00001
00002
00005 #include "stdafx.h"
00006 #include "openttd.h"
00007 #include "debug.h"
00008 #include "town.h"
00009 #include "viewport_func.h"
00010 #include "gfx_func.h"
00011 #include "gui.h"
00012 #include "window_gui.h"
00013 #include "textbuf_gui.h"
00014 #include "command_func.h"
00015 #include "company_func.h"
00016 #include "company_base.h"
00017 #include "company_gui.h"
00018 #include "network/network.h"
00019 #include "variables.h"
00020 #include "strings_func.h"
00021 #include "sound_func.h"
00022 #include "economy_func.h"
00023 #include "core/alloc_func.hpp"
00024 #include "settings_type.h"
00025 #include "tilehighlight_func.h"
00026 #include "string_func.h"
00027 #include "sortlist_type.h"
00028 #include "road_cmd.h"
00029
00030 #include "table/sprites.h"
00031 #include "table/strings.h"
00032
00033 typedef GUIList<const Town*> GUITownList;
00034
00035 extern bool GenerateTowns();
00036 static int _scengen_town_size = 1;
00037
00038 static const Widget _town_authority_widgets[] = {
00039 { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00040 { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS},
00041 { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 316, 14, 105, 0x0, STR_NULL},
00042 { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 304, 106, 157, 0x0, STR_2043_LIST_OF_THINGS_TO_DO_AT},
00043 { WWT_SCROLLBAR, RESIZE_NONE, COLOUR_BROWN, 305, 316, 106, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
00044 { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 316, 158, 209, 0x0, STR_NULL},
00045 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 316, 210, 221, STR_2042_DO_IT, STR_2044_CARRY_OUT_THE_HIGHLIGHTED},
00046 { WIDGETS_END},
00047 };
00048
00049 extern const byte _town_action_costs[8];
00050
00051 enum TownActions {
00052 TACT_NONE = 0x00,
00053
00054 TACT_ADVERTISE_SMALL = 0x01,
00055 TACT_ADVERTISE_MEDIUM = 0x02,
00056 TACT_ADVERTISE_LARGE = 0x04,
00057 TACT_ROAD_REBUILD = 0x08,
00058 TACT_BUILD_STATUE = 0x10,
00059 TACT_FOUND_BUILDINGS = 0x20,
00060 TACT_BUY_RIGHTS = 0x40,
00061 TACT_BRIBE = 0x80,
00062
00063 TACT_ADVERTISE = TACT_ADVERTISE_SMALL | TACT_ADVERTISE_MEDIUM | TACT_ADVERTISE_LARGE,
00064 TACT_CONSTRUCTION = TACT_ROAD_REBUILD | TACT_BUILD_STATUE | TACT_FOUND_BUILDINGS,
00065 TACT_FUNDS = TACT_BUY_RIGHTS | TACT_BRIBE,
00066 TACT_ALL = TACT_ADVERTISE | TACT_CONSTRUCTION | TACT_FUNDS,
00067 };
00068
00069 DECLARE_ENUM_AS_BIT_SET(TownActions);
00070
00077 uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t)
00078 {
00079 int num = 0;
00080 TownActions buttons = TACT_NONE;
00081
00082
00083 if (cid != COMPANY_SPECTATOR && !(_settings_game.economy.bribe && t->unwanted[cid])) {
00084
00085
00086 Money avail = GetCompany(cid)->money + _price.station_value * 200;
00087 Money ref = _price.build_industry >> 8;
00088
00089
00090
00091 for (uint i = 0; i != lengthof(_town_action_costs); i++) {
00092 const TownActions cur = (TownActions)(1 << i);
00093
00094
00095 if (cur == TACT_BRIBE && (!_settings_game.economy.bribe || t->ratings[cid] >= RATING_BRIBE_MAXIMUM))
00096 continue;
00097
00098
00099 if (cur == TACT_BUY_RIGHTS && !_settings_game.economy.exclusive_rights)
00100 continue;
00101
00102
00103 if (cur == TACT_BUILD_STATUE && HasBit(t->statues, cid))
00104 continue;
00105
00106 if (avail >= _town_action_costs[i] * ref) {
00107 buttons |= cur;
00108 num++;
00109 }
00110 }
00111 }
00112
00113 if (nump != NULL) *nump = num;
00114 return buttons;
00115 }
00116
00117 struct TownAuthorityWindow : Window {
00118 private:
00119 Town *town;
00120 int sel_index;
00121
00122 enum TownAuthorityWidget {
00123 TWA_CLOSEBOX = 0,
00124 TWA_CAPTION,
00125 TWA_RATING_INFO,
00126 TWA_COMMAND_LIST,
00127 TWA_SCROLLBAR,
00128 TWA_ACTION_INFO,
00129 TWA_EXECUTE,
00130 };
00131
00141 static int GetNthSetBit(uint32 bits, int n)
