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SpecializedVehicle< T, Type > Struct Template Reference

Class defining several overloaded accessors so we don't have to cast vehicle types that often. More...

#include <vehicle_base.h>

Inheritance diagram for SpecializedVehicle< T, Type >:
Vehicle Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool > BaseVehicle BaseConsist GroundVehicle< T, Type >

Public Types

typedef SpecializedVehicle< T, Type > SpecializedVehicleBase
 Our type.
 

Public Member Functions

 SpecializedVehicle ()
 Set vehicle type correctly.
 
T * First () const
 Get the first vehicle in the chain. More...
 
T * Last ()
 Get the last vehicle in the chain. More...
 
const T * Last () const
 Get the last vehicle in the chain. More...
 
T * Next () const
 Get next vehicle in the chain. More...
 
T * Previous () const
 Get previous vehicle in the chain. More...
 
T * GetNextArticulatedPart ()
 Get the next part of an articulated engine. More...
 
T * GetNextArticulatedPart () const
 Get the next part of an articulated engine. More...
 
T * GetFirstEnginePart ()
 Get the first part of an articulated engine. More...
 
const T * GetFirstEnginePart () const
 Get the first part of an articulated engine. More...
 
T * GetLastEnginePart ()
 Get the last part of an articulated engine. More...
 
T * GetNextVehicle () const
 Get the next real (non-articulated part) vehicle in the consist. More...
 
T * GetPrevVehicle () const
 Get the previous real (non-articulated part) vehicle in the consist. More...
 
void UpdateViewport (bool force_update, bool update_delta)
 Update vehicle sprite- and position caches. More...
 
- Public Member Functions inherited from Vehicle
 Vehicle (VehicleType type=VEH_INVALID)
 Vehicle constructor. More...
 
void PreDestructor ()
 Destroy all stuff that (still) needs the virtual functions to work properly.
 
virtual ~Vehicle ()
 We want to 'destruct' the right class. More...
 
void BeginLoading ()
 Prepare everything to begin the loading when arriving at a station. More...
 
void CancelReservation (StationID next, Station *st)
 Return all reserved cargo packets to the station and reset all packets staged for transfer. More...
 
void LeaveStation ()
 Perform all actions when leaving a station. More...
 
GroundVehicleCacheGetGroundVehicleCache ()
 Access the ground vehicle cache of the vehicle. More...
 
const GroundVehicleCacheGetGroundVehicleCache () const
 Access the ground vehicle cache of the vehicle. More...
 
uint16 & GetGroundVehicleFlags ()
 Access the ground vehicle flags of the vehicle. More...
 
const uint16 & GetGroundVehicleFlags () const
 Access the ground vehicle flags of the vehicle. More...
 
void DeleteUnreachedImplicitOrders ()
 Delete all implicit orders which were not reached.
 
void HandleLoading (bool mode=false)
 Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all other cases. More...
 
void GetConsistFreeCapacities (SmallMap< CargoID, uint > &capacities) const
 Get a map of cargoes and free capacities in the consist. More...
 
uint GetConsistTotalCapacity () const
 
virtual void MarkDirty ()
 Marks the vehicles to be redrawn and updates cached variables. More...
 
virtual void UpdateDeltaXY (Direction direction)
 Updates the x and y offsets and the size of the sprite used for this vehicle. More...
 
uint GetOldAdvanceSpeed (uint speed)
 Determines the effective direction-specific vehicle movement speed. More...
 
uint GetAdvanceDistance ()
 Determines the vehicle "progress" needed for moving a step. More...
 
virtual ExpensesType GetExpenseType (bool income) const
 Sets the expense type associated to this vehicle type. More...
 
virtual void PlayLeaveStationSound () const
 Play the sound associated with leaving the station.
 
virtual bool IsPrimaryVehicle () const
 Whether this is the primary vehicle in the chain.
 
const EngineGetEngine () const
 Retrieves the engine of the vehicle. More...
 
virtual void GetImage (Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
 Gets the sprite to show for the given direction. More...
 
const GRFFileGetGRF () const
 Retrieve the NewGRF the vehicle is tied to. More...
 
uint32 GetGRFID () const
 Retrieve the GRF ID of the NewGRF the vehicle is tied to. More...
 
