Data Fields
DifficultySettings Struct Reference

Settings related to the difficulty of the game. More...

#include <settings_type.h>

Data Fields

byte max_no_competitors
 the number of competitors (AIs)
byte number_towns
 the amount of towns
byte industry_density
 The industry density. More...
uint32 max_loan
 the maximum initial loan
byte initial_interest
 amount of interest (to pay over the loan)
byte vehicle_costs
 amount of money spent on vehicle running cost
byte competitor_speed
 the speed at which the AI builds
byte vehicle_breakdowns
 likelihood of vehicles breaking down
byte subsidy_multiplier
 amount of subsidy
byte construction_cost
 how expensive is building
byte terrain_type
 the mountainousness of the landscape
byte quantity_sea_lakes
 the amount of seas/lakes
bool economy
 how volatile is the economy
bool line_reverse_mode
 reversing at stations or not
bool disasters
 are disasters enabled
byte town_council_tolerance
 minimum required town ratings to be allowed to demolish stuff

Detailed Description

Settings related to the difficulty of the game.

Definition at line 55 of file settings_type.h.

Field Documentation

◆ industry_density

byte DifficultySettings::industry_density

The documentation for this struct was generated from the following file: