OpenTTD
Data Structures | Enumerations
tilehighlight_type.h File Reference

Types related to highlighting tiles. More...

#include "core/geometry_type.hpp"
#include "window_type.h"
#include "tile_type.h"
#include "viewport_type.h"

Go to the source code of this file.

Data Structures

struct  TileHighlightData
 Metadata about the current highlighting. More...
 

Enumerations

enum  HighLightStyle {
  HT_NONE = 0x000, HT_RECT = 0x010, HT_POINT = 0x020, HT_SPECIAL = 0x030,
  HT_DRAG = 0x040, HT_LINE = 0x008, HT_RAIL = 0x080, HT_VEHICLE = 0x100,
  HT_DIAGONAL = 0x200, HT_DRAG_MASK = 0x0F8, HT_DIR_X = 0, HT_DIR_Y = 1,
  HT_DIR_HU = 2, HT_DIR_HL = 3, HT_DIR_VL = 4, HT_DIR_VR = 5,
  HT_DIR_END, HT_DIR_MASK = 0x7
}
 Highlighting draw styles. More...
 

Detailed Description

Types related to highlighting tiles.

Definition in file tilehighlight_type.h.

Enumeration Type Documentation

◆ HighLightStyle

Highlighting draw styles.

Enumerator
HT_NONE 

default

HT_RECT 

rectangle (stations, depots, ...)

HT_POINT 

point (lower land, raise land, level land, ...)

HT_SPECIAL 

special mode used for highlighting while dragging (and for tunnels/docks)

HT_DRAG 

dragging items in the depot windows

HT_LINE 

used for autorail highlighting (longer stretches), lower bits: direction

HT_RAIL 

autorail (one piece), lower bits: direction

HT_VEHICLE 

vehicle is accepted as target as well (bitmask)

HT_DIAGONAL 

Also allow 'diagonal rectangles'. Only usable in combination with HT_RECT or HT_POINT.

HT_DRAG_MASK 

Mask for the tile drag-type modes.

HT_DIR_X 

X direction.

HT_DIR_Y 

Y direction.

HT_DIR_HU 

horizontal upper

HT_DIR_HL 

horizontal lower

HT_DIR_VL 

vertical left

HT_DIR_VR 

vertical right

HT_DIR_END 

end marker

HT_DIR_MASK 

masks the drag-direction

Definition at line 21 of file tilehighlight_type.h.