void InvalidateNewGRFCache ()
 Invalidates cached NewGRF variables. More...
 
void InvalidateNewGRFCacheOfChain ()
 Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle) More...
 
bool IsGroundVehicle () const
 Check if the vehicle is a ground vehicle. More...
 
virtual int GetDisplaySpeed () const
 Gets the speed in km-ish/h that can be sent into SetDParam for string processing. More...
 
virtual int GetDisplayMaxSpeed () const
 Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing. More...
 
virtual int GetCurrentMaxSpeed () const
 Calculates the maximum speed of the vehicle under its current conditions. More...
 
virtual Money GetRunningCost () const
 Gets the running cost of a vehicle. More...
 
virtual bool IsInDepot () const
 Check whether the vehicle is in the depot. More...
 
virtual bool IsChainInDepot () const
 Check whether the whole vehicle chain is in the depot. More...
 
bool IsStoppedInDepot () const
 Check whether the vehicle is in the depot and stopped. More...
 
virtual bool Tick ()
 Calls the tick handler of the vehicle. More...
 
virtual void OnNewDay ()
 Calls the new day handler of the vehicle.
 
virtual uint Crash (bool flooded=false)
 Crash the (whole) vehicle chain. More...
 
virtual Trackdir GetVehicleTrackdir () const
 Returns the Trackdir on which the vehicle is currently located. More...
 
Money GetDisplayRunningCost () const
 Gets the running cost of a vehicle that can be sent into SetDParam for string processing. More...
 
Money GetDisplayProfitThisYear () const
 Gets the profit vehicle had this year. More...
 
Money GetDisplayProfitLastYear () const
 Gets the profit vehicle had last year. More...
 
void SetNext (Vehicle *next)
 Set the next vehicle of this vehicle. More...
 
VehicleNext () const
 Get the next vehicle of this vehicle. More...
 
VehiclePrevious () const
 Get the previous vehicle of this vehicle. More...
 
VehicleFirst () const
 Get the first vehicle of this vehicle chain. More...
 
VehicleLast ()
 Get the last vehicle of this vehicle chain. More...
 
const VehicleLast () const
 Get the last vehicle of this vehicle chain. More...
 
VehicleMove (int n)
 Get the vehicle at offset n of this vehicle chain. More...
 
const VehicleMove (int n) const
 Get the vehicle at offset n of this vehicle chain. More...
 
OrderGetFirstOrder () const
 Get the first order of the vehicles order list. More...
 
void AddToShared (Vehicle *shared_chain)
 Adds this vehicle to a shared vehicle chain. More...
 
void RemoveFromShared ()
 Removes the vehicle from the shared order list.
 
VehicleNextShared () const
 Get the next vehicle of the shared vehicle chain. More...
 
VehiclePreviousShared () const
 Get the previous vehicle of the shared vehicle chain. More...
 
VehicleFirstShared () const
 Get the first vehicle of this vehicle chain. More...
 
bool IsOrderListShared () const
 Check if we share our orders with another vehicle. More...
 
VehicleOrderID GetNumOrders () const
 Get the number of orders this vehicle has. More...
 
VehicleOrderID GetNumManualOrders () const
 Get the number of manually added orders this vehicle has. More...
 
StationIDStack GetNextStoppingStation () const
 Get the next station the vehicle will stop at. More...
 
void ResetRefitCaps ()
 Reset all refit_cap in the consist to cargo_cap.
 
void CopyVehicleConfigAndStatistics (const Vehicle *src)
 Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The function shall copy everything that cannot be copied by a command (like orders / group etc), and that shall not be resetted for the new vehicle. More...
 
bool HandleBreakdown ()
 Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds, and ending the breakdown when appropriate. More...
 
bool NeedsAutorenewing (const Company *c, bool use_renew_setting=true) const
 Function to tell if a vehicle needs to be autorenewed. More...
 
bool NeedsServicing () const
 Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for service or replacement. More...
 
bool NeedsAutomaticServicing () const
 Checks if the current order should be interrupted for a service-in-depot order. More...
 
virtual TileIndex GetOrderStationLocation (StationID station)
 Determine the location for the station where the vehicle goes to next. More...
 
virtual bool FindClosestDepot (TileIndex *location, DestinationID *destination, bool *reverse)
 Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse. More...
 
CommandCost SendToDepot (DoCommandFlag flags, DepotCommand command)
 Send this vehicle to the depot using the given command(s). More...
 
void UpdateVisualEffect (bool allow_power_change=true)
 Update the cached visual effect. More...
 
void ShowVisualEffect () const
 Draw visual effects (smoke and/or sparks) for a vehicle chain. More...
 
void UpdatePosition ()
 Update the position of the vehicle. More...
 
void UpdateViewport (bool dirty)
 Update the vehicle on the viewport, updating the right hash and setting the new coordinates. More...
 
void UpdatePositionAndViewport ()
 Update the position of the vehicle, and update the viewport.
 
void MarkAllViewportsDirty () const
 Marks viewports dirty where the vehicle's image is.
 
uint16 GetServiceInterval () const
 
void SetServiceInterval (uint16 interval)
 
bool ServiceIntervalIsCustom () const
 
bool ServiceIntervalIsPercent () const
 
void SetServiceIntervalIsCustom (bool on)
 
void SetServiceIntervalIsPercent (bool on)
 
void IncrementImplicitOrderIndex ()
 Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI. More...
 
void IncrementRealOrderIndex ()
 Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates the GUI. More...
 
void UpdateRealOrderIndex ()
 Skip implicit orders until cur_real_order_index is a non-implicit order.
 
OrderGetOrder (int index) const
 Returns order 'index' of a vehicle or NULL when it doesn't exists. More...
 
OrderGetLastOrder () const
 Returns the last order of a vehicle, or NULL if it doesn't exists. More...
 
bool IsEngineCountable () const
 Check if a vehicle is counted in num_engines in each company struct. More...
 
bool HasEngineType () const
 Check whether Vehicle::engine_type has any meaning. More...
 
bool HasDepotOrder () const
 Checks if a vehicle has a depot in its order list. More...
 
void HandlePathfindingResult (bool path_found)
 Handle the pathfinding result, especially the lost status. More...
 
bool IsFrontEngine () const
 Check if the vehicle is a front engine. More...
 
bool IsArticulatedPart () const
 Check if the vehicle is an articulated part of an engine. More...
 
bool HasArticulatedPart () const
 Check if an engine has an articulated part. More...
 
VehicleGetNextArticulatedPart () const
 Get the next part of an articulated engine. More...
 
VehicleGetFirstEnginePart ()
 Get the first part of an articulated engine. More...
 
const VehicleGetFirstEnginePart () const
 Get the first part of an articulated engine. More...
 
VehicleGetLastEnginePart ()
 Get the last part of an articulated engine. More...
 
VehicleGetNextVehicle () const
 Get the next real (non-articulated part) vehicle in the consist. More...
 
VehicleGetPrevVehicle () const
 Get the previous real (non-articulated part) vehicle in the consist. More...
 
- Public Member Functions inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >
void * operator new (size_t size)
 Allocates space for new Titem. More...
 
void * operator new (size_t size, size_t index)
 Allocates space for new Titem with given index. More...
 
void * operator new (size_t size, void *ptr)
 Allocates space for new Titem at given memory address. More...
 
void operator delete (void *p)
 Marks Titem as free. More...
 
- Public Member Functions inherited from BaseConsist
void CopyConsistPropertiesFrom (const BaseConsist *src)
 Copy properties of other BaseConsist. More...
 

Static Public Member Functions

static bool IsValidID (size_t index)
 Tests whether given index is a valid index for vehicle of this type. More...
 
static T * Get (size_t index)
 Gets vehicle with given index. More...
 
static T * GetIfValid (size_t index)
 Returns vehicle if the index is a valid index for this vehicle type. More...
 
static T * From (Vehicle *v)
 Converts a Vehicle to SpecializedVehicle with type checking. More...
 
static const T * From (const Vehicle *v)
 Converts a const Vehicle to const SpecializedVehicle with type checking. More...
 
- Static Public Member Functions inherited from Vehicle
static uint GetAdvanceSpeed (uint speed)
 Determines the effective vehicle movement speed. More...
 
