#include "stdafx.h"
#include "openttd.h"
#include "road_map.h"
#include "roadveh.h"
#include "ship.h"
#include "spritecache.h"
#include "tile_cmd.h"
#include "landscape.h"
#include "timetable.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "news_func.h"
#include "command_func.h"
#include "saveload/saveload.h"
#include "company_func.h"
#include "debug.h"
#include "vehicle_gui.h"
#include "rail_type.h"
#include "train.h"
#include "aircraft.h"
#include "industry_map.h"
#include "station_map.h"
#include "water_map.h"
#include "yapf/yapf.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
#include "newgrf_station.h"
#include "newgrf_text.h"
#include "group.h"
#include "group_gui.h"
#include "order_func.h"
#include "strings_func.h"
#include "zoom_func.h"
#include "functions.h"
#include "date_func.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "signal_func.h"
#include "sound_func.h"
#include "variables.h"
#include "autoreplace_func.h"
#include "autoreplace_gui.h"
#include "string_func.h"
#include "settings_type.h"
#include "oldpool_func.h"
#include "depot_map.h"
#include "animated_tile_func.h"
#include "effectvehicle_base.h"
#include "core/alloc_func.hpp"
#include "core/smallmap_type.hpp"
#include "vehiclelist.h"
#include "core/mem_func.hpp"
#include "depot_func.h"
#include "table/sprites.h"
#include "table/strings.h"
Go to the source code of this file.
Defines | |
| #define | GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6)) |
Typedefs | |
| typedef SmallMap< Vehicle *, bool, 4 > | AutoreplaceMap |
| List of vehicles that should check for autoreplace this tick. | |
Functions | |
| void | VehicleServiceInDepot (Vehicle *v) |
| StringID | VehicleInTheWayErrMsg (const Vehicle *v) |
| static Vehicle * | EnsureNoVehicleProcZ (Vehicle *v, void *data) |
| bool | EnsureNoVehicleOnGround (TileIndex tile) |
| static Vehicle * | GetVehicleTunnelBridgeProc (Vehicle *v, void *data) |
| Procedure called for every vehicle found in tunnel/bridge in the hash map. | |
| bool | HasVehicleOnTunnelBridge (TileIndex tile, TileIndex endtile, const Vehicle *ignore) |
| Finds vehicle in tunnel / bridge. | |
| static void | UpdateVehiclePosHash (Vehicle *v, int x, int y) |
| void | VehiclePositionChanged (Vehicle *v) |
| byte | VehicleRandomBits () |
| Get a value for a vehicle's random_bits. | |
| static Vehicle * | VehicleFromHash (int xl, int yl, int xu, int yu, void *data, VehicleFromPosProc *proc, bool find_first) |
| static Vehicle * | VehicleFromPosXY (int x, int y, void *data, VehicleFromPosProc *proc, bool find_first) |
| Helper function for FindVehicleOnPos/HasVehicleOnPos. | |
| void | FindVehicleOnPosXY (int x, int y, void *data, VehicleFromPosProc *proc) |
| Find a vehicle from a specific location. | |
| bool | HasVehicleOnPosXY (int x, int y, void *data, VehicleFromPosProc *proc) |
| Checks whether a vehicle in on a specific location. | |
| static Vehicle * | VehicleFromPos (TileIndex tile, void *data, VehicleFromPosProc *proc, bool find_first) |
| Helper function for FindVehicleOnPos/HasVehicleOnPos. | |
| void | FindVehicleOnPos (TileIndex tile, void *data, VehicleFromPosProc *proc) |
| Find a vehicle from a specific location. | |
| bool | HasVehicleOnPos (TileIndex tile, void *data, VehicleFromPosProc *proc) |
| Checks whether a vehicle in on a specific location. | |
| static void | UpdateNewVehiclePosHash (Vehicle *v, bool remove) |
| void | ResetVehiclePosHash () |
| void | ResetVehicleColorMap () |
| void | InitializeVehicles () |
| Vehicle * | GetLastVehicleInChain (Vehicle *v) |
| const Vehicle * | GetLastVehicleInChain (const Vehicle *v) |
| uint | CountVehiclesInChain (const Vehicle *v) |
| bool | IsEngineCountable (const Vehicle *v) |
| Check if a vehicle is counted in num_engines in each company struct. | |
| void | VehicleEnteredDepotThisTick (Vehicle *v) |
| Adds a vehicle to the list of vehicles, that visited a depot this tick. | |
| void | CallVehicleTicks () |
| bool | CanRefitTo (EngineID engine_type, CargoID cid_to) |
| Check if a given engine type can be refitted to a given cargo. | |
| CargoID | FindFirstRefittableCargo (EngineID engine_type) |
| Find the first cargo type that an engine can be refitted to. | |
| CommandCost | GetRefitCost (EngineID engine_type) |
| Learn the price of refitting a certain engine. | |