00142 {
00143 if (n >= 0) {
00144 uint i;
00145 FOR_EACH_SET_BIT(i, bits) {
00146 n--;
00147 if (n < 0) return i;
00148 }
00149 }
00150 return -1;
00151 }
00152
00153 public:
00154 TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) :
00155 Window(desc, window_number), sel_index(-1)
00156 {
00157 this->town = GetTown(this->window_number);
00158 this->vscroll.cap = 5;
00159
00160 this->FindWindowPlacementAndResize(desc);
00161 }
00162
00163 virtual void OnPaint()
00164 {
00165 int numact;
00166 uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
00167
00168 SetVScrollCount(this, numact + 1);
00169
00170 if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
00171 this->sel_index = -1;
00172 }
00173
00174 this->SetWidgetDisabledState(6, this->sel_index == -1);
00175
00176 SetDParam(0, this->window_number);
00177 this->DrawWidgets();
00178
00179 DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, TC_FROMSTRING);
00180
00181
00182 int y = 25;
00183
00184 const Company *c;
00185 FOR_ALL_COMPANIES(c) {
00186 if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
00187 DrawCompanyIcon(c->index, 2, y);
00188
00189 SetDParam(0, c->index);
00190 SetDParam(1, c->index);
00191
00192 int r = this->town->ratings[c->index];
00193 StringID str;
00194 (str = STR_3035_APPALLING, r <= RATING_APPALLING) ||
00195 (str++, r <= RATING_VERYPOOR) ||
00196 (str++, r <= RATING_POOR) ||
00197 (str++, r <= RATING_MEDIOCRE) ||
00198 (str++, r <= RATING_GOOD) ||
00199 (str++, r <= RATING_VERYGOOD) ||
00200 (str++, r <= RATING_EXCELLENT) ||
00201 (str++, true);
00202
00203 SetDParam(2, str);
00204 if (this->town->exclusivity == c->index) {
00205 DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y);
00206 }
00207
00208 DrawString(28, y, STR_2024, TC_FROMSTRING);
00209 y += 10;
00210 }
00211 }
00212 y = 107;
00213 int pos = this->vscroll.pos;
00214
00215 if (--pos < 0) {
00216 DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, TC_FROMSTRING);
00217 y += 10;
00218 }
00219
00220 for (int i = 0; buttons; i++, buttons >>= 1) {
00221 if (pos <= -5) break;
00222
00223 if ((buttons & 1) && --pos < 0) {
00224 DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE);
00225 y += 10;
00226 }
00227 }
00228
00229 if (this->sel_index != -1) {
00230 SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[this->sel_index]);
00231 SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + this->sel_index);
00232 DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + this->sel_index, 313);
00233 }
00234 }
00235
00236 virtual void OnDoubleClick(Point pt, int widget) { HandleClick(pt, widget, true); }
00237 virtual void OnClick(Point pt, int widget) { HandleClick(pt, widget, false); }
00238
00239 void HandleClick(Point pt, int widget, bool double_click)
00240 {
00241 switch (widget) {
00242 case TWA_COMMAND_LIST: {
00243 int y = (pt.y - 0x6B) / 10;
00244
00245 if (!IsInsideMM(y, 0, 5)) return;
00246
00247 y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.pos - 1);
00248 if (y >= 0) {
00249 this->sel_index = y;
00250 this->SetDirty();
00251 }
00252
00253 if (!double_click || y < 0) break;
00254 }
00255
00256 case TWA_EXECUTE:
00257 DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
00258 break;
00259 }
00260 }
00261
00262 virtual void OnHundredthTick()
00263 {
00264 this->SetDirty();
00265 }
00266 };
00267
00268 static const WindowDesc _town_authority_desc = {
00269 WDP_AUTO, WDP_AUTO, 317, 222, 317, 222,
00270 WC_TOWN_AUTHORITY, WC_NONE,
00271 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
00272 _town_authority_widgets,
00273 };
00274
00275 static void ShowTownAuthorityWindow(uint town)
00276 {
00277 AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
00278 }
00279
00280 struct TownViewWindow : Window {
00281 private:
00282 Town *town;
00283
00284 enum TownViewWidget {
00285 TVW_CAPTION = 1,
00286 TVW_STICKY,
00287 TVW_VIEWPORTPANEL,
00288 TVW_INFOPANEL = 5,
00289 TVW_CENTERVIEW,
00290 TVW_SHOWAUTORITY,
00291 TVW_CHANGENAME,
00292 TVW_EXPAND,
00293 TVW_DELETE,
00294 };
00295
00296 public:
00297 TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
00298 {
00299 this->town = GetTown(this->window_number);
00300 bool ingame = _game_mode != GM_EDITOR;
00301
00302 this->flags4 |= WF_DISABLE_VP_SCROLL;
00303 InitializeWindowViewport(this, 3, 17, 254, 86, this->town->xy, ZOOM_LVL_TOWN);
00304
00305 if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_CITY;
00306 this->SetWidgetHiddenState(TVW_DELETE, ingame);
00307 this->SetWidgetHiddenState(TVW_EXPAND, ingame);
00308 this->SetWidgetHiddenState(TVW_SHOWAUTORITY, !ingame);
00309
00310 if (ingame) {
00311
00312 this->widget[TVW_CAPTION].right = this->widget[TVW_STICKY].left -1;
00313
00314 this->widget[TVW_CHANGENAME].top = this->widget[TVW_EXPAND].top;
00315 this->widget[TVW_CHANGENAME].bottom = this->widget[TVW_EXPAND].bottom;
00316 this->widget[TVW_CHANGENAME].right = this->widget[TVW_STICKY].right;
00317 }
00318
00319
00320 if (_settings_game.economy.station_noise_level) {
00321 ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10);
00322 }
00323
00324 this->FindWindowPlacementAndResize(desc);
00325 }
00326
00327 virtual void OnPaint()
00328 {
00329
00330 this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
00331
00332 SetDParam(0, this->town->index);
00333 this->DrawWidgets();
00334
00335 SetDParam(0, this->town->population);
00336 SetDParam(1, this->town->num_houses);
00337 DrawString(2, 107, STR_2006_POPULATION, TC_FROMSTRING);
00338
00339 SetDParam(0, this->town->act_pass);
00340 SetDParam(1, this->town->max_pass);
00341 DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, TC_FROMSTRING);
00342
00343 SetDParam(0, this->town->act_mail);
00344 SetDParam(1, this->town->max_mail);
00345 DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, TC_FROMSTRING);
00346
00347 this->DrawViewport();
00348
00349
00350 if (_settings_game.economy.station_noise_level) {
00351 SetDParam(0, this->town->noise_reached);
00352 SetDParam(1, this->town->MaxTownNoise());
00353 DrawString(2, 137, STR_NOISE_IN_TOWN, 0);
00354 }
00355 }
00356
00357 virtual void OnClick(Point pt, int widget)
00358 {
00359 switch (widget) {
00360 case TVW_CENTERVIEW:
00361 if (_ctrl_pressed) {
00362 ShowExtraViewPortWindow(this->town->xy);
00363 } else {
00364 ScrollMainWindowToTile(this->town->xy);
00365 }
00366 break;
00367
00368 case TVW_SHOWAUTORITY:
00369 ShowTownAuthorityWindow(this->window_number);
00370 break;
00371
00372 case TVW_CHANGENAME:
00373 SetDParam(0, this->window_number);
00374 ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, MAX_LENGTH_TOWN_NAME_BYTES, MAX_LENGTH_TOWN_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
00375 break;
00376
00377 case TVW_EXPAND:
00378 ExpandTown(this->town);
00379 break;
00380
00381 case TVW_DELETE:
00382 delete this->town;
00383 break;
00384 }
00385 }
00386
00387 virtual void OnInvalidateData(int data = 0)
00388 {
00389
00390 this->SetDirty();
00391
00392 if (_settings_game.economy.station_noise_level) {
00393 if (this->height == 150) {
00394 ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10);
00395 }
00396 } else {
00397 if (this->height != 150) {
00398 ResizeWindowForWidget(this, TVW_INFOPANEL, 0, -10);
00399 }
00400 }
00401 }
00402
00403 virtual void OnQueryTextFinished(char *str)
00404 {
00405 if (str == NULL) return;
00406
00407 DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN), NULL, str);
00408 }
00409 };
00410
00411
00412 static const Widget _town_view_widgets[] = {
00413 { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00414 { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 172, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
00415 { WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
00416 { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 14, 105, 0x0, STR_NULL},
00417 { WWT_INSET, RESIZE_NONE, COLOUR_BROWN, 2, 257, 16, 103, 0x0, STR_NULL},
00418 { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 259, 106, 137, 0x0, STR_NULL},
00419 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
00420 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 86, 171, 138, 149, STR_2020_LOCAL_AUTHORITY, STR_2021_SHOW_INFORMATION_ON_LOCAL},
00421 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 247, 0, 13, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME},
00422 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 86, 171, 138, 149, STR_023C_EXPAND, STR_023B_INCREASE_SIZE_OF_TOWN},
00423 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 172, 259, 138, 149, STR_0290_DELETE, STR_0291_DELETE_THIS_TOWN_COMPLETELY},
00424 { WIDGETS_END},
00425 };
00426
00427 static const WindowDesc _town_view_desc = {
00428 WDP_AUTO, WDP_AUTO, 260, 150, 260, 150,
00429 WC_TOWN_VIEW, WC_NONE,
00430 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
00431 _town_view_widgets,
00432 };
00433
00434 void ShowTownViewWindow(TownID town)
00435 {
00436 AllocateWindowDescFront<TownViewWindow>(&_town_view_desc, town);
00437 }
00438
00439 static const Widget _town_directory_widgets[] = {
00440 { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00441 { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 195, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS},
00442 { WWT_STICKYBOX, RESIZE_NONE, COLOUR_BROWN, 196, 207, 0, 13, 0x0, STR_STICKY_BUTTON},
00443 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP},
00444 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_BROWN, 99, 195, 14, 25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP},
00445 { WWT_PANEL, RESIZE_BOTTOM, COLOUR_BROWN, 0, 195, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME},
00446 { WWT_SCROLLBAR, RESIZE_BOTTOM, COLOUR_BROWN, 196, 207, 14, 189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
00447 { WWT_PANEL, RESIZE_TB, COLOUR_BROWN, 0, 195, 190, 201, 0x0, STR_NULL},
00448 { WWT_RESIZEBOX, RESIZE_TB, COLOUR_BROWN, 196, 207, 190, 201, 0x0, STR_RESIZE_BUTTON},
00449 { WIDGETS_END},
00450 };
00451
00452
00453 struct TownDirectoryWindow : public Window {
00454 private:
00455 enum TownDirectoryWidget {
00456 TDW_SORTNAME = 3,
00457 TDW_SORTPOPULATION,
00458 TDW_CENTERTOWN,
00459 };
00460
00461
00462 static Listing last_sorting;
00463 static const Town *last_town;
00464
00465
00466 static GUITownList::SortFunction * const sorter_funcs[];
00467
00468 GUITownList towns;
00469
00470 void BuildTownList()
00471 {
00472 if (!this->towns.NeedRebuild()) return;
00473
00474 this->towns.Clear();
00475
00476 const Town *t;
00477 FOR_ALL_TOWNS(t) {
00478 *this->towns.Append() = t;
00479 }
00480
00481 this->towns.Compact();
00482 this->towns.RebuildDone();
00483 }
00484
00485 void SortTownList()
00486 {
00487 last_town = NULL;
00488 this->towns.Sort();
00489 }
00490
00492 static int CDECL TownNameSorter(const Town * const *a, const Town * const *b)
00493 {
00494 static char buf_cache[64];
00495 const Town *ta = *a;
00496 const Town *tb = *b;
00497 char buf[64];
00498
00499 SetDParam(0, ta->index);
00500 GetString(buf, STR_TOWN, lastof(buf));
00501
00502
00503
00504
00505 if (tb != last_town) {
00506 last_town = tb;
00507 SetDParam(0, tb->index);
00508 GetString(buf_cache, STR_TOWN, lastof(buf_cache));
00509 }
00510
00511 return strcmp(buf, buf_cache);
00512 }
00513
00515 static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b)
00516 {
00517 return (*a)->population - (*b)->population;
00518 }
00519
00520 public:
00521 TownDirectoryWindow(const WindowDesc *desc) : Window(desc, 0)
00522 {
00523 this->vscroll.cap = 16;
