Go to the documentation of this file.
1 /* $Id: station_func.h 26549 2014-05-01 14:50:52Z fonsinchen $ */
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <>.
8  */
12 #ifndef STATION_FUNC_H
13 #define STATION_FUNC_H
15 #include "sprite.h"
16 #include "rail_type.h"
17 #include "road_type.h"
18 #include "vehicle_type.h"
19 #include "economy_func.h"
20 #include "rail.h"
23 void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius);
25 void FindStationsAroundTiles(const TileArea &location, StationList *stations);
27 void ShowStationViewWindow(StationID station);
30 CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad);
31 CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, uint32 *always_accepted = NULL);
33 void UpdateStationAcceptance(Station *st, bool show_msg);
35 const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx);
36 void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image);
38 bool HasStationInUse(StationID station, bool include_company, CompanyID company);
40 void DeleteOilRig(TileIndex t);
42 /* Check if a rail station tile is traversable. */
48 void UpdateAirportsNoise();
50 bool SplitGroundSpriteForOverlay(const TileInfo *ti, SpriteID *ground, RailTrackOffset *overlay_offset);
52 void IncreaseStats(Station *st, const Vehicle *v, StationID next_station_id);
53 void IncreaseStats(Station *st, CargoID cargo, StationID next_station_id, uint capacity, uint usage, EdgeUpdateMode mode);
54 void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2);
61 static inline Money StationMaintenanceCost(uint32 num)
62 {
63  return (_price[PR_INFRASTRUCTURE_STATION] * num * (1 + IntSqrt(num))) >> 7; // 7 bits scaling.
64 }
68 #endif /* STATION_FUNC_H */
void UpdateAirportsNoise()
Recalculate the noise generated by the airports of each town.
Enums and other types related to roads.
Tile information, used while rendering the tile.
Definition: tile_cmd.h:44
Enumeration for all possible railtypes.
Definition: rail_type.h:29
Rail specific functions.
Vehicle data structure.
Definition: vehicle_base.h:212
Money AirportMaintenanceCost(Owner owner)
Calculates the maintenance cost of all airports of a company.
Definition: station.cpp:558
bool HasStationInUse(StationID station, bool include_company, CompanyID company)
Tests whether the company&#39;s vehicles have this station in orders.
The different roadtypes we support.
Definition: road_type.h:22
bool SplitGroundSpriteForOverlay(const TileInfo *ti, SpriteID *ground, RailTrackOffset *overlay_offset)
Check whether a sprite is a track sprite, which can be replaced by a non-track ground sprite and a ra...
void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2)
Reroute cargo of type c at station st or in any vehicles unloading there.
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:60
bool CanStationTileHavePylons(TileIndex tile)
Check if a rail station tile shall have pylons when electrified.
bool CanStationTileHaveWires(TileIndex tile)
Check if a rail station tile shall have wires when electrified.
Represents the covered area of e.g.
Definition: tilearea_type.h:18
void FindStationsAroundTiles(const TileArea &location, StationList *stations)
Find all stations around a rectangular producer (industry, house, headquarter, ...)
bool IsStationTileBlocked(TileIndex tile)
Check whether a rail station tile is NOT traversable.
Declaration of link graph types used for cargo distribution.
void IncreaseStats(Station *st, const Vehicle *v, StationID next_station_id)
Increase capacity for all link stats associated with vehicles in the given consist.
void ShowStationViewWindow(StationID station)
Opens StationViewWindow for given station.
Special modes for updating links.
Station types.
Definition: station_type.h:35
Class for storing amounts of cargo.
Definition: cargo_type.h:74
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:19
static Money StationMaintenanceCost(uint32 num)
Calculates the maintenance cost of a number of station tiles.
Definition: station_func.h:61
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:80
Functions related to the economy.
Types related to vehicles.
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, uint32 *always_accepted=NULL)
Get the acceptance of cargoes around the tile in 1/8.
Base for drawing complex sprites.
void UpdateAllStationVirtCoords()
Update the virtual coords needed to draw the station sign for all stations.
Offsets for sprites within an overlay/underlay set.
Definition: rail.h:59
uint32 IntSqrt(uint32 num)
Compute the integer square root.
Definition: math_func.cpp:79
void UpdateStationAcceptance(Station *st, bool show_msg)
Update the acceptance for a station.
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
Enum for all companies/owners.
Definition: company_type.h:20
Station data structure.
Definition: station_base.h:446
CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad)
Get the cargo types being produced around the tile (in a rectangle).
The different types of rail.