- Static Public Member Functions inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >
static bool CanAllocateItem (size_t n=1)
 Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function() More...
 
static bool CleaningPool ()
 Returns current state of pool cleaning - yes or no. More...
 
static bool IsValidID (size_t index)
 Tests whether given index can be used to get valid (non-NULL) Titem. More...
 
static Titem * Get (size_t index)
 Returns Titem with given index. More...
 
static Titem * GetIfValid (size_t index)
 Returns Titem with given index. More...
 
static size_t GetPoolSize ()
 Returns first unused index. More...
 
static size_t GetNumItems ()
 Returns number of valid items in the pool. More...
 
static void PostDestructor (size_t index)
 Dummy function called after destructor of each member. More...
 

Static Public Attributes

static const VehicleType EXPECTED_TYPE = Type
 Specialized type.
 

Additional Inherited Members

- Data Fields inherited from Vehicle
TileIndex tile
 Current tile index.
 
TileIndex dest_tile
 Heading for this tile. More...
 
Money profit_this_year
 Profit this year << 8, low 8 bits are fract.
 
Money profit_last_year
 Profit last year << 8, low 8 bits are fract.
 
Money value
 Value of the vehicle.
 
CargoPaymentcargo_payment
 The cargo payment we're currently in.
 
Rect coord
 NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
 
Vehiclehash_viewport_next
 NOSAVE: Next vehicle in the visual location hash.
 
Vehicle ** hash_viewport_prev
 NOSAVE: Previous vehicle in the visual location hash.
 
Vehiclehash_tile_next
 NOSAVE: Next vehicle in the tile location hash.
 
Vehicle ** hash_tile_prev
 NOSAVE: Previous vehicle in the tile location hash.
 
Vehicle ** hash_tile_current
 NOSAVE: Cache of the current hash chain.
 
SpriteID colourmap
 NOSAVE: cached colour mapping.
 
Year build_year
 Year the vehicle has been built.
 
Date age
 Age in days.
 
Date max_age
 Maximum age.
 
Date date_of_last_service
 Last date the vehicle had a service at a depot.
 
uint16 reliability
 Reliability.
 
uint16 reliability_spd_dec
 Reliability decrease speed.
 
byte breakdown_ctr
 Counter for managing breakdown events. More...
 
byte breakdown_delay
 Counter for managing breakdown length.
 
byte breakdowns_since_last_service
 Counter for the amount of breakdowns.
 
byte breakdown_chance
 Current chance of breakdowns.
 
int32 x_pos
 x coordinate.
 
int32 y_pos
 y coordinate.
 
int32 z_pos
 z coordinate.
 
DirectionByte direction
 facing
 
OwnerByte owner
 Which company owns the vehicle?
 
byte spritenum
 currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == reserved for another custom sprite
 
VehicleSpriteSeq sprite_seq
 Vehicle appearance.
 
byte x_extent
 x-extent of vehicle bounding box
 
byte y_extent
 y-extent of vehicle bounding box
 
byte z_extent
 z-extent of vehicle bounding box
 
int8 x_bb_offs
 x offset of vehicle bounding box
 
int8 y_bb_offs
 y offset of vehicle bounding box
 
int8 x_offs
 x offset for vehicle sprite
 
int8 y_offs
 y offset for vehicle sprite
 
EngineID engine_type
 The type of engine used for this vehicle.
 
TextEffectID fill_percent_te_id
 a text-effect id to a loading indicator object
 
UnitID unitnumber
 unit number, for display purposes only
 
uint16 cur_speed
 current speed
 
byte subspeed
 fractional speed
 
byte acceleration
 used by train & aircraft
 
uint32 motion_counter
 counter to occasionally play a vehicle sound.
 
byte progress
 The percentage (if divided by 256) this vehicle already crossed the tile unit.
 
byte random_bits
 Bits used for determining which randomized variational spritegroups to use when drawing.
 
byte waiting_triggers
 Triggers to be yet matched before rerandomizing the random bits.
 
StationID last_station_visited
 The last station we stopped at.
 
StationID last_loading_station
 Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
 
CargoID cargo_type
 type of cargo this vehicle is carrying
 
byte cargo_subtype
 Used for livery refits (NewGRF variations)
 
uint16 cargo_cap
 total capacity
 
uint16 refit_cap
 Capacity left over from before last refit.
 
VehicleCargoList cargo
 The cargo this vehicle is carrying.
 
uint16 cargo_age_counter
 Ticks till cargo is aged next.
 
int8 trip_occupancy
 NOSAVE: Occupancy of vehicle of the current trip (updated after leaving a station).
 
byte day_counter
 Increased by one for each day.
 
byte tick_counter
 Increased by one for each tick.
 
byte running_ticks
 Number of ticks this vehicle was not stopped this day.
 
byte vehstatus
 Status.
 
Order current_order
 The current order (+ status, like: loading)
 
union {
   OrderList *   list
 Pointer to the order list for this vehicle.
 
   Order *   old
 Only used during conversion of old save games.
 
orders
 The orders currently assigned to the vehicle.
 
uint16 load_unload_ticks
 Ticks to wait before starting next cycle.
 
GroupID group_id
 Index of group Pool array.
 
byte subtype
 subtype (Filled with values from #EffectVehicles/#TrainSubTypes/#AircraftSubTypes)
 
NewGRFCache grf_cache
 Cache of often used calculated NewGRF values.
 
VehicleCache vcache
 Cache of often used vehicle values.
 
- Data Fields inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >
Tindex index
 Index of this pool item.
 
- Data Fields inherited from BaseVehicle
VehicleTypeByte type
 Type of vehicle.
 
- Data Fields inherited from BaseConsist
char * name
 Name of vehicle.
 
uint32 current_order_time
 How many ticks have passed since this order started.
 
int32 lateness_counter
 How many ticks late (or early if negative) this vehicle is.
 
Date timetable_start
 When the vehicle is supposed to start the timetable.
 
uint16 service_interval
 The interval for (automatic) servicing; either in days or %.
 
VehicleOrderID cur_real_order_index
 The index to the current real (non-implicit) order.
 
VehicleOrderID cur_implicit_order_index
 The index to the current implicit order.
 
uint16 vehicle_flags
 Used for gradual loading and other miscellaneous things (. More...
 

Detailed Description

template<class T, VehicleType Type>
struct SpecializedVehicle< T, Type >

Class defining several overloaded accessors so we don't have to cast vehicle types that often.

Definition at line 993 of file vehicle_base.h.

Member Function Documentation

◆ First()

template<class T, VehicleType Type>
T* SpecializedVehicle< T, Type >::First ( ) const
inline

Get the first vehicle in the chain.

Returns
first vehicle in the chain

Definition at line 1010 of file vehicle_base.h.

Referenced by BuildDepotVehicleList(), CmdAutoreplaceVehicle(), CmdSellRailWagon(), DeleteLastRoadVeh(), DeleteLastWagon(), FindTrainCollideEnum(), FindTrainOnTrackEnum(), and TrainController().

◆ From() [1/2]

template<class T, VehicleType Type>
static T* SpecializedVehicle< T, Type >::From ( Vehicle v)
inlinestatic

Converts a Vehicle to SpecializedVehicle with type checking.

Parameters
vVehicle pointer
Returns
pointer to SpecializedVehicle

Definition at line 1113 of file vehicle_base.h.

◆ From() [2/2]

template<class T, VehicleType Type>
static const T* SpecializedVehicle< T, Type >::From ( const Vehicle v)
inlinestatic

Converts a const Vehicle to const SpecializedVehicle with type checking.

Parameters
vVehicle pointer
Returns
pointer to SpecializedVehicle

Definition at line 1124 of file vehicle_base.h.

◆ Get()

template<class T, VehicleType Type>
static T* SpecializedVehicle< T, Type >::Get ( size_t  index)
inlinestatic

Gets vehicle with given index.

Returns
pointer to vehicle with given index casted to T *

Definition at line 1094 of file vehicle_base.h.

◆ GetFirstEnginePart() [1/2]

template<class T, VehicleType Type>
T* SpecializedVehicle< T, Type >::GetFirstEnginePart ( )
inline

Get the first part of an articulated engine.

Returns
First part of the engine.

Definition at line 1054 of file vehicle_base.h.

Referenced by CmdSellRailWagon(), and GetVehicleSet().

◆ GetFirstEnginePart() [2/2]

template<class T, VehicleType Type>
const T* SpecializedVehicle< T, Type >::GetFirstEnginePart ( ) const
inline

Get the first part of an articulated engine.

Returns
First part of the engine.

Definition at line 1060 of file vehicle_base.h.

◆ GetIfValid()

template<class T, VehicleType Type>
static T* SpecializedVehicle< T, Type >::GetIfValid ( size_t  index)
inlinestatic

Returns vehicle if the index is a valid index for this vehicle type.

Returns
pointer to vehicle with given index if it's a vehicle of this type

Definition at line 1103 of file vehicle_base.h.

◆ GetLastEnginePart()

template<class T, VehicleType Type>
T* SpecializedVehicle< T, Type >::GetLastEnginePart ( )
inline

Get the last part of an articulated engine.

Returns
Last part of the engine.

Definition at line 1066 of file vehicle_base.h.

Referenced by RemoveFromConsist().

◆ GetNextArticulatedPart() [1/2]

template<class T, VehicleType Type>
T* SpecializedVehicle< T, Type >::GetNextArticulatedPart ( )
inline

Get the next part of an articulated engine.

Returns
Next part of the articulated engine.
Precondition
The vehicle is an articulated engine.

Definition at line 1041 of file vehicle_base.h.

◆ GetNextArticulatedPart() [2/2]

template<class T, VehicleType Type>
T* SpecializedVehicle< T, Type >::GetNextArticulatedPart ( ) const
inline

Get the next part of an articulated engine.

Returns
Next part of the articulated engine.
Precondition
The vehicle is an articulated engine.

Definition at line 1048 of file vehicle_base.h.

◆ GetNextVehicle()

template<class T, VehicleType Type>
T* SpecializedVehicle< T, Type >::GetNextVehicle ( ) const
inline

Get the next real (non-articulated part) vehicle in the consist.

Returns
Next vehicle in the consist.

Definition at line 1072 of file vehicle_base.h.

Referenced by ArrangeTrains(), Train::GetNextUnit(), GetTrainDetailsWndVScroll(), and NormaliseDualHeads().

◆ GetPrevVehicle()

template<class T, VehicleType Type>
T* SpecializedVehicle< T, Type >::GetPrevVehicle ( ) const
inline

Get the previous real (non-articulated part) vehicle in the consist.

Returns
Previous vehicle in the consist.

Definition at line 1078 of file vehicle_base.h.

Referenced by Train::GetPrevUnit().

◆ IsValidID()

template<class T, VehicleType Type>
static bool SpecializedVehicle< T, Type >::IsValidID ( size_t  index)
inlinestatic

Tests whether given index is a valid index for vehicle of this type.

Parameters
indextested index
Returns
is this index valid index of T?

Definition at line 1085 of file vehicle_base.h.

◆ Last() [1/2]

template<class T, VehicleType Type>
T* SpecializedVehicle< T, Type >::Last ( )
inline

◆ Last() [2/2]

template<class T, VehicleType Type>
const T* SpecializedVehicle< T, Type >::Last ( ) const
inline

Get the last vehicle in the chain.

Returns
last vehicle in the chain

Definition at line 1022 of file vehicle_base.h.

◆ Next()

template<class T, VehicleType Type>
T* SpecializedVehicle< T, Type >::Next ( ) const
inline

◆ Previous()

template<class T, VehicleType Type>
T* SpecializedVehicle< T, Type >::Previous ( ) const
inline

Get previous vehicle in the chain.

Returns
previous vehicle in the chain

Definition at line 1034 of file vehicle_base.h.

Referenced by RemoveFromConsist(), RestoreTrainBackup(), and TrainController().

◆ UpdateViewport()

template<class T, VehicleType Type>
void SpecializedVehicle< T, Type >::UpdateViewport ( bool  force_update,
bool  update_delta 
)
inline

Update vehicle sprite- and position caches.

Parameters
force_updateForce updating the vehicle on the viewport.
update_deltaAlso update the delta?

Definition at line 1135 of file vehicle_base.h.

Referenced by UpdateStatusAfterSwap().


The documentation for this struct was generated from the following file: