cargo.TotalCount() > w->refit_cap) w->cargo.Truncate(w->cargo.TotalCount() - w->refit_cap);
407  }
408  }
409  }
410 
411  refit_result.Clear();
412  _returned_refit_capacity = total_capacity;
413  _returned_mail_refit_capacity = total_mail_capacity;
414  return cost;
415 }
416 
432 CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
433 {
434  Vehicle *v = Vehicle::GetIfValid(p1);
435  if (v == NULL) return CMD_ERROR;
436 
437  /* Don't allow disasters and sparks and such to be refitted.
438  * We cannot check for IsPrimaryVehicle as autoreplace also refits in free wagon chains. */
440 
441  Vehicle *front = v->First();
442 
443  CommandCost ret = CheckOwnership(front->owner);
444  if (ret.Failed()) return ret;
445 
446  bool auto_refit = HasBit(p2, 6);
447  bool free_wagon = v->type == VEH_TRAIN && Train::From(front)->IsFreeWagon(); // used by autoreplace/renew
448 
449  /* Don't allow shadows and such to be refitted. */
450  if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return CMD_ERROR;
451 
452  /* Allow auto-refitting only during loading and normal refitting only in a depot. */
453  if ((flags & DC_QUERY_COST) == 0 && // used by the refit GUI, including the order refit GUI.
454  !free_wagon && // used by autoreplace/renew
455  (!auto_refit || !front->current_order.IsType(OT_LOADING)) && // refit inside stations
456  !front->IsStoppedInDepot()) { // refit inside depots
457  return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
458  }
459 
460  if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
461 
462  /* Check cargo */
463  CargoID new_cid = GB(p2, 0, 5);
464  byte new_subtype = GB(p2, 8, 8);
465  if (new_cid >= NUM_CARGO) return CMD_ERROR;
466 
467  /* For ships and aircrafts there is always only one. */
468  bool only_this = HasBit(p2, 7) || front->type == VEH_SHIP || front->type == VEH_AIRCRAFT;
469  uint8 num_vehicles = GB(p2, 16, 8);
470 
471  CommandCost cost = RefitVehicle(v, only_this, num_vehicles, new_cid, new_subtype, flags, auto_refit);
472 
473  if (flags & DC_EXEC) {
474  /* Update the cached variables */
475  switch (v->type) {
476  case VEH_TRAIN:
477  Train::From(front)->ConsistChanged(auto_refit ? CCF_AUTOREFIT : CCF_REFIT);
478  break;
479  case VEH_ROAD:
480  RoadVehUpdateCache(RoadVehicle::From(front), auto_refit);
482  break;
483 
484  case VEH_SHIP:
486  Ship::From(v)->UpdateCache();
487  break;
488 
489  case VEH_AIRCRAFT:
492  break;
493 
494  default: NOT_REACHED();
495  }
496  front->MarkDirty();
497 
498  if (!free_wagon) {
501  }
503  } else {
504  /* Always invalidate the cache; querycost might have filled it. */
506  }
507 
508  return cost;
509 }
510 
520 CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
521 {
522  /* Disable the effect of p2 bit 0, when DC_AUTOREPLACE is not set */
523  if ((flags & DC_AUTOREPLACE) == 0) SetBit(p2, 0);
524 
525  Vehicle *v = Vehicle::GetIfValid(p1);
526  if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
527 
528  CommandCost ret = CheckOwnership(v->owner);
529  if (ret.Failed()) return ret;
530 
531  if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
532 
533  switch (v->type) {
534  case VEH_TRAIN:
535  if ((v->vehstatus & VS_STOPPED) && Train::From(v)->gcache.cached_power == 0) return_cmd_error(STR_ERROR_TRAIN_START_NO_POWER);
536  break;
537 
538  case VEH_SHIP:
539  case VEH_ROAD:
540  break;
541 
542  case VEH_AIRCRAFT: {
543  Aircraft *a = Aircraft::From(v);
544  /* cannot stop airplane when in flight, or when taking off / landing */
545  if (!(v->vehstatus & VS_CRASHED) && a->state >= STARTTAKEOFF && a->state < TERM7) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
546  break;
547  }
548 
549  default: return CMD_ERROR;
550  }
551 
552  if (HasBit(p2, 0)) {
553  /* Check if this vehicle can be started/stopped. Failure means 'allow'. */
554  uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
555  StringID error = STR_NULL;
556  if (callback != CALLBACK_FAILED) {
557  if (v->GetGRF()->grf_version < 8) {
558  /* 8 bit result 0xFF means 'allow' */
559  if (callback < 0x400 && GB(callback, 0, 8) != 0xFF) error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
560  } else {
561  if (callback < 0x400) {
562  error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
563  } else {
564  switch (callback) {
565  case 0x400: // allow
566  break;
567 
568  default: // unknown reason -> disallow
569  error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
570  break;
571  }
572  }
573  }
574  }
575  if (error != STR_NULL) return_cmd_error(error);
576  }
577 
578  if (flags & DC_EXEC) {
579  if (v->IsStoppedInDepot() && (flags & DC_AUTOREPLACE) == 0) DeleteVehicleNews(p1, STR_NEWS_TRAIN_IS_WAITING + v->type);
580 
581  v->vehstatus ^= VS_STOPPED;
582  if (v->type != VEH_TRAIN) v->cur_speed = 0; // trains can stop 'slowly'
583  v->MarkDirty();
587  }
588  return CommandCost();
589 }
590 
602 CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
603 {
604  VehicleList list;
605  bool do_start = HasBit(p1, 0);
606  bool vehicle_list_window = HasBit(p1, 1);
607 
609  if (!vli.UnpackIfValid(p2)) return CMD_ERROR;
611 
612  if (vehicle_list_window) {
613  if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
614  } else {
615  /* Get the list of vehicles in the depot */
616  BuildDepotVehicleList(vli.vtype, tile, &list, NULL);
617  }
618 
619  for (uint i = 0; i < list.Length(); i++) {
620  const Vehicle *v = list[i];
621 
622  if (!!(v->vehstatus & VS_STOPPED) != do_start) continue;
623 
624  if (!vehicle_list_window && !v->IsChainInDepot()) continue;
625 
626  /* Just try and don't care if some vehicle's can't be stopped. */
627  DoCommand(tile, v->index, 0, flags, CMD_START_STOP_VEHICLE);
628  }
629 
630  return CommandCost();
631 }
632 
642 CommandCost CmdDepotSellAllVehicles(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
643 {
644  VehicleList list;
645 
647  VehicleType vehicle_type = Extract<VehicleType, 0, 3>(p1);
648 
649  if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
650 
651  uint sell_command = GetCmdSellVeh(vehicle_type);
652 
653  /* Get the list of vehicles in the depot */
654  BuildDepotVehicleList(vehicle_type, tile, &list, &list);
655 
656  CommandCost last_error = CMD_ERROR;
657  bool had_success = false;
658  for (uint i = 0; i < list.Length(); i++) {
659  CommandCost ret = DoCommand(tile, list[i]->index | (1 << 20), 0, flags, sell_command);
660  if (ret.Succeeded()) {
661  cost.AddCost(ret);
662  had_success = true;
663  } else {
664  last_error = ret;
665  }
666  }
667 
668  return had_success ? cost : last_error;
669 }
670 
680 CommandCost CmdDepotMassAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
681 {
682  VehicleList list;
684  VehicleType vehicle_type = Extract<VehicleType, 0, 3>(p1);
685 
686  if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
687  if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
688 
689  /* Get the list of vehicles in the depot */
690  BuildDepotVehicleList(vehicle_type, tile, &list, &list, true);
691 
692  for (uint i = 0; i < list.Length(); i++) {
693  const Vehicle *v = list[i];
694 
695  /* Ensure that the vehicle completely in the depot */
696  if (!v->IsChainInDepot()) continue;
697 
698  CommandCost ret = DoCommand(0, v->index, 0, flags, CMD_AUTOREPLACE_VEHICLE);
699 
700  if (ret.Succeeded()) cost.AddCost(ret);
701  }
702  return cost;
703 }
704 
710 static bool IsUniqueVehicleName(const char *name)
711 {
712  const Vehicle *v;
713 
714  FOR_ALL_VEHICLES(v) {
715  if (v->name != NULL && strcmp(v->name, name) == 0) return false;
716  }
717 
718  return true;
719 }
720 
726 static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
727 {
728  char buf[256];
729 
730  /* Find the position of the first digit in the last group of digits. */
731  size_t number_position;
732  for (number_position = strlen(src->name); number_position > 0; number_position--) {
733  /* The design of UTF-8 lets this work simply without having to check
734  * for UTF-8 sequences. */