| static void | DoDrawVehicle (const Vehicle *v) |
| void | ViewportAddVehicles (DrawPixelInfo *dpi) |
| Vehicle * | CheckClickOnVehicle (const ViewPort *vp, int x, int y) |
| void | CheckVehicle32Day (Vehicle *v) |
| void | DecreaseVehicleValue (Vehicle *v) |
| void | CheckVehicleBreakdown (Vehicle *v) |
| static void | ShowVehicleGettingOld (Vehicle *v, StringID msg) |
| void | AgeVehicle (Vehicle *v) |
| CommandCost | CmdStartStopVehicle (TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) |
| Start/Stop a vehicle. | |
| CommandCost | CmdMassStartStopVehicle (TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) |
| Starts or stops a lot of vehicles. | |
| CommandCost | CmdDepotSellAllVehicles (TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) |
| Sells all vehicles in a depot. | |
| CommandCost | CmdDepotMassAutoReplace (TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) |
| Autoreplace all vehicles in the depot Note: this command can make incorrect cost estimations Luckily the final price can only drop, not increase. | |
| CommandCost | CmdCloneVehicle (TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) |
| Clone a vehicle. | |
| CommandCost | SendAllVehiclesToDepot (VehicleType type, uint32 flags, bool service, Owner owner, uint16 vlw_flag, uint32 id) |
| Send all vehicles of type to depots. | |
| uint8 | CalcPercentVehicleFilled (const Vehicle *v, StringID *color) |
| Calculates how full a vehicle is. | |
| void | VehicleEnterDepot (Vehicle *v) |
| static bool | IsUniqueVehicleName (const char *name) |
| CommandCost | CmdRenameVehicle (TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) |
| Give a custom name to your vehicle. | |
| CommandCost | CmdChangeServiceInt (TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) |
| Change the service interval of a vehicle. | |
| void | BeginVehicleMove (const Vehicle *v) |
| Stores the vehicle image coords for later call to EndVehicleMove(). | |
| void | EndVehicleMove (const Vehicle *v) |
| Marks screen dirty after a vehicle has moved. | |
| void | MarkSingleVehicleDirty (const Vehicle *v) |
| Marks viewports dirty where the vehicle's image is In fact, it equals BeginVehicleMove(v); EndVehicleMove(v);. | |
| GetNewVehiclePosResult | GetNewVehiclePos (const Vehicle *v) |
| Get position information of a vehicle when moving one pixel in the direction it is facing. | |
| Direction | GetDirectionTowards (const Vehicle *v, int x, int y) |
| Trackdir | GetVehicleTrackdir (const Vehicle *v) |
| Returns the Trackdir on which the vehicle is currently located. | |
| VehicleEnterTileStatus | VehicleEnterTile (Vehicle *v, TileIndex tile, int x, int y) |
| Call the tile callback function for a vehicle entering a tile. | |
| UnitID | GetFreeUnitNumber (VehicleType type) |
| bool | CanBuildVehicleInfrastructure (VehicleType type) |
| Check whether we can build infrastructure for the given vehicle type. | |
| const Livery * | GetEngineLivery (EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v) |
| static SpriteID | GetEngineColourMap (EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v) |
| SpriteID | GetEnginePalette (EngineID engine_type, CompanyID company) |
| Get the colour map for an engine. | |
| SpriteID | GetVehiclePalette (const Vehicle *v) |
| Get the colour map for a vehicle. | |
| void | StopAllVehicles () |
| void | VehiclesYearlyLoop () |
Variables | |
| VehicleID | _vehicle_id_ctr_day |
| const Vehicle * | _place_clicked_vehicle |
| VehicleID | _new_vehicle_id |
| uint16 | _returned_refit_capacity |
| const uint32 | _veh_build_proc_table [] |
| const uint32 | _veh_sell_proc_table [] |
| const uint32 | _veh_refit_proc_table [] |
| const uint32 | _send_to_depot_proc_table [] |
| const int | HASH_BITS = 7 |
| const int | HASH_SIZE = 1 << HASH_BITS |
| const int | HASH_MASK = HASH_SIZE - 1 |
| const int | TOTAL_HASH_SIZE = 1 << (HASH_BITS * 2) |
| const int | TOTAL_HASH_MASK = TOTAL_HASH_SIZE - 1 |
| const int | HASH_RES = 0 |
| static Vehicle * | _new_vehicle_position_hash [TOTAL_HASH_SIZE] |
| static Vehicle * | _vehicle_position_hash [0x1000] |
| static AutoreplaceMap | _vehicles_to_autoreplace |
| static const byte | _breakdown_chance [64] |
| static Rect | _old_vehicle_coords |
| coords of vehicle before it has moved | |
| static const Direction | _new_direction_table [] |
Definition in file vehicle.cpp.