00524 this->resize.step_height = 10;
00525 this->resize.height = this->height - 10 * 6;
00526
00527 this->towns.SetListing(this->last_sorting);
00528 this->towns.SetSortFuncs(this->sorter_funcs);
00529 this->towns.ForceRebuild();
00530
00531 this->FindWindowPlacementAndResize(desc);
00532 }
00533
00534 ~TownDirectoryWindow()
00535 {
00536 this->last_sorting = this->towns.GetListing();
00537 }
00538
00539 virtual void OnPaint()
00540 {
00541 this->BuildTownList();
00542 this->SortTownList();
00543
00544 SetVScrollCount(this, this->towns.Length());
00545
00546 this->DrawWidgets();
00547 this->DrawSortButtonState(this->towns.SortType() == 0 ? TDW_SORTNAME : TDW_SORTPOPULATION, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
00548
00549 {
00550 int n = 0;
00551 uint16 i = this->vscroll.pos;
00552 int y = 28;
00553
00554 while (i < this->towns.Length()) {
00555 const Town *t = this->towns[i];
00556
00557 assert(t->xy != INVALID_TILE);
00558
00559 SetDParam(0, t->index);
00560 SetDParam(1, t->population);
00561 DrawString(2, y, STR_2057, TC_FROMSTRING);
00562
00563 y += 10;
00564 i++;
00565 if (++n == this->vscroll.cap) break;
00566 }
00567
00568 SetDParam(0, GetWorldPopulation());
00569 DrawString(3, this->height - 12 + 2, STR_TOWN_POPULATION, TC_FROMSTRING);
00570 }
00571 }
00572
00573 virtual void OnClick(Point pt, int widget)
00574 {
00575 switch (widget) {
00576 case TDW_SORTNAME:
00577 if (this->towns.SortType() == 0) {
00578 this->towns.ToggleSortOrder();
00579 } else {
00580 this->towns.SetSortType(0);
00581 }
00582 this->SetDirty();
00583 break;
00584
00585 case TDW_SORTPOPULATION:
00586 if (this->towns.SortType() == 1) {
00587 this->towns.ToggleSortOrder();
00588 } else {
00589 this->towns.SetSortType(1);
00590 }
00591 this->SetDirty();
00592 break;
00593
00594 case TDW_CENTERTOWN: {
00595 uint16 id_v = (pt.y - 28) / 10;
00596
00597 if (id_v >= this->vscroll.cap) return;
00598
00599 id_v += this->vscroll.pos;
00600
00601 if (id_v >= this->towns.Length()) return;
00602
00603 const Town *t = this->towns[id_v];
00604 assert(t->xy != INVALID_TILE);
00605 if (_ctrl_pressed) {
00606 ShowExtraViewPortWindow(t->xy);
00607 } else {
00608 ScrollMainWindowToTile(t->xy);
00609 }
00610 break;
00611 }
00612 }
00613 }
00614
00615 virtual void OnHundredthTick()
00616 {
00617 this->SetDirty();
00618 }
00619
00620 virtual void OnResize(Point new_size, Point delta)
00621 {
00622 this->vscroll.cap += delta.y / 10;
00623 }
00624
00625 virtual void OnInvalidateData(int data)
00626 {
00627 if (data == 0) {
00628 this->towns.ForceRebuild();
00629 } else {
00630 this->towns.ForceResort();
00631 }
00632 }
00633 };
00634
00635 Listing TownDirectoryWindow::last_sorting = {false, 0};
00636 const Town *TownDirectoryWindow::last_town = NULL;
00637
00638
00639 GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
00640 &TownNameSorter,
00641 &TownPopulationSorter,
00642 };
00643
00644 static const WindowDesc _town_directory_desc = {
00645 WDP_AUTO, WDP_AUTO, 208, 202, 208, 202,
00646 WC_TOWN_DIRECTORY, WC_NONE,
00647 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
00648 _town_directory_widgets,
00649 };
00650
00651 void ShowTownDirectory()
00652 {
00653 if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
00654 new TownDirectoryWindow(&_town_directory_desc);
00655 }
00656
00657 void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
00658 {
00659 if (success) {
00660 SndPlayTileFx(SND_1F_SPLAT, tile);
00661 if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
00662 }
00663 }
00664
00665 static void PlaceProc_Town(TileIndex tile)
00666 {
00667 uint32 size = min(_scengen_town_size, (int)TSM_CITY);
00668 uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
00669 DoCommandP(tile, size, mode, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
00670 }
00671
