town_type.h
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00002
00005 #ifndef TOWN_TYPE_H
00006 #define TOWN_TYPE_H
00007
00008 #include "core/enum_type.hpp"
00009
00010 typedef uint16 TownID;
00011 typedef uint16 HouseID;
00012 typedef uint16 HouseClassID;
00013
00014 struct Town;
00015 struct HouseSpec;
00016
00017 enum TownSizeMode {
00018 TSM_RANDOM,
00019 TSM_FIXED,
00020 TSM_CITY
00021 };
00022
00023 enum {
00024
00025
00026 RATING_MINIMUM = -1000,
00027 RATING_APPALLING = -400,
00028 RATING_VERYPOOR = -200,
00029 RATING_POOR = 0,
00030 RATING_MEDIOCRE = 200,
00031 RATING_GOOD = 400,
00032 RATING_VERYGOOD = 600,
00033 RATING_EXCELLENT = 800,
00034 RATING_OUTSTANDING = 1000,
00035
00036 RATING_MAXIMUM = RATING_OUTSTANDING,
00037
00038 RATING_INITIAL = 500,
00039
00040
00041 RATING_TREE_DOWN_STEP = -35,
00042 RATING_TREE_MINIMUM = RATING_MINIMUM,
00043 RATING_TREE_UP_STEP = 7,
00044 RATING_TREE_MAXIMUM = 220,
00045
00046 RATING_GROWTH_UP_STEP = 5,
00047 RATING_GROWTH_MAXIMUM = RATING_MEDIOCRE,
00048 RATING_STATION_UP_STEP = 12,
00049 RATING_STATION_DOWN_STEP = -15,
00050
00051 RATING_TUNNEL_BRIDGE_DOWN_STEP = -250,
00052 RATING_TUNNEL_BRIDGE_MINIMUM = 0,
00053
00054 RATING_ROAD_DOWN_STEP_INNER = -50,
00055 RATING_ROAD_DOWN_STEP_EDGE = -18,
00056 RATING_ROAD_MINIMUM = -100,
00057 RATING_HOUSE_MINIMUM = RATING_MINIMUM,
00058
00059 RATING_BRIBE_UP_STEP = 200,
00060 RATING_BRIBE_MAXIMUM = 800,
00061 RATING_BRIBE_DOWN_TO = -50
00062 };
00063
00067 enum TownLayout {
00068 TL_NO_ROADS = 0,
00069 TL_ORIGINAL,
00070 TL_BETTER_ROADS,
00071 TL_2X2_GRID,
00072 TL_3X3_GRID,
00073
00074 TL_RANDOM,
00075
00076 NUM_TLS,
00077 };
00078
00079
00081 template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_NO_ROADS, NUM_TLS, NUM_TLS> {};
00082 typedef TinyEnumT<TownLayout> TownLayoutByte;
00083
00084 enum {
00085 MAX_LENGTH_TOWN_NAME_BYTES = 31,
00086 MAX_LENGTH_TOWN_NAME_PIXELS = 130,
00087 };
00088
00089 #endif