00001
00002
00005 #include "stdafx.h"
00006 #include "openttd.h"
00007 #include "bridge_map.h"
00008 #include "clear_map.h"
00009 #include "tile_cmd.h"
00010 #include "landscape.h"
00011 #include "tree_map.h"
00012 #include "viewport_func.h"
00013 #include "command_func.h"
00014 #include "economy_func.h"
00015 #include "town.h"
00016 #include "variables.h"
00017 #include "genworld.h"
00018 #include "transparency.h"
00019 #include "functions.h"
00020 #include "company_func.h"
00021 #include "sound_func.h"
00022 #include "settings_type.h"
00023 #include "water_map.h"
00024 #include "water.h"
00025 #include "landscape_type.h"
00026 #include "company_base.h"
00027
00028 #include "table/strings.h"
00029 #include "table/sprites.h"
00030 #include "table/tree_land.h"
00031
00037 enum TreePlacer {
00038 TP_NONE,
00039 TP_ORIGINAL,
00040 TP_IMPROVED,
00041 };
00042
00051 static bool CanPlantTreesOnTile(TileIndex tile, bool allow_desert)
00052 {
00053 switch (GetTileType(tile)) {
00054 case MP_WATER:
00055 return !IsBridgeAbove(tile) && IsCoast(tile) && !IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL));
00056
00057 case MP_CLEAR:
00058 return !IsBridgeAbove(tile) && !IsClearGround(tile, CLEAR_FIELDS) && !IsClearGround(tile, CLEAR_ROCKS) &&
00059 (allow_desert || !IsClearGround(tile, CLEAR_DESERT));
00060
00061 default: return false;
00062 }
00063 }
00064
00076 static void PlantTreesOnTile(TileIndex tile, TreeType treetype, uint count, uint growth)
00077 {
00078 assert(treetype != TREE_INVALID);
00079 assert(CanPlantTreesOnTile(tile, true));
00080
00081 TreeGround ground;
00082 uint density = 3;
00083
00084 switch (GetTileType(tile)) {
00085 case MP_WATER:
00086 ground = TREE_GROUND_SHORE;
00087 break;
00088
00089 case MP_CLEAR:
00090 switch (GetClearGround(tile)) {
00091 case CLEAR_GRASS: ground = TREE_GROUND_GRASS; density = GetClearDensity(tile); break;
00092 case CLEAR_ROUGH: ground = TREE_GROUND_ROUGH; break;
00093 default: ground = TREE_GROUND_SNOW_DESERT; density = GetClearDensity(tile); break;
00094 }
00095 break;
00096
00097 default: NOT_REACHED();
00098 }
00099
00100 MakeTree(tile, treetype, count, growth, ground, density);
00101 }
00102
00114 static TreeType GetRandomTreeType(TileIndex tile, uint seed)
00115 {
00116 switch (_settings_game.game_creation.landscape) {
00117 case LT_TEMPERATE:
00118 return (TreeType)(seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE);
00119
00120 case LT_ARCTIC:
00121 return (TreeType)(seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC);
00122
00123 case LT_TROPIC:
00124 switch (GetTropicZone(tile)) {
00125 case TROPICZONE_NORMAL: return (TreeType)(seed * TREE_COUNT_SUB_TROPICAL / 256 + TREE_SUB_TROPICAL);
00126 case TROPICZONE_DESERT: return (TreeType)((seed > 12) ? TREE_INVALID : TREE_CACTUS);
00127 default: return (TreeType)(seed * TREE_COUNT_RAINFOREST / 256 + TREE_RAINFOREST);
00128 }
00129
00130 default:
00131 return (TreeType)(seed * TREE_COUNT_TOYLAND / 256 + TREE_TOYLAND);
00132 }
00133 }
00134
00144 static void PlaceTree(TileIndex tile, uint32 r)
00145 {
00146 TreeType tree = GetRandomTreeType(tile, GB(r, 24, 8));
00147
00148 if (tree != TREE_INVALID) {
00149 PlantTreesOnTile(tile, tree, GB(r, 22, 2), min(GB(r, 16, 3), 6));
00150
00151
00152 TreeGround ground = GetTreeGround(tile);
00153 if (ground != TREE_GROUND_SNOW_DESERT && ground != TREE_GROUND_SHORE) {
00154 SetTreeGroundDensity(tile, (TreeGround)GB(r, 28, 1), 3);
00155 }
00156
00157
00158 SetTreeCounter(tile, (TreeGround)GB(r, 24, 4));
00159 }
00160 }
00161
00171 static void DoPlaceMoreTrees(TileIndex tile)
00172 {
00173 uint i;
00174
00175 for (i = 0; i < 1000; i++) {
00176 uint32 r = Random();
00177 int x = GB(r, 0, 5) - 16;
00178 int y = GB(r, 8, 5) - 16;
00179 uint dist = abs(x) + abs(y);
00180 TileIndex cur_tile = TILE_MASK(tile + TileDiffXY(x, y));
00181
00182 if (dist <= 13 && CanPlantTreesOnTile(cur_tile, true)) {
00183 PlaceTree(cur_tile, r);
00184 }
00185 }
00186 }
00187
00193 static void PlaceMoreTrees()
00194 {
00195 uint i = ScaleByMapSize(GB(Random(), 0, 5) + 25);
00196 do {
00197 DoPlaceMoreTrees(RandomTile());
00198 } while (--i);
00199 }
00200
00210 static void PlaceTreeAtSameHeight(TileIndex tile, uint height)
00211 {
00212 uint i;
00213
00214 for (i = 0; i < 1000; i++) {
00215 uint32 r = Random();
00216 int x = GB(r, 0, 5) - 16;
00217 int y = GB(r, 8, 5) - 16;
00218 TileIndex cur_tile = TILE_MASK(tile + TileDiffXY(x, y));
00219
00220
00221 if (abs(x) + abs(y) > 16) continue;
00222
00223
00224 if (!CanPlantTreesOnTile(cur_tile, true)) continue;
00225
00226
00227 if (Delta(GetTileZ(cur_tile), height) > 2) continue;
00228
00229
00230 PlaceTree(cur_tile, r);
00231 break;
00232 }
00233 }
00234
00240 void PlaceTreesRandomly()
00241 {
00242 uint i, j, ht;
00243
00244 i = ScaleByMapSize(1000);
00245 do {
00246 uint32 r = Random();
00247 TileIndex tile = RandomTileSeed(r);
00248
00249 IncreaseGeneratingWorldProgress(GWP_TREE);
00250
00251 if (CanPlantTreesOnTile(tile, true)) {
00252 PlaceTree(tile, r);
00253 if (_settings_game.game_creation.tree_placer != TP_IMPROVED) continue;
00254
00255
00256
00257
00258 ht = GetTileZ(tile);
00259
00260 j = GetTileZ(tile) / TILE_HEIGHT * 2;
00261 while (j--) {
00262
00263 if (_settings_game.game_creation.landscape == LT_ARCTIC && ht > GetSnowLine()) {
00264 PlaceTreeAtSameHeight(tile, ht);
00265 PlaceTreeAtSameHeight(tile, ht);
00266 };
00267
00268 PlaceTreeAtSameHeight(tile, ht);
00269 }
00270 }
00271 } while (--i);
00272
00273
00274 if (_settings_game.game_creation.landscape == LT_TROPIC) {
00275 i = ScaleByMapSize(15000);
00276
00277 do {
00278 uint32 r = Random();
00279 TileIndex tile = RandomTileSeed(r);
00280
00281 IncreaseGeneratingWorldProgress(GWP_TREE);
00282
00283 if (GetTropicZone(tile) == TROPICZONE_RAINFOREST && CanPlantTreesOnTile(tile, false)) {
00284 PlaceTree(tile, r);
00285 }
00286 } while (--i);
00287 }
00288 }
00289
00296 void GenerateTrees()
00297 {
00298 uint i, total;
00299
00300 if (_settings_game.game_creation.tree_placer == TP_NONE) return;
00301
00302 if (_settings_game.game_creation.landscape != LT_TOYLAND) PlaceMoreTrees();
00303
00304 switch (_settings_game.game_creation.tree_placer) {
00305 case TP_ORIGINAL: i = _settings_game.game_creation.landscape == LT_ARCTIC ? 15 : 6; break;
00306 case TP_IMPROVED: i = _settings_game.game_creation.landscape == LT_ARCTIC ? 4 : 2; break;
00307 default: NOT_REACHED(); return;
00308 }
00309
00310 total = ScaleByMapSize(1000);
00311 if (_settings_game.game_creation.landscape == LT_TROPIC) total += ScaleByMapSize(15000);
00312 total *= i;
00313 SetGeneratingWorldProgress(GWP_TREE, total);
00314
00315 for (; i != 0; i--) {
00316 PlaceTreesRandomly();
00317 }
00318 }
00319
00326 CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
00327 {
00328 StringID msg = INVALID_STRING_ID;
00329 CommandCost cost(EXPENSES_OTHER);
00330 int ex;
00331 int ey;
00332 int sx, sy, x, y;
00333
00334 if (p2 >= MapSize()) return CMD_ERROR;
00335
00336 if (p1 != UINT_MAX && p1 - _tree_base_by_landscape[_settings_game.game_creation.landscape] >= _tree_count_by_landscape[_settings_game.game_creation.landscape]) return CMD_ERROR;
00337
00338
00339 ex = TileX(tile);
00340 ey = TileY(tile);
00341 sx = TileX(p2);
00342 sy = TileY(p2);
00343 if (ex < sx) Swap(ex, sx);
00344 if (ey < sy) Swap(ey, sy);
00345
00346 for (x = sx; x <= ex; x++) {
00347 for (y = sy; y <= ey; y++) {
00348 TileIndex tile = TileXY(x, y);
00349
00350 switch (GetTileType(tile)) {
00351 case MP_TREES:
00352
00353 if (_game_mode != GM_EDITOR && GetTreeCount(tile) == 3) {
00354 msg = STR_2803_TREE_ALREADY_HERE;
00355 continue;
00356 }
00357
00358 if (flags & DC_EXEC) {
00359 AddTreeCount(tile, 1);
00360 MarkTileDirtyByTile(tile);
00361 }
00362
00363 cost.AddCost(_price.build_trees * 2);
00364 break;
00365
00366 case MP_WATER:
00367 if (!IsCoast(tile) || IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL))) {
00368 msg = STR_3807_CAN_T_BUILD_ON_WATER;
00369 continue;
00370 }
00371
00372 case MP_CLEAR:
00373 if (IsBridgeAbove(tile)) {
00374 msg = STR_2804_SITE_UNSUITABLE;
00375 continue;
00376 }
00377
00378 if (IsTileType(tile, MP_CLEAR)) {
00379
00380 switch (GetClearGround(tile)) {
00381 case CLEAR_FIELDS:
00382 case CLEAR_ROCKS: {
00383 CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
00384 if (CmdFailed(ret)) return ret;
00385 cost.AddCost(ret);
00386 break;
00387 }
00388
00389 default: break;
00390 }
00391 }
00392
00393 if (_game_mode != GM_EDITOR && IsValidCompanyID(_current_company)) {
00394 Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
00395 if (t != NULL) ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM);
00396 }
00397
00398 if (flags & DC_EXEC) {
00399 TreeType treetype;
00400
00401 treetype = (TreeType)p1;
00402 if (treetype == TREE_INVALID) {
00403 treetype = GetRandomTreeType(tile, GB(Random(), 24, 8));
00404 if (treetype == TREE_INVALID) treetype = TREE_CACTUS;
00405 }
00406
00407
00408 PlantTreesOnTile(tile, treetype, 0, _game_mode == GM_EDITOR ? 3 : 0);
00409 MarkTileDirtyByTile(tile);
00410
00411
00412 if (_game_mode == GM_EDITOR && IsInsideMM(treetype, TREE_RAINFOREST, TREE_CACTUS))
00413 SetTropicZone(tile, TROPICZONE_RAINFOREST);
00414 }
00415 cost.AddCost(_price.build_trees);
00416 break;
00417
00418 default:
00419 msg = STR_2804_SITE_UNSUITABLE;
00420 break;
00421 }
00422 }
00423 }
00424
00425 if (cost.GetCost() == 0) {
00426 return_cmd_error(msg);
00427 } else {
00428 return cost;
00429 }
00430 }
00431
00432 struct TreeListEnt {
00433 SpriteID image;
00434 SpriteID pal;
00435 byte x, y;
00436 };
00437
00438 static void DrawTile_Trees(TileInfo *ti)
00439 {
00440 switch (GetTreeGround(ti->tile)) {
00441 case TREE_GROUND_SHORE: DrawShoreTile(ti->tileh); break;
00442 case TREE_GROUND_GRASS: DrawClearLandTile(ti, GetTreeDensity(ti->tile)); break;
00443 case TREE_GROUND_ROUGH: DrawHillyLandTile(ti); break;
00444 default: DrawGroundSprite(_tree_sprites_1[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break;
00445 }
00446
00447 DrawClearLandFence(ti);
00448
00449
00450 if (IsInvisibilitySet(TO_TREES)) return;
00451
00452 uint16 tmp = ti->x;
00453
00454 tmp = ROR(tmp, 2);
00455 tmp -= ti->y;
00456 tmp = ROR(tmp, 3);
00457 tmp -= ti->x;
00458 tmp = ROR(tmp, 1);
00459 tmp += ti->y;
00460
00461 uint index = GB(tmp, 6, 2) + (GetTreeType(ti->tile) << 2);
00462
00463
00464 if (GetTreeGround(ti->tile) == TREE_GROUND_SNOW_DESERT &&
00465 GetTreeDensity(ti->tile) >= 2 &&
00466 IsInsideMM(index, TREE_SUB_ARCTIC << 2, TREE_RAINFOREST << 2)) {
00467 index += 164 - (TREE_SUB_ARCTIC << 2);
00468 }
00469
00470 assert(index < lengthof(_tree_layout_sprite));
00471
00472 const PalSpriteID *s = _tree_layout_sprite[index];
00473 const TreePos *d = _tree_layout_xy[GB(tmp, 4, 2)];
00474
00475
00476 StartSpriteCombine();
00477
00478 TreeListEnt te[4];
00479
00480
00481 uint trees = GetTreeCount(ti->tile) + 1;
00482
00483 for (uint i = 0; i < trees; i++) {
00484 SpriteID image = s[0].sprite + (i == trees - 1 ? GetTreeGrowth(ti->tile) : 3);
00485 SpriteID pal = s[0].pal;
00486
00487 te[i].image = image;
00488 te[i].pal = pal;
00489 te[i].x = d->x;
00490 te[i].y = d->y;
00491 s++;
00492 d++;
00493 }
00494
00495
00496 byte z = ti->z + GetSlopeMaxZ(ti->tileh) / 2;
00497
00498 for (; trees > 0; trees--) {
00499 uint min = te[0].x + te[0].y;
00500 uint mi = 0;
00501
00502 for (uint i = 1; i < trees; i++) {
00503 if ((uint)(te[i].x + te[i].y) < min) {
00504 min = te[i].x + te[i].y;
00505 mi = i;
00506 }
00507 }
00508
00509 AddSortableSpriteToDraw(te[mi].image, te[mi].pal, ti->x + te[mi].x, ti->y + te[mi].y, 16 - te[mi].x, 16 - te[mi].y, 0x30, z, IsTransparencySet(TO_TREES), -te[mi].x, -te[mi].y);
00510
00511
00512 te[mi] = te[trees - 1];
00513 }
00514
00515 EndSpriteCombine();
00516 }
00517
00518
00519 static uint GetSlopeZ_Trees(TileIndex tile, uint x, uint y)
00520 {
00521 uint z;
00522 Slope tileh = GetTileSlope(tile, &z);
00523
00524 return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
00525 }
00526
00527 static Foundation GetFoundation_Trees(TileIndex tile, Slope tileh)
00528 {
00529 return FOUNDATION_NONE;
00530 }
00531
00532 static CommandCost ClearTile_Trees(TileIndex tile, byte flags)
00533 {
00534 uint num;
00535
00536 if (IsValidCompanyID(_current_company)) {
00537 Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
00538 if (t != NULL) ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);
00539 }
00540
00541 num = GetTreeCount(tile) + 1;
00542 if (IsInsideMM(GetTreeType(tile), TREE_RAINFOREST, TREE_CACTUS)) num *= 4;
00543
00544 if (flags & DC_EXEC) DoClearSquare(tile);
00545
00546 return CommandCost(EXPENSES_CONSTRUCTION, num * _price.remove_trees);
00547 }
00548
00549 static void GetAcceptedCargo_Trees(TileIndex tile, AcceptedCargo ac)
00550 {
00551
00552 }
00553
00554 static void GetTileDesc_Trees(TileIndex tile, TileDesc *td)
00555 {
00556 TreeType tt = GetTreeType(tile);
00557
00558 if (IsInsideMM(tt, TREE_RAINFOREST, TREE_CACTUS)) {
00559 td->str = STR_280F_RAINFOREST;
00560 } else {
00561 td->str = tt == TREE_CACTUS ? STR_2810_CACTUS_PLANTS : STR_280E_TREES;
00562 }
00563
00564 td->owner[0] = GetTileOwner(tile);
00565 }
00566
00567 static void AnimateTile_Trees(TileIndex tile)
00568 {
00569
00570 }
00571
00572 static void TileLoopTreesDesert(TileIndex tile)
00573 {
00574 switch (GetTropicZone(tile)) {
00575 case TROPICZONE_DESERT:
00576 if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) {
00577 SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3);
00578 MarkTileDirtyByTile(tile);
00579 }
00580 break;
00581
00582 case TROPICZONE_RAINFOREST: {
00583 static const SoundFx forest_sounds[] = {
00584 SND_42_LOON_BIRD,
00585 SND_43_LION,
00586 SND_44_MONKEYS,
00587 SND_48_DISTANT_BIRD
00588 };
00589 uint32 r = Random();
00590
00591 if (Chance16I(1, 200, r)) SndPlayTileFx(forest_sounds[GB(r, 16, 2)], tile);
00592 break;
00593 }
00594
00595 default: break;
00596 }
00597 }
00598
00599 static void TileLoopTreesAlps(TileIndex tile)
00600 {
00601 int k = GetTileZ(tile) - GetSnowLine() + TILE_HEIGHT;
00602
00603 if (k < 0) {
00604 if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) return;
00605 SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 3);
00606 } else {
00607 uint density = min((uint)k / TILE_HEIGHT, 3);
00608
00609 if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT ||
00610 GetTreeDensity(tile) != density) {
00611 SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, density);
00612 } else {
00613 if (GetTreeDensity(tile) == 3) {
00614 uint32 r = Random();
00615 if (Chance16I(1, 200, r)) {
00616 SndPlayTileFx((r & 0x80000000) ? SND_39_HEAVY_WIND : SND_34_WIND, tile);
00617 }
00618 }
00619 return;
00620 }
00621 }
00622 MarkTileDirtyByTile(tile);
00623 }
00624
00625 static void TileLoop_Trees(TileIndex tile)
00626 {
00627 if (GetTreeGround(tile) == TREE_GROUND_SHORE) {
00628 TileLoop_Water(tile);
00629 } else {
00630 switch (_settings_game.game_creation.landscape) {
00631 case LT_TROPIC: TileLoopTreesDesert(tile); break;
00632 case LT_ARCTIC: TileLoopTreesAlps(tile); break;
00633 }
00634 }
00635
00636 TileLoopClearHelper(tile);
00637
00638 uint treeCounter = GetTreeCounter(tile);
00639
00640
00641 if ((treeCounter & 7) == 7 && GetTreeGround(tile) == TREE_GROUND_GRASS) {
00642 uint density = GetTreeDensity(tile);
00643 if (density < 3) {
00644 SetTreeGroundDensity(tile, TREE_GROUND_GRASS, density + 1);
00645 MarkTileDirtyByTile(tile);
00646 }
00647 }
00648 if (GetTreeCounter(tile) < 15) {
00649 AddTreeCounter(tile, 1);
00650 return;
00651 }
00652 SetTreeCounter(tile, 0);
00653
00654 switch (GetTreeGrowth(tile)) {
00655 case 3:
00656 if (_settings_game.game_creation.landscape == LT_TROPIC &&
00657 GetTreeType(tile) != TREE_CACTUS &&
00658 GetTropicZone(tile) == TROPICZONE_DESERT) {
00659 AddTreeGrowth(tile, 1);
00660 } else {
00661 switch (GB(Random(), 0, 3)) {
00662 case 0:
00663 AddTreeGrowth(tile, 1);
00664 break;
00665
00666 case 1:
00667 if (GetTreeCount(tile) < 3) {
00668 AddTreeCount(tile, 1);
00669 SetTreeGrowth(tile, 0);
00670 break;
00671 }
00672
00673
00674 case 2: {
00675 TreeType treetype = GetTreeType(tile);
00676
00677 tile += TileOffsByDir((Direction)(Random() & 7));
00678
00679
00680 if (!CanPlantTreesOnTile(tile, false)) return;
00681
00682
00683 if (IsTileType(tile, MP_CLEAR) && GetClearGround(tile) == CLEAR_GRASS && GetClearDensity(tile) != 3) return;
00684
00685 PlantTreesOnTile(tile, treetype, 0, 0);
00686
00687 break;
00688 }
00689
00690 default:
00691 return;
00692 }
00693 }
00694 break;
00695
00696 case 6:
00697 if (GetTreeCount(tile) > 0) {
00698
00699 AddTreeCount(tile, -1);
00700 SetTreeGrowth(tile, 3);
00701 } else {
00702
00703 switch (GetTreeGround(tile)) {
00704 case TREE_GROUND_SHORE: MakeShore(tile); break;
00705 case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, GetTreeDensity(tile)); break;
00706 case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break;
00707 default:
00708 MakeClear(tile, _settings_game.game_creation.landscape == LT_TROPIC ? CLEAR_DESERT : CLEAR_SNOW, GetTreeDensity(tile));
00709 break;
00710 }
00711 }
00712 break;
00713
00714 default:
00715 AddTreeGrowth(tile, 1);
00716 break;
00717 }
00718
00719 MarkTileDirtyByTile(tile);
00720 }
00721
00722 void OnTick_Trees()
00723 {
00724 uint32 r;
00725 TileIndex tile;
00726 TreeType tree;
00727
00728
00729 if (_settings_game.game_creation.landscape == LT_TROPIC &&
00730 (r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) &&
00731 CanPlantTreesOnTile(tile, false) &&
00732 (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
00733 PlantTreesOnTile(tile, tree, 0, 0);
00734 }
00735
00736
00737 if (--_trees_tick_ctr != 0) return;
00738
00739
00740 r = Random();
00741 tile = TILE_MASK(r);
00742 if (CanPlantTreesOnTile(tile, false) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
00743 PlantTreesOnTile(tile, tree, 0, 0);
00744 }
00745 }
00746
00747 static void ClickTile_Trees(TileIndex tile)
00748 {
00749
00750 }
00751
00752 static TrackStatus GetTileTrackStatus_Trees(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
00753 {
00754 return 0;
00755 }
00756
00757 static void ChangeTileOwner_Trees(TileIndex tile, Owner old_owner, Owner new_owner)
00758 {
00759
00760 }
00761
00762 void InitializeTrees()
00763 {
00764 _trees_tick_ctr = 0;
00765 }
00766
00767 static CommandCost TerraformTile_Trees(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
00768 {
00769 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
00770 }
00771
00772
00773 extern const TileTypeProcs _tile_type_trees_procs = {
00774 DrawTile_Trees,
00775 GetSlopeZ_Trees,
00776 ClearTile_Trees,
00777 GetAcceptedCargo_Trees,
00778 GetTileDesc_Trees,
00779 GetTileTrackStatus_Trees,
00780 ClickTile_Trees,
00781 AnimateTile_Trees,
00782 TileLoop_Trees,
00783 ChangeTileOwner_Trees,
00784 NULL,
00785 NULL,
00786 GetFoundation_Trees,
00787 TerraformTile_Trees,
00788 };