00672 static const Widget _scen_edit_town_gen_widgets[] = {
00673 { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00674 { WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
00675 { WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
00676 { WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 159, 14, 94, 0x0, STR_NULL},
00677 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
00678 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
00679 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
00680 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
00681 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
00682 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
00683 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE},
00684 { WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
00685 { WIDGETS_END},
00686 };
00687
00688 struct ScenarioEditorTownGenerationWindow : Window
00689 {
00690 private:
00691 enum TownScenarioEditorWidget {
00692 TSEW_NEWTOWN = 4,
00693 TSEW_RANDOMTOWN,
00694 TSEW_MANYRANDOMTOWNS,
00695 TSEW_SMALLTOWN,
00696 TSEW_MEDIUMTOWN,
00697 TSEW_LARGETOWN,
00698 TSEW_CITY,
00699 };
00700
00701 public:
00702 ScenarioEditorTownGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
00703 {
00704 this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
00705 this->FindWindowPlacementAndResize(desc);
00706 }
00707
00708 virtual void OnPaint()
00709 {
00710 this->DrawWidgets();
00711 }
00712
00713 virtual void OnClick(Point pt, int widget)
00714 {
00715 switch (widget) {
00716 case TSEW_NEWTOWN:
00717 HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
00718 break;
00719
00720 case TSEW_RANDOMTOWN: {
00721 Town *t;
00722 uint size = min(_scengen_town_size, (int)TSM_CITY);
00723 TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
00724
00725 this->HandleButtonClick(TSEW_RANDOMTOWN);
00726 _generating_world = true;
00727 UpdateNearestTownForRoadTiles(true);
00728 t = CreateRandomTown(20, mode, size);
00729 UpdateNearestTownForRoadTiles(false);
00730 _generating_world = false;
00731
00732 if (t == NULL) {
00733 ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
00734 } else {
00735 ScrollMainWindowToTile(t->xy);
00736 }
00737 } break;
00738
00739 case TSEW_MANYRANDOMTOWNS:
00740 this->HandleButtonClick(TSEW_MANYRANDOMTOWNS);
00741
00742 _generating_world = true;
00743 UpdateNearestTownForRoadTiles(true);
00744 if (!GenerateTowns()) {
00745 ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
00746 }
00747 UpdateNearestTownForRoadTiles(false);
00748 _generating_world = false;
00749 break;
00750
00751 case TSEW_SMALLTOWN: case TSEW_MEDIUMTOWN: case TSEW_LARGETOWN: case TSEW_CITY:
00752 this->RaiseWidget(_scengen_town_size + TSEW_SMALLTOWN);
00753 _scengen_town_size = widget - TSEW_SMALLTOWN;
00754 this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
00755 this->SetDirty();
00756 break;
00757 }
00758 }
00759
00760 virtual void OnTimeout()
00761 {
00762 this->RaiseWidget(TSEW_RANDOMTOWN);
00763 this->RaiseWidget(TSEW_MANYRANDOMTOWNS);
00764 this->SetDirty();
00765 }
00766
00767 virtual void OnPlaceObject(Point pt, TileIndex tile)
00768 {
00769 _place_proc(tile);
00770 }
00771
00772 virtual void OnPlaceObjectAbort()
00773 {
00774 this->RaiseButtons();
00775 this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
00776 this->SetDirty();
00777 }
00778 };
00779
00780 static const WindowDesc _scen_edit_town_gen_desc = {
00781 WDP_AUTO, WDP_AUTO, 160, 95, 160, 95,
00782 WC_SCEN_TOWN_GEN, WC_NONE,
00783 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
00784 _scen_edit_town_gen_widgets,
00785 };
00786
00787 void ShowBuildTownWindow()
00788 {
00789 if (_game_mode != GM_EDITOR && !IsValidCompanyID(_current_company)) return;
00790 AllocateWindowDescFront<ScenarioEditorTownGenerationWindow>(&_scen_edit_town_gen_desc, 0);
00791 }