| typedef SmallMap<Vehicle *, bool, 4> AutoreplaceMap |
List of vehicles that should check for autoreplace this tick.
Mapping of vehicle -> leave depot immediatelly after autoreplace.
Definition at line 509 of file vehicle.cpp.
| void BeginVehicleMove | ( | const Vehicle * | v | ) |
Stores the vehicle image coords for later call to EndVehicleMove().
| v | vehicle which image's coords to store |
Definition at line 1623 of file vehicle.cpp.
References Rect::bottom, Rect::left, Rect::right, and Rect::top.
| uint8 CalcPercentVehicleFilled | ( | const Vehicle * | v, | |
| StringID * | color | |||
| ) |
Calculates how full a vehicle is.
| v | The Vehicle to check. For trains, use the first engine. | |
| color | The string to show depending on if we are unloading or loading |
Definition at line 1390 of file vehicle.cpp.
References Station::goods, HasBit(), max(), and OUFB_UNLOAD.
Referenced by LoadUnloadVehicle(), and ProcessConditionalOrder().
| bool CanBuildVehicleInfrastructure | ( | VehicleType | type | ) |
Check whether we can build infrastructure for the given vehicle type.
This to disable building stations etc. when you are not allowed/able to have the vehicle type yet.
| type | the vehicle type to check this for |
Definition at line 1819 of file vehicle.cpp.
References _settings_client, _settings_game, GUISettings::always_build_infrastructure, ClientSettings::gui, HasBit(), max(), VehicleSettings::max_aircraft, VehicleSettings::max_roadveh, VehicleSettings::max_ships, VehicleSettings::max_trains, and GameSettings::vehicle.
| bool CanRefitTo | ( | EngineID | engine_type, | |
| CargoID | cid_to | |||
| ) |
Check if a given engine type can be refitted to a given cargo.
| engine_type | Engine type to check | |
| cid_to | check refit to this cargo-type |
Definition at line 733 of file vehicle.cpp.
References HasBit().
Referenced by CmdRefitAircraft(), CmdRefitRailVehicle(), CmdRefitRoadVeh(), and CmdRefitShip().
| CommandCost CmdChangeServiceInt | ( | TileIndex | tile, | |
| uint32 | flags, | |||
| uint32 | p1, | |||
| uint32 | p2, | |||
| const char * | text | |||
| ) |
Change the service interval of a vehicle.
| tile | unused | |
| flags | type of operation | |
| p1 | vehicle ID that is being service-interval-changed | |
| p2 | new service interval |
Definition at line 1596 of file vehicle.cpp.
References CMD_ERROR, DC_EXEC, GetServiceIntervalClamped(), InvalidateWindow(), and IsValidVehicleID().
| CommandCost CmdCloneVehicle | ( | TileIndex | tile, | |
| uint32 | flags, | |||
| uint32 | p1, | |||
| uint32 | p2, | |||
| const char * | text | |||
| ) |
Clone a vehicle.
If it is a train, it will clone all the cars too
| tile | tile of the depot where the cloned vehicle is build | |
| flags | type of operation | |
| p1 | the original vehicle's index | |
| p2 | 1 = shared orders, else copied orders |
Definition at line 1193 of file vehicle.cpp.