735  if (src->name[number_position - 1] < '0' || src->name[number_position - 1] > '9') break;
736  }
737 
738  /* Format buffer and determine starting number. */
739  int num;
740  byte padding = 0;
741  if (number_position == strlen(src->name)) {
742  /* No digit at the end, so start at number 2. */
743  strecpy(buf, src->name, lastof(buf));
744  strecat(buf, " ", lastof(buf));
745  number_position = strlen(buf);
746  num = 2;
747  } else {
748  /* Found digits, parse them and start at the next number. */
749  strecpy(buf, src->name, lastof(buf));
750  buf[number_position] = '\0';
751  char *endptr;
752  num = strtol(&src->name[number_position], &endptr, 10) + 1;
753  padding = endptr - &src->name[number_position];
754  }
755 
756  /* Check if this name is already taken. */
757  for (int max_iterations = 1000; max_iterations > 0; max_iterations--, num++) {
758  /* Attach the number to the temporary name. */
759  seprintf(&buf[number_position], lastof(buf), "%0*d", padding, num);
760 
761  /* Check the name is unique. */
762  if (IsUniqueVehicleName(buf)) {
763  dst->name = stredup(buf);
764  break;
765  }
766  }
767 
768  /* All done. If we didn't find a name, it'll just use its default. */
769 }
770 
780 CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
781 {
783 
784  Vehicle *v = Vehicle::GetIfValid(p1);
785  if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
786  Vehicle *v_front = v;
787  Vehicle *w = NULL;
788  Vehicle *w_front = NULL;
789  Vehicle *w_rear = NULL;
790 
791  /*
792  * v_front is the front engine in the original vehicle
793  * v is the car/vehicle of the original vehicle that is currently being copied
794  * w_front is the front engine of the cloned vehicle
795  * w is the car/vehicle currently being cloned
796  * w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains
797  */
798 
799  CommandCost ret = CheckOwnership(v->owner);
800  if (ret.Failed()) return ret;
801 
802  if (v->type == VEH_TRAIN && (!v->IsFrontEngine() || Train::From(v)->crash_anim_pos >= 4400)) return CMD_ERROR;
803 
804  /* check that we can allocate enough vehicles */
805  if (!(flags & DC_EXEC)) {
806  int veh_counter = 0;
807  do {
808  veh_counter++;
809  } while ((v = v->Next()) != NULL);
810 
811  if (!Vehicle::CanAllocateItem(veh_counter)) {
812  return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
813  }
814  }
815 
816  v = v_front;
817 
818  do {
819  if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
820  /* we build the rear ends of multiheaded trains with the front ones */
821  continue;
822  }
823 
824  /* In case we're building a multi headed vehicle and the maximum number of
825  * vehicles is almost reached (e.g. max trains - 1) not all vehicles would
826  * be cloned. When the non-primary engines were build they were seen as
827  * 'new' vehicles whereas they would immediately be joined with a primary
828  * engine. This caused the vehicle to be not build as 'the limit' had been
829  * reached, resulting in partially build vehicles and such. */
830  DoCommandFlag build_flags = flags;
831  if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
832 
833  CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16), 0, build_flags, GetCmdBuildVeh(v));
834 
835  if (cost.Failed()) {
836  /* Can't build a part, then sell the stuff we already made; clear up the mess */
837  if (w_front != NULL) DoCommand(w_front->tile, w_front->index | (1 << 20), 0, flags, GetCmdSellVeh(w_front));
838  return cost;
839  }
840 
841  total_cost.AddCost(cost);
842 
843  if (flags & DC_EXEC) {
844  w = Vehicle::Get(_new_vehicle_id);
845 
846  if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
848  }
849 
850  if (v->type == VEH_TRAIN && !v->IsFrontEngine()) {
851  /* this s a train car
852  * add this unit to the end of the train */
853  CommandCost result = DoCommand(0, w->index | 1 << 20, w_rear->index, flags, CMD_MOVE_RAIL_VEHICLE);
854  if (result.Failed()) {
855  /* The train can't be joined to make the same consist as the original.
856  * Sell what we already made (clean up) and return an error. */
857  DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
858  DoCommand(w_front->tile, w->index | 1 << 20, 0, flags, GetCmdSellVeh(w));
859  return result; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
860  }
861  } else {
862  /* this is a front engine or not a train. */
863  w_front = w;
865  w->SetServiceIntervalIsCustom(v->ServiceIntervalIsCustom());
866  w->SetServiceIntervalIsPercent(v->ServiceIntervalIsPercent());
867  }
868  w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
869  }
870  } while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != NULL);
871 
872  if ((flags & DC_EXEC) && v_front->type == VEH_TRAIN) {
873  /* for trains this needs to be the front engine due to the callback function */
874  _new_vehicle_id = w_front->index;
875  }
876 
877  if (flags & DC_EXEC) {
878  /* Cloned vehicles belong to the same group */
879  DoCommand(0, v_front->group_id, w_front->index, flags, CMD_ADD_VEHICLE_GROUP);
880  }
881 
882 
883  /* Take care of refitting. */
884  w = w_front;
885  v = v_front;
886 
887  /* Both building and refitting are influenced by newgrf callbacks, which
888  * makes it impossible to accurately estimate the cloning costs. In
889  * particular, it is possible for engines of the same type to be built with
890  * different numbers of articulated parts, so when refitting we have to
891  * loop over real vehicles first, and then the articulated parts of those
892  * vehicles in a different loop. */
893  do {
894  do {
895  if (flags & DC_EXEC) {
896  assert(w != NULL);
897 
898  /* Find out what's the best sub type */
899  byte subtype = GetBestFittingSubType(v, w, v->cargo_type);
900  if (w->cargo_type != v->cargo_type || w->cargo_subtype != subtype) {
901  CommandCost cost = DoCommand(0, w->index, v->cargo_type | 1U << 7 | (subtype << 8), flags, GetCmdRefitVeh(v));
902  if (cost.Succeeded()) total_cost.AddCost(cost);
903  }
904 
905  if (w->IsGroundVehicle() && w->HasArticulatedPart()) {
906  w = w->GetNextArticulatedPart();
907  } else {
908  break;
909  }
910  } else {
911  const Engine *e = v->GetEngine();
912  CargoID initial_cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : (CargoID)CT_INVALID);
913 
914  if (v->cargo_type != initial_cargo && initial_cargo != CT_INVALID) {
915  bool dummy;
916  total_cost.AddCost(GetRefitCost(NULL, v->engine_type, v->cargo_type, v->cargo_subtype, &dummy));
917  }
918  }
919 
920  if (v->IsGroundVehicle() && v->HasArticulatedPart()) {
921  v = v->GetNextArticulatedPart();
922  } else {
923  break;
924  }
925  } while (v != NULL);
926 
927  if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = w->GetNextVehicle();
928  } while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != NULL);
929 
930  if (flags & DC_EXEC) {
931  /*
932  * Set the orders of the vehicle. Cannot do it earlier as we need
933  * the vehicle refitted before doing this, otherwise the moved
934  * cargo types might not match (passenger vs non-passenger)
935  */
936  DoCommand(0, w_front->index | (p2 & 1 ? CO_SHARE : CO_COPY) << 30, v_front->index, flags, CMD_CLONE_ORDER);
937 
938  /* Now clone the vehicle's name, if it has one. */
939  if (v_front->name != NULL) CloneVehicleName(v_front, w_front);
940  }
941 
942  /* Since we can't estimate the cost of cloning a vehicle accurately we must
943  * check whether the company has enough money manually. */
944  if (!CheckCompanyHasMoney(total_cost)) {
945  if (flags & DC_EXEC) {
946  /* The vehicle has already been bought, so now it must be sold again. */
947  DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
948  }
949  return total_cost;
950  }
951 
952  return total_cost;
953 }
954 
963 {
964  VehicleList list;
965 
966  if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
967 
968  /* Send all the vehicles to a depot */
969  bool had_success = false;
970  for (uint i = 0; i < list.Length(); i++) {
971  const Vehicle *v = list[i];
972  CommandCost ret = DoCommand(v->tile, v->index | (service ? DEPOT_SERVICE : 0U) | DEPOT_DONT_CANCEL, 0, flags, GetCmdSendToDepot(vli.vtype));
973 
974  if (ret.Succeeded()) {
975  had_success = true;
976 
977  /* Return 0 if DC_EXEC is not set this is a valid goto depot command)
978  * In this case we know that at least one vehicle can be sent to a depot
979  * and we will issue the command. We can now safely quit the loop, knowing
980  * it will succeed at least once. With DC_EXEC we really need to send them to the depot */
981  if (!(flags & DC_EXEC)) break;
982  }
983  }
984 
985  return had_success ? CommandCost() : CMD_ERROR;
986 }
987 
999 CommandCost CmdSendVehicleToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1000 {
1001  if (p1 & DEPOT_MASS_SEND) {
1002  /* Mass goto depot requested */
1004  if (!vli.UnpackIfValid(p2)) return CMD_ERROR;
1005  return SendAllVehiclesToDepot(flags, (p1 & DEPOT_SERVICE) != 0, vli);
1006  }
1007 
1008  Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
1009  if (v == NULL) return CMD_ERROR;
1010  if (!v->IsPrimaryVehicle()) return CMD_ERROR;
1011 
1012  return v->SendToDepot(flags, (DepotCommand)(p1 & DEPOT_COMMAND_MASK));
1013 }
1014 
1024 CommandCost CmdRenameVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1025 {
1026  Vehicle *v = Vehicle::GetIfValid(p1);
1027  if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
1028 
1029  CommandCost ret = CheckOwnership(v->owner);
1030  if (ret.Failed()) return ret;
1031 
1032  bool reset = StrEmpty(text);
1033 
1034  if (!reset) {
1036  if (!(flags & DC_AUTOREPLACE) && !IsUniqueVehicleName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1037  }
1038 
1039  if (flags & DC_EXEC) {
1040  free(v->name);
1041  v->name = reset ? NULL : stredup(text);
1044  }
1045 
1046  return CommandCost();
1047 }
1048 
1049 
1062 CommandCost CmdChangeServiceInt(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1063 {
1064  Vehicle *v = Vehicle::GetIfValid(p1);
1065  if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
1066 
1067  CommandCost ret = CheckOwnership(v->owner);
1068  if (ret.Failed()) return ret;
1069 
1070  const Company *company = Company::Get(v->owner);
1071  bool iscustom = HasBit(p2, 16);
1072  bool ispercent = iscustom ? HasBit(p2, 17) : company->settings.vehicle.servint_ispercent;
1073 
1074  uint16 serv_int;
1075  if (iscustom) {
1076  serv_int = GB(p2, 0, 16);
1077  if (serv_int != GetServiceIntervalClamped(serv_int, ispercent)) return CMD_ERROR;
1078  } else {
1079  serv_int = CompanyServiceInterval(company, v->type);
1080  }
1081 
1082  if (flags & DC_EXEC) {
1083  v->SetServiceInterval(serv_int);
1084  v->SetServiceIntervalIsCustom(iscustom);
1085  v->SetServiceIntervalIsPercent(ispercent);
1087  }
1088 
1089  return CommandCost();
1090 }
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
Check if an engine is buildable.
Definition: engine.cpp:1066
Road vehicle states.
CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v)
Build a ship.
Definition: ship_cmd.cpp:653
VehicleSettings vehicle
options for vehicles
static bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:45
Vehicle is stopped by the player.
Definition: vehicle_base.h:33
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:309
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:77
Definition of stuff that is very close to a company, like the company struct itself.
CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Build a vehicle.
Definition: vehicle_cmd.cpp:85
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:257
Money value
Value of the vehicle.
Definition: vehicle_base.h:241
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: vehicle_base.h:364
The information about a vehicle list.
Definition: vehiclelist.h:31
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3120
static char * strecat(char *dst, const char *src, const char *last)
Appends characters from one string to another.
Definition: depend.cpp:99
Functions related to the autoreplace GUIs.
uint16 GetServiceIntervalClamped(uint interval, bool ispercent)
Clamp the service interval to the correct min/max.
Definition: order_cmd.cpp:1954
Don&#39;t cancel current goto depot command if any.
Definition: vehicle_type.h:70
Functions and type for generating vehicle lists.
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *v, uint16 data, uint32 user)
Sell a (single) train wagon/engine.
Definition: train_cmd.cpp:1370
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:246
bool CanCarryCargo() const
Determines whether an engine can carry something.
Definition: engine.cpp:173
Conventional Take Off and Landing, i.e. planes.
Definition: engine_type.h:93
Vehicle * v
Vehicle to refit.
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:398
Helper structure for RefitVehicle()
Base for the train class.
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
uint16 cur_speed
current speed
Definition: vehicle_base.h:293
query cost only, don&#39;t build.
Definition: command_type.h:344
uint Truncate(uint max_move=UINT_MAX)
Truncates the cargo in this list to the given amount.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:25
Depot view; Window numbers:
Definition: window_type.h:346
Base class for groups and group functions.
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
Definition: vehicle_base.h:517
bool CheckCompanyHasMoney(CommandCost &cost)
Verify whether the company can pay the bill.
uint16 _returned_refit_capacity
Stores the capacity after a refit operation.
Definition: vehicle.cpp:86
Specification of a cargo type.
Definition: cargotype.h:56
OrderList * list
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:321
byte GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoID dest_cargo_type)
Get the best fitting subtype when &#39;cloning&#39;/&#39;replacing&#39; v_from with v_for.
Functions related to vehicles.
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
CommandCost CmdDepotSellAllVehicles(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Sells all vehicles in a depot.
Called when the company (or AI) tries to start or stop a vehicle.
Price
Enumeration of all base prices for use with Prices.
Definition: economy_type.h:67
Vehicle data structure.
Definition: vehicle_base.h:212
void Clear()
Remove all items from the list.
bool UnpackIfValid(uint32 data)
Unpack a VehicleListIdentifier from a single uint32.
Definition: vehiclelist.cpp:40
const T * Begin() const
Get the pointer to the first item (const)
static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
Helper to run the refit cost callback.
Start or stop this vehicle, and show information about the current state.
Tindex index
Index of this pool item.
Definition: pool_type.hpp:147
uint TotalCount() const
Returns sum of cargo, including reserved cargo.
Definition: cargopacket.h:375
Helper functions to extract data from command parameters.
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons)
Generate a list of vehicles inside a depot.
Definition: vehiclelist.cpp:71
bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli)
Generate a list of vehicles based on window type.
Base for aircraft.
#define lastof(x)
Get the last element of an fixed size array.
Definition: depend.cpp:50
Simple vector template class.
clone (and share) an order
Definition: command_type.h:271
StringID GetGRFStringID(uint32 grfid, StringID stringid)
Returns the index for this stringid associated with its grfID.
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
Common return value for all commands.
Definition: command_type.h:25
uint32 cached_power
Total power of the consist (valid only for the first engine).
CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Starts or stops a lot of vehicles.
uint16 classes
Classes of this cargo type.
Definition: cargotype.h:79
byte vehstatus
Status.
Definition: vehicle_base.h:317
UnitID GetFreeUnitNumber(VehicleType type)
Get an unused unit number for a vehicle (if allowed).
Definition: vehicle.cpp:1714
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
CompanySettings settings
settings specific for each company
Definition: company_base.h:121
const T * End() const
Get the pointer behind the last valid item (const)
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:743
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:81
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:958
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:64
Running costs trains.
Definition: economy_type.h:153
CommandCost CmdDepotMassAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Autoreplace all vehicles in the depot.
CommandCost CmdRenameVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Give a custom name to your vehicle.
DepotCommand
Flags to add to p1 for goto depot commands.
Definition: vehicle_type.h:67
T * Append(uint to_add=1)
Append an item and return it.
CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Clone a vehicle.
replace/renew a vehicle while it is in a depot
Definition: command_type.h:312
start or stop a vehicle
Definition: command_type.h:310
uint16 service_interval
The interval for (automatic) servicing; either in days or %.
Definition: base_consist.h:27
Called to determine the cost factor for refitting a vehicle.
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3238
uint16 cargo_cap
total capacity
Definition: vehicle_base.h:307
Various declarations for airports.
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:207
Header of Action 04 "universal holder" structure and functions.
Aircraft vehicle type.
Definition: vehicle_type.h:27
Map related accessors for depots.
static const uint32 MAKE_ORDER_BACKUP_FLAG
Flag to pass to the vehicle construction command when an order should be preserved.
Definition: order_backup.h:31
Functions related to low-level strings.
Vehicle is crashed.
Definition: vehicle_base.h:39
void UpdateCache()
Update the caches of this ship.
Definition: ship_cmd.cpp:202
Money GetCost() const
Return how much a new engine costs.
Definition: engine.cpp:321
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
Definition: vehicle_base.h:434
static const uint MAX_LENGTH_VEHICLE_NAME_CHARS
The maximum length of a vehicle name in characters including &#39;\0&#39;.
Definition: vehicle_type.h:75
UnitID unitnumber
unit number, for display purposes only
Definition: vehicle_base.h:291
CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
Shorthand for calling the long DoCommand with a container.
Definition: command.cpp:436
byte cargo_subtype
Used for livery refits (NewGRF variations)
Definition: vehicle_base.h:306
uint Length() const
Get the number of items in the list.
byte subtype
Type of aircraft.
Definition: engine_type.h:102
uint16 crash_anim_pos
Crash animation counter.
Definition: train.h:94
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
void DeleteVehicleNews(VehicleID vid, StringID news)
Delete a news item type about a vehicle.
Definition: news_gui.cpp:788
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Definition: train_cmd.cpp:129
bool Contains(const T &item) const
Tests whether a item is present in the vector.
VehicleDefaultSettings vehicle
default settings for vehicles
Functions related to engines.
Heading for terminal 7.
Definition: airport.h:82
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
refit the cargo space of a vehicle
Definition: command_type.h:217
byte subtype
cargo subtype to refit to
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:63
DoCommandFlag
List of flags for a command.
Definition: command_type.h:340
simple wagon, not motorized
Definition: engine_type.h:30
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:152
static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
Learn the price of refitting a certain engine.
Definition of base types and functions in a cross-platform compatible way.
virtual ExpensesType GetExpenseType(bool income) const
Sets the expense type associated to this vehicle type.
Definition: vehicle_base.h:424
Tells that it&#39;s a mass send to depot command (type in VLW flag)
Definition: vehicle_type.h:69
build a vehicle
Definition: command_type.h:215
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
Definition: vehicle_base.h:891
A number of safeguards to prevent using unsafe methods.
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle) ...
Definition: vehicle_base.h:461
Vehicle * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
Definition: vehicle_base.h:953
VehicleType type
Vehicle type, ie VEH_ROAD, VEH_TRAIN, etc.
Definition: engine_base.h:42
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:305
char * stredup(const char *s, const char *last)
Create a duplicate of the given string.
Definition: string.cpp:126
Vehicle view; Window numbers:
Definition: window_type.h:334
static CommandCost RefitVehicle(Vehicle *v, bool only_this, uint8 num_vehicles, CargoID new_cid, byte new_subtype, DoCommandFlag flags, bool auto_refit)
Refits a vehicle (chain).
Functions related to order backups.
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:882
bool IsShared() const
Is this a shared order list?
Definition: order_base.h:331
byte misc_flags
Miscellaneous flags.
Definition: engine_type.h:142
TileIndex tile
Current tile index.
Definition: vehicle_base.h:230
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
ExpensesType
Types of expenses.
Definition: economy_type.h:150
Valid changes for autorefitting in stations.
Definition: train.h:53
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
Definition: group_cmd.cpp:138
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Definition: vehicle_base.h:900
uint capacity
New capacity of vehicle.
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
uint8 cargo_map[NUM_CARGO]
Inverse cargo translation table (CargoID -> local ID)
Definition: newgrf.h:126
Airplane has arrived at a runway for take-off.
Definition: airport.h:74
Road vehicle type.
Definition: vehicle_type.h:25
Invalid cargo type.
Definition: cargo_type.h:70
static VehicleType GetDepotVehicleType(TileIndex t)
Get the type of vehicles that can use a depot.
Definition: depot_map.h:67
static T min(const T a, const T b)
Returns the minimum of two values.
Definition: math_func.hpp:42
uint16 refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:308
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:18
Running costs ships.
Definition: economy_type.h:156
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:595
bool Failed() const
Did this command fail?
Definition: command_type.h:161
static CommandCost SendAllVehiclesToDepot(DoCommandFlag flags, bool service, const VehicleListIdentifier &vli)
Send all vehicles of type to depots.
CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v)
Build a road vehicle.
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
Rebuild the left autoreplace list if an engine is removed or added.
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:35
byte state
State of the airport.
Definition: aircraft.h:79
uint DetermineCapacity(const Vehicle *v, uint16 *mail_capacity=NULL) const
Determines capacity of a given vehicle from scratch.
Definition: engine.cpp:206
Ship vehicle type.
Definition: vehicle_type.h:26
autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
Definition: command_type.h:349
Maximal number of cargo types in a game.
Definition: cargo_type.h:66
CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v)
Build an aircraft.
uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
Count the number of articulated parts of an engine.
char * name
Name of vehicle.
Definition: base_consist.h:20
execute the given command
Definition: command_type.h:342
The vehicle will leave the depot right after arrival (serivce only)
Definition: vehicle_type.h:68
Functions related to companies.
Functions related to articulated vehicles.
add a vehicle to a group
Definition: command_type.h:319
Automatic refitting is allowed.
Definition: engine_type.h:158
Running costs road vehicles.
Definition: economy_type.h:154
bool IsGroundVehicle() const
Check if the vehicle is a ground vehicle.
Definition: vehicle_base.h:472
sell a vehicle
Definition: command_type.h:216
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:140
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3134
void RoadVehUpdateCache(RoadVehicle *v, bool same_length=false)
Update the cache of a road vehicle.
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
Definition: string_func.h:59
size_t Utf8StringLength(const char *s)
Get the length of an UTF-8 encoded string in number of characters and thus not the number of bytes th...
Definition: string.cpp:300
uint16 EngineID
Unique identification number of an engine.
Definition: engine_type.h:22
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:118
CompanyByte _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:80
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:582
void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles)
Calculates the set of vehicles that will be affected by a given selection.
Definition: vehicle.cpp:2860
bool servint_ispercent
service intervals are in percents
void CDECL error(const char *s,...)
Error handling for fatal non-user errors.
Definition: openttd.cpp:110
OwnerByte owner
Which company owns the vehicle?
Definition: vehicle_base.h:273
indicates a combination of two locomotives
Definition: engine_type.h:29
Vehicle * GetNextArticulatedPart() const
Get the next part of an articulated engine.
Definition: vehicle_base.h:910
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
Definition: group_cmd.cpp:212
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
char * strecpy(char *dst, const char *src, const char *last)
Copies characters from one buffer to another.
Definition: depend.cpp:68
Running costs aircrafts.
Definition: economy_type.h:155
uint mail_capacity
New mail capacity of aircraft.
Reverse the visible direction of the vehicle.
Definition: train.h:30
uint16 _returned_mail_refit_capacity
Stores the mail capacity after a refit operation (Aircraft only).
Definition: vehicle.cpp:87
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function() ...
Definition: pool_type.hpp:216
Vehicle details; Window numbers:
Definition: window_type.h:195
Functions related to commands.
CommandCost CmdSendVehicleToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Send a vehicle to the depot.
static void CountEngine(const Vehicle *v, int delta)
Update num_engines when adding/removing an engine.
Definition: group_cmd.cpp:161
uint32 GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:763
uint16 UnitID
Type for the company global vehicle unit number.
Base for ships.
static WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition: vehicle_gui.h:85
CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Refits a vehicle to the specified cargo type.
New vehicles.
Definition: economy_type.h:152
CommandCost SendToDepot(DoCommandFlag flags, DepotCommand command)
Send this vehicle to the depot using the given command(s).
Definition: vehicle.cpp:2279
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
static void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: depend.cpp:114
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
uint8 roadveh_acceleration_model
realistic acceleration for road vehicles
CommandCost CmdChangeServiceInt(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Change the service interval of a vehicle.
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:288
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
#define FOR_ALL_VEHICLES(var)
Iterate over all vehicles.
Definition: vehicle_base.h:986
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:753
send a vehicle to a depot
Definition: command_type.h:218
#define CMD_MSG(x)
Used to combine a StringID with the command.
Definition: command_type.h:366
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
virtual bool IsChainInDepot() const
Check whether the whole vehicle chain is in the depot.
Definition: vehicle_base.h:511
static bool IsDepotTile(TileIndex tile)
Is the given tile a tile with a depot on it?
Definition: depot_map.h:43
static void Restore(Vehicle *v, uint32 user)
Restore the data of this order to the given vehicle.
static void Backup(const Vehicle *v, uint32 user)
Create an order backup for the given vehicle.
union Vehicle::@46 orders
The orders currently assigned to the vehicle.
move a rail vehicle (in the depot)
Definition: command_type.h:221
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3148
Functions related to news.
Company view; Window numbers:
Definition: window_type.h:364
VehicleType vtype
The vehicle type associated with this list.
Definition: vehiclelist.h:33
static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
Clone the custom name of a vehicle, adding or incrementing a number.
CommandCost CmdSellVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Sell a vehicle.
static bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:91
VehicleTypeByte type
Type of vehicle.
Definition: vehicle_type.h:54
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:318
VehicleOrderID GetNumOrders() const
Get number of orders in the order list.
Definition: order_base.h:312
GroupID group_id
Index of group Pool array.
Definition: vehicle_base.h:326
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3220
Valid changes for refitting in a depot.
Definition: train.h:54
GroundVehicleCache gcache
Cache of often calculated values.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1461
static bool IsUniqueVehicleName(const char *name)
Test if a name is unique among vehicle names.
CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v)
Build a railroad vehicle.
Definition: train_cmd.cpp:739
Train vehicle type.
Definition: vehicle_type.h:24
CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
Start/Stop a vehicle.
Base for the NewGRF implementation.