town_type.h File Reference

Types related to towns. More...

#include "core/enum_type.hpp"

Go to the source code of this file.

Data Structures

struct  EnumPropsT< TownLayout >
 Define basic enum properties. More...

Typedefs

typedef uint16 TownID
typedef uint16 HouseID
typedef uint16 HouseClassID
typedef TinyEnumT< TownLayoutTownLayoutByte

Enumerations

enum  TownSizeMode { TSM_RANDOM, TSM_FIXED, TSM_CITY }
enum  {
  RATING_MINIMUM = -1000, RATING_APPALLING = -400, RATING_VERYPOOR = -200, RATING_POOR = 0,
  RATING_MEDIOCRE = 200, RATING_GOOD = 400, RATING_VERYGOOD = 600, RATING_EXCELLENT = 800,
  RATING_OUTSTANDING = 1000, RATING_MAXIMUM = RATING_OUTSTANDING, RATING_INITIAL = 500, RATING_TREE_DOWN_STEP = -35,
  RATING_TREE_MINIMUM = RATING_MINIMUM, RATING_TREE_UP_STEP = 7, RATING_TREE_MAXIMUM = 220, RATING_GROWTH_UP_STEP = 5,
  RATING_GROWTH_MAXIMUM = RATING_MEDIOCRE, RATING_STATION_UP_STEP = 12, RATING_STATION_DOWN_STEP = -15, RATING_TUNNEL_BRIDGE_DOWN_STEP = -250,
  RATING_TUNNEL_BRIDGE_MINIMUM = 0, RATING_ROAD_DOWN_STEP_INNER = -50, RATING_ROAD_DOWN_STEP_EDGE = -18, RATING_ROAD_MINIMUM = -100,
  RATING_HOUSE_MINIMUM = RATING_MINIMUM, RATING_BRIBE_UP_STEP = 200, RATING_BRIBE_MAXIMUM = 800, RATING_BRIBE_DOWN_TO = -50
}
enum  TownLayout {
  TL_NO_ROADS = 0, TL_ORIGINAL, TL_BETTER_ROADS, TL_2X2_GRID,
  TL_3X3_GRID, TL_RANDOM, NUM_TLS
}
 Town Layouts. More...
enum  { MAX_LENGTH_TOWN_NAME_BYTES = 31, MAX_LENGTH_TOWN_NAME_PIXELS = 130 }


Detailed Description

Types related to towns.

Definition in file town_type.h.


Enumeration Type Documentation

anonymous enum

Enumerator:
RATING_OUTSTANDING  OUTSTANDING.
RATING_INITIAL  initial rating
RATING_GROWTH_UP_STEP  when a town grows, all companies have rating increased a bit ...
RATING_GROWTH_MAXIMUM  ... up to RATING_MEDIOCRE
RATING_STATION_UP_STEP  when a town grows, company gains reputation for all well serviced stations ...
RATING_STATION_DOWN_STEP  ... but loses for bad serviced stations
RATING_ROAD_DOWN_STEP_INNER  removing a roadpiece in the middle
RATING_ROAD_DOWN_STEP_EDGE  removing a roadpiece at the edge

Definition at line 23 of file town_type.h.

anonymous enum

Enumerator:
MAX_LENGTH_TOWN_NAME_BYTES  The maximum length of a town name in bytes including ''.
MAX_LENGTH_TOWN_NAME_PIXELS  The maximum length of a town name in pixels.

Definition at line 84 of file town_type.h.

enum TownLayout

Town Layouts.

Enumerator:
TL_NO_ROADS  Build no more roads, but still build houses.
TL_ORIGINAL  Original algorithm (min. 1 distance between roads).
TL_BETTER_ROADS  Extended original algorithm (min. 2 distance between roads).
TL_2X2_GRID  Geometric 2x2 grid algorithm.
TL_3X3_GRID  Geometric 3x3 grid algorithm.
TL_RANDOM  Random town layout.
NUM_TLS  Number of town layouts.

Definition at line 67 of file town_type.h.


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