References CommandCost::AddCost(), CMD_ADD_VEHICLE_GROUP, CMD_CLONE_ORDER, CMD_ERROR, CMD_MOVE_RAIL_VEHICLE, CmdFailed(), CmdSucceeded(), DC_EXEC, DoCommand(), EngineHasArticPart(), GetEngineCargoType(), GetNextArticPart(), GetNextVehicle(), GetRefitCost(), HasBit(), IsFrontEngine(), IsRearDualheaded(), IsValidVehicleID(), return_cmd_error, and SetBit().
| CommandCost CmdDepotMassAutoReplace | ( | TileIndex | tile, | |
| uint32 | flags, | |||
| uint32 | p1, | |||
| uint32 | p2, | |||
| const char * | text | |||
| ) |
Autoreplace all vehicles in the depot Note: this command can make incorrect cost estimations Luckily the final price can only drop, not increase.
This is due to the fact that estimation can't predict wagon removal so it presumes worst case which is no income from selling wagons.
| tile | Tile of the depot where the vehicles are | |
| flags | type of operation | |
| p1 | Type of vehicle | |
| p2 | If bit 0 is set, then either replace all or nothing (instead of replacing until money runs out) |
Definition at line 1141 of file vehicle.cpp.
References CommandCost::AddCost(), BuildDepotVehicleList(), CMD_AUTOREPLACE_VEHICLE, CMD_ERROR, CmdSucceeded(), DC_EXEC, DoCommand(), GB(), CommandCost::GetErrorMessage(), HasBit(), IsDepotTile(), IsTileOwner(), and SmallVector< T, S >::Length().
| CommandCost CmdDepotSellAllVehicles | ( | TileIndex | tile, | |
| uint32 | flags, | |||
| uint32 | p1, | |||
| uint32 | p2, | |||
| const char * | text | |||
| ) |
Sells all vehicles in a depot.
| tile | Tile of the depot where the depot is | |
| flags | type of operation | |
| p1 | Vehicle type | |
| p2 | unused |
Definition at line 1104 of file vehicle.cpp.
References CommandCost::AddCost(), BuildDepotVehicleList(), CMD_ERROR, CMD_SELL_AIRCRAFT, CMD_SELL_RAIL_WAGON, CMD_SELL_ROAD_VEH, CMD_SELL_SHIP, CmdSucceeded(), DoCommand(), GB(), CommandCost::GetCost(), and SmallVector< T, S >::Length().
| CommandCost CmdMassStartStopVehicle | ( | TileIndex | tile, | |
| uint32 | flags, | |||
| uint32 | p1, | |||
| uint32 | p2, | |||
| const char * | text | |||
| ) |
Starts or stops a lot of vehicles.
| tile | Tile of the depot where the vehicles are started/stopped (only used for depots) | |
| flags | type of operation | |
| p1 | Station/Order/Depot ID (only used for vehicle list windows) | |
| p2 | bitmask |
Definition at line 1054 of file vehicle.cpp.
References BuildDepotVehicleList(), CMD_ERROR, CMD_START_STOP_VEHICLE, CmdSucceeded(), DC_EXEC, DoCommand(), GB(), GenerateVehicleSortList(), HasBit(), and SmallVector< T, S >::Length().
| CommandCost CmdRenameVehicle | ( | TileIndex | tile, | |
| uint32 | flags, | |||
| uint32 | p1, | |||
| uint32 | p2, | |||
| const char * | text | |||
| ) |
Give a custom name to your vehicle.
| tile | unused | |
| flags | type of operation | |
| p1 | vehicle ID to name | |
| p2 | unused |
Definition at line 1565 of file vehicle.cpp.
References CMD_ERROR, DC_AUTOREPLACE, DC_EXEC, InvalidateWindowClassesData(), IsValidVehicleID(), MarkWholeScreenDirty(), MAX_LENGTH_VEHICLE_NAME_BYTES, return_cmd_error, and StrEmpty().
| CommandCost CmdStartStopVehicle | ( | TileIndex | tile, | |
| uint32 | flags, | |||
| uint32 | p1, | |||
| uint32 | p2, | |||
| const char * | text | |||
| ) |
Start/Stop a vehicle.
| tile | unused | |
| flags | type of operation | |
| p1 | vehicle to start/stop | |
| p2 | bit 0: Shall the start/stop newgrf callback be evaluated (only valid with DC_AUTOREPLACE for network safety) |
Definition at line 981 of file vehicle.cpp.
References CALLBACK_FAILED, CBID_VEHICLE_START_STOP_CHECK, CMD_ERROR, DC_AUTOREPLACE, DC_EXEC, DeleteVehicleNews(), error, GB(), GetEngineGRFID(), GetGRFStringID(), GetVehicleCallback(), HasBit(), InvalidateWindow(), InvalidateWindowClasses(), InvalidateWindowWidget(), IsValidVehicleID(), return_cmd_error, and SetBit().
| void EndVehicleMove | ( | const Vehicle * | v | ) |
Marks screen dirty after a vehicle has moved.
| v | vehicle which is marked dirty |
Definition at line 1637 of file vehicle.cpp.
References Rect::bottom, Rect::left, MarkAllViewportsDirty(), max(), min(), Rect::right, and Rect::top.
| CargoID FindFirstRefittableCargo | ( | EngineID | engine_type | ) |
Find the first cargo type that an engine can be refitted to.
| engine_type | Which engine to find cargo for. |
Definition at line 742 of file vehicle.cpp.
References HasBit().
Referenced by CalculateRefitMasks(), and CmdBuildAircraft().
| void FindVehicleOnPos | ( | TileIndex | tile, | |
| void * | data, | |||
| VehicleFromPosProc * | proc | |||
| ) |
Find a vehicle from a specific location.
It will call proc for ALL vehicles on the tile and YOU must make SURE that the "best one" is stored in the data value and is ALWAYS the same regardless of the order of the vehicles where proc was called on! When you fail to do this properly you create an almost untraceable DESYNC!
Use this when you have the intention that all vehicles should be iterated over.
| tile | The location on the map | |
| data | Arbitrary data passed to proc | |
| proc | The proc that determines whether a vehicle will be "found". |
Definition at line 388 of file vehicle.cpp.
References VehicleFromPos().
Referenced by CheckTrainCollision(), CmdConvertRail(), DeleteLastWagon(), FloodVehicles(), GetTrainForReservation(), and RemoveRoadStop().
| void FindVehicleOnPosXY | ( | int | x, | |
| int | y, | |||
| void * | data, | |||
| VehicleFromPosProc * | proc | |||
| ) |
Find a vehicle from a specific location.
It will call proc for ALL vehicles on the tile and YOU must make SURE that the "best one" is stored in the data value and is ALWAYS the same regardless of the order of the vehicles where proc was called on! When you fail to do this properly you create an almost untraceable DESYNC!
Use this when you have the intention that all vehicles should be iterated over.
| x | The X location on the map | |
| y | The Y location on the map | |
| data | Arbitrary data passed to proc | |
| proc | The proc that determines whether a vehicle will be "found". |
Definition at line 328 of file vehicle.cpp.
References VehicleFromPosXY().
Referenced by CheckTrainCollision().
Get the colour map for an engine.
This used for unbuilt engines in the user interface.
| engine_type | ID of engine | |
| company | ID of company |
Definition at line 1981 of file vehicle.cpp.
Referenced by DrawEngineList().
| GetNewVehiclePosResult GetNewVehiclePos | ( | const Vehicle * | v | ) |
Get position information of a vehicle when moving one pixel in the direction it is facing.
| v | Vehicle to move |
Definition at line 1664 of file vehicle.cpp.
References GetNewVehiclePosResult::new_tile, GetNewVehiclePosResult::old_tile, GetNewVehiclePosResult::x, and GetNewVehiclePosResult::y.
Referenced by AircraftController(), DisasterTick_Airplane(), DisasterTick_Big_Ufo(), DisasterTick_Big_Ufo_Destroyer(), DisasterTick_Helicopter(), DisasterTick_Submarine(), DisasterTick_Ufo(), DisasterTick_Zeppeliner(), UpdateAirplanesOnNewStation(), and UpdateOldAircraft().
| CommandCost GetRefitCost | ( | EngineID | engine_type | ) |
Learn the price of refitting a certain engine.
| engine_type | Which engine to refit |
Definition at line 759 of file vehicle.cpp.
References RAILVEH_WAGON.
Referenced by CmdCloneVehicle(), CmdRefitAircraft(), CmdRefitRailVehicle(), CmdRefitRoadVeh(), and CmdRefitShip().
| SpriteID GetVehiclePalette | ( | const Vehicle * | v | ) |
Get the colour map for a vehicle.
| v | Vehicle to get colour map for |
Definition at line 1986 of file vehicle.cpp.
References IsArticulatedPart(), RAILVEH_WAGON, and UsesWagonOverride().
| Trackdir GetVehicleTrackdir | ( | const Vehicle * | v | ) |
Returns the Trackdir on which the vehicle is currently located.
Works for trains and ships. Currently works only sortof for road vehicles, since they have a fuzzy concept of being "on" a trackdir. Dunno really what it returns for a road vehicle that is halfway a tile, never really understood that part. For road vehicles that are at the beginning or end of the tile, should just return the diagonal trackdir on which they are driving. I _think_. For other vehicles types, or vehicles with no clear trackdir (such as those in depots), returns 0xFF.
Definition at line 1709 of file vehicle.cpp.
References DiagDirToDiagTrackdir(), DirToDiagDir(), FindFirstTrack(), GetRailDepotDirection(), GetRoadStopDir(), INVALID_TRACKDIR, IsReversingRoadTrackdir(), TRACK_BIT_DEPOT, TRACK_BIT_WORMHOLE, and TrackDirectionToTrackdir().
Referenced by CheckNextTrainTile(), ChooseShipTrack(), CmdBuildRailroadStation(), CmdRemoveFromRailroadStation(), FindClosestTrainDepot(), FollowTrainReservation(), FreeTrainTrackReservation(), YapfCheckReverseTrain(), YapfFindNearestRailDepotTwoWay(), and YapfFindNearestRoadDepot().
| bool HasVehicleOnPos | ( | TileIndex | tile, | |
| void * | data, | |||
| VehicleFromPosProc * | proc | |||
| ) |
Checks whether a vehicle in on a specific location.
It will call proc for vehicles until it returns non-NULL.
| tile | The location on the map | |
| data | Arbitrary data passed to proc | |
| proc | The proc that determines whether a vehicle will be "found". |
Definition at line 403 of file vehicle.cpp.
References VehicleFromPos().
Referenced by CheckRoadBlockedForOvertaking(), EnsureNoTrainOnTrack(), ExploreSegment(), FollowTrainReservation(), HasVehicleOnTunnelBridge(), TrainApproachingCrossing(), and UpdateLevelCrossing().
| bool HasVehicleOnPosXY | ( | int | x, | |
| int | y, | |||
| void * | data, | |||
| VehicleFromPosProc * | proc | |||
| ) |
Checks whether a vehicle in on a specific location.
It will call proc for vehicles until it returns non-NULL.
| x | The X location on the map | |
| y | The Y location on the map | |
| data | Arbitrary data passed to proc | |
| proc | The proc that determines whether a vehicle will be "found". |
Definition at line 344 of file vehicle.cpp.
References VehicleFromPosXY().
Finds vehicle in tunnel / bridge.
| tile | first end | |
| endtile | second end | |
| ignore | Ignore this vehicle when searching |
Definition at line 197 of file vehicle.cpp.
References GetVehicleTunnelBridgeProc(), and HasVehicleOnPos().
Referenced by ClearPathReservation(), CmdBuildRoad(), CmdConvertRail(), and RemoveRoad().
| bool IsEngineCountable | ( | const Vehicle * | v | ) |
Check if a vehicle is counted in num_engines in each company struct.
| *v | Vehicle to test |
Definition at line 544 of file vehicle.cpp.
References IsArticulatedPart(), IsNormalAircraft(), and IsRearDualheaded().
Referenced by CmdAddVehicleGroup(), SetCachedEngineCounts(), SetTrainGroupID(), and UpdateTrainGroupID().
| void MarkSingleVehicleDirty | ( | const Vehicle * | v | ) |
Marks viewports dirty where the vehicle's image is In fact, it equals BeginVehicleMove(v); EndVehicleMove(v);.
| v | vehicle to mark dirty |
Definition at line 1655 of file vehicle.cpp.
References MarkAllViewportsDirty().
Referenced by DisasterTick_Helicopter_Rotors(), DisasterTick_Submarine(), DisasterTick_Ufo(), and InitializeDisasterVehicle().
| CommandCost SendAllVehiclesToDepot | ( | VehicleType | type, | |
| uint32 | flags, | |||
| bool | service, | |||
| Owner | owner, | |||
| uint16 | vlw_flag, | |||
| uint32 | id | |||
| ) |
Send all vehicles of type to depots.
| type | type of vehicle | |
| flags | the flags used for DoCommand() | |
| service | should the vehicles only get service in the depots | |
| owner | owner of the vehicles to send | |
| vlw_flag | tells what kind of list requested the goto depot |
Definition at line 1361 of file vehicle.cpp.
References CMD_ERROR, CmdSucceeded(), DC_EXEC, DEPOT_DONT_CANCEL, DoCommand(), GenerateVehicleSortList(), and SmallVector< T, S >::Length().
Referenced by CmdSendAircraftToHangar(), CmdSendRoadVehToDepot(), CmdSendShipToDepot(), and CmdSendTrainToDepot().
| void VehicleEnteredDepotThisTick | ( | Vehicle * | v | ) |
Adds a vehicle to the list of vehicles, that visited a depot this tick.
| *v | vehicle to add |
Definition at line 634 of file vehicle.cpp.
References ODATFB_HALT.
| VehicleEnterTileStatus VehicleEnterTile | ( | Vehicle * | v, | |
| TileIndex | tile, | |||
| int | x, | |||
| int | y | |||
| ) |
Call the tile callback function for a vehicle entering a tile.
| v | Vehicle entering the tile | |
| tile | Tile entered | |
| x | X position | |
| y | Y position |
Definition at line 1762 of file vehicle.cpp.
References _tile_type_procs, GetTileType(), and TileTypeProcs::vehicle_enter_tile_proc.
| static Vehicle* VehicleFromPos | ( | TileIndex | tile, | |
| void * | data, | |||
| VehicleFromPosProc * | proc, | |||
| bool | find_first | |||
| ) | [static] |
Helper function for FindVehicleOnPos/HasVehicleOnPos.
| tile | The location on the map | |
| data | Arbitrary data passed to proc | |
| proc | The proc that determines whether a vehicle will be "found". | |
| find_first | Whether to return on the first found or iterate over all vehicles |
Definition at line 359 of file vehicle.cpp.
References GB(), TileX(), and TileY().
Referenced by FindVehicleOnPos(), and HasVehicleOnPos().
| static Vehicle* VehicleFromPosXY | ( | int | x, | |
| int | y, | |||
| void * | data, | |||
| VehicleFromPosProc * | proc, | |||
| bool | find_first | |||
| ) | [static] |
Helper function for FindVehicleOnPos/HasVehicleOnPos.
| x | The X location on the map | |
| y | The Y location on the map | |
| data | Arbitrary data passed to proc | |
| proc | The proc that determines whether a vehicle will be "found". | |
| find_first | Whether to return on the first found or iterate over all vehicles |
Definition at line 301 of file vehicle.cpp.
References GB(), and TILE_SIZE.
Referenced by FindVehicleOnPosXY(), and HasVehicleOnPosXY().
| byte VehicleRandomBits | ( | ) |
Get a value for a vehicle's random_bits.
Definition at line 237 of file vehicle.cpp.
References GB().
Referenced by CmdBuildAircraft(), CmdBuildRailVehicle(), CmdBuildRailWagon(), CmdBuildRoadVeh(), and CmdBuildShip().
const byte _breakdown_chance[64] [static] |
Initial value:
{
3, 3, 3, 3, 3, 3, 3, 3,
4, 4, 5, 5, 6, 6, 7, 7,
8, 8, 9, 9, 10, 10, 11, 11,
12, 13, 13, 13, 13, 14, 15, 16,
17, 19, 21, 25, 28, 31, 34, 37,
40, 44, 48, 52, 56, 60, 64, 68,
72, 80, 90, 100, 110, 120, 130, 140,
150, 170, 190, 210, 230, 250, 250, 250,
}
Definition at line 898 of file vehicle.cpp.
const Direction _new_direction_table[] [static] |
| const uint32 _send_to_depot_proc_table[] |
Initial value:
{
CMD_SEND_TRAIN_TO_DEPOT,
CMD_SEND_ROADVEH_TO_DEPOT,
CMD_SEND_SHIP_TO_DEPOT,
CMD_SEND_AIRCRAFT_TO_HANGAR,
}
Definition at line 92 of file vehicle.cpp.
| const uint32 _veh_build_proc_table[] |
Initial value:
Definition at line 72 of file vehicle.cpp.
| const uint32 _veh_refit_proc_table[] |
Initial value: