Macros | Functions | Variables
object_cmd.cpp File Reference

Handling of object tiles. More...

#include "stdafx.h"
#include "landscape.h"
#include "command_func.h"
#include "viewport_func.h"
#include "company_base.h"
#include "town.h"
#include "bridge_map.h"
#include "genworld.h"
#include "autoslope.h"
#include "clear_func.h"
#include "water.h"
#include "window_func.h"
#include "company_gui.h"
#include "cheat_type.h"
#include "object.h"
#include "cargopacket.h"
#include "core/random_func.hpp"
#include "core/pool_func.hpp"
#include "object_map.h"
#include "object_base.h"
#include "newgrf_config.h"
#include "newgrf_object.h"
#include "date_func.h"
#include "newgrf_debug.h"
#include "vehicle_func.h"
#include "table/strings.h"
#include "table/object_land.h"
#include "safeguards.h"

Go to the source code of this file.


#define GetCompanyHQSize   GetAnimationFrame
 We encode the company HQ size in the animation stage. More...
#define IncreaseCompanyHQSize   IncreaseAnimationStage
 We encode the company HQ size in the animation stage. More...


ObjectType GetObjectType (TileIndex t)
 Gets the ObjectType of the given object tile. More...
void InitializeObjects ()
 Initialize/reset the objects. More...
void BuildObject (ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8 view)
 Actually build the object. More...
static void IncreaseAnimationStage (TileIndex tile)
 Increase the animation stage of a whole structure. More...
void UpdateCompanyHQ (TileIndex tile, uint score)
 Update the CompanyHQ to the state associated with the given score. More...
void UpdateObjectColours (const Company *c)
 Updates the colour of the object whenever a company changes. More...
CommandCost CheckBuildableTile (TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge)
 Checks if the given tile is buildable, flat and has a certain height. More...
static CommandCost ClearTile_Object (TileIndex tile, DoCommandFlag flags)
CommandCost CmdBuildObject (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 Build an object object. More...
static Foundation GetFoundation_Object (TileIndex tile, Slope tileh)
static void DrawTile_Object (TileInfo *ti)
static int GetSlopePixelZ_Object (TileIndex tile, uint x, uint y)
static void ReallyClearObjectTile (Object *o)
 Perform the actual removal of the object from the map. More...
ClearedObjectAreaFindClearedObject (TileIndex tile)
 Find the entry in _cleared_object_areas which occupies a certain tile. More...
static void AddAcceptedCargo_Object (TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
static void GetTileDesc_Object (TileIndex tile, TileDesc *td)
static void TileLoop_Object (TileIndex tile)
static TrackStatus GetTileTrackStatus_Object (TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
static bool ClickTile_Object (TileIndex tile)
static void AnimateTile_Object (TileIndex tile)
static bool HasTransmitter (TileIndex tile, void *user)
 Helper function for CircularTileSearch. More...
static bool TryBuildLightHouse ()
 Try to build a lighthouse. More...
static bool TryBuildTransmitter ()
 Try to build a transmitter. More...
void GenerateObjects ()
static void ChangeTileOwner_Object (TileIndex tile, Owner old_owner, Owner new_owner)
static CommandCost TerraformTile_Object (TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)


ObjectPool _object_pