OpenTTD
strings_type.h
Go to the documentation of this file.
1 /* $Id: strings_type.h 27758 2017-02-26 19:41:30Z frosch $ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #ifndef STRINGS_TYPE_H
13 #define STRINGS_TYPE_H
14 
18 typedef uint32 StringID;
19 static const StringID INVALID_STRING_ID = 0xFFFF;
20 static const int MAX_CHAR_LENGTH = 4;
21 static const uint MAX_LANG = 0x7F;
22 
27 };
28 
30 enum StringTab {
31  /* Tabs 0..1 for regular strings */
32  TEXT_TAB_TOWN = 4,
33  TEXT_TAB_INDUSTRY = 9,
34  TEXT_TAB_STATION = 12,
35  TEXT_TAB_SPECIAL = 14,
36  TEXT_TAB_OLD_CUSTOM = 15,
37  TEXT_TAB_VEHICLE = 16,
38  /* Tab 17 for regular strings */
39  TEXT_TAB_OLD_NEWGRF = 26,
40  TEXT_TAB_END = 32,
43 };
44 
46 static const uint TAB_SIZE_BITS = 11;
48 static const uint TAB_SIZE = 1 << TAB_SIZE_BITS;
49 
51 static const uint TAB_SIZE_GAMESCRIPT = TAB_SIZE * 32;
52 
54 static const uint TAB_SIZE_NEWGRF = TAB_SIZE * 256;
55 
58 
59  /* special strings for town names. the town name is generated dynamically on request. */
60  SPECSTR_TOWNNAME_START = 0x20C0,
61  SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
62  SPECSTR_TOWNNAME_FRENCH,
63  SPECSTR_TOWNNAME_GERMAN,
64  SPECSTR_TOWNNAME_AMERICAN,
65  SPECSTR_TOWNNAME_LATIN,
66  SPECSTR_TOWNNAME_SILLY,
67  SPECSTR_TOWNNAME_SWEDISH,
68  SPECSTR_TOWNNAME_DUTCH,
69  SPECSTR_TOWNNAME_FINNISH,
70  SPECSTR_TOWNNAME_POLISH,
71  SPECSTR_TOWNNAME_SLOVAK,
72  SPECSTR_TOWNNAME_NORWEGIAN,
73  SPECSTR_TOWNNAME_HUNGARIAN,
74  SPECSTR_TOWNNAME_AUSTRIAN,
75  SPECSTR_TOWNNAME_ROMANIAN,
76  SPECSTR_TOWNNAME_CZECH,
77  SPECSTR_TOWNNAME_SWISS,
78  SPECSTR_TOWNNAME_DANISH,
79  SPECSTR_TOWNNAME_TURKISH,
80  SPECSTR_TOWNNAME_ITALIAN,
81  SPECSTR_TOWNNAME_CATALAN,
82  SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
83 
84  /* special strings for company names on the form "TownName transport". */
85  SPECSTR_COMPANY_NAME_START = 0x70EA,
86  SPECSTR_COMPANY_NAME_LAST = SPECSTR_COMPANY_NAME_START + SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START,
87 
88  SPECSTR_SILLY_NAME = 0x70E5,
89  SPECSTR_ANDCO_NAME = 0x70E6,
90  SPECSTR_PRESIDENT_NAME = 0x70E7,
91 
92  /* reserve MAX_LANG strings for the *.lng files */
93  SPECSTR_LANGUAGE_START = 0x7100,
94  SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
95 
96  /* reserve 32 strings for various screen resolutions */
97  SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
98  SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F,
99 };
100 
101 #endif /* STRINGS_TYPE_H */
StringTab
StringTabs to group StringIDs.
Definition: strings_type.h:30
static const int MAX_CHAR_LENGTH
Max. length of UTF-8 encoded unicode character.
Definition: strings_type.h:20
static const uint TAB_SIZE_NEWGRF
Number of strings for NewGRFs.
Definition: strings_type.h:54
static const uint TAB_SIZE
Number of strings per StringTab.
Definition: strings_type.h:48
static const uint TAB_SIZE_GAMESCRIPT
Number of strings for GameScripts.
Definition: strings_type.h:51
SpecialStrings
Special string constants.
Definition: strings_type.h:57
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:18
Text is written left-to-right by default.
Definition: strings_type.h:25
Start of GameScript supplied strings.
Definition: strings_type.h:41
static const uint MAX_LANG
Maximum number of languages supported by the game, and the NewGRF specs.
Definition: strings_type.h:21
End of language files.
Definition: strings_type.h:40
TextDirection
Directions a text can go to.
Definition: strings_type.h:24
static const uint TAB_SIZE_BITS
Number of bits for the StringIndex within a StringTab.
Definition: strings_type.h:46
Start of NewGRF supplied strings.
Definition: strings_type.h:42
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:19
Text is written right-to-left by default.
Definition: strings_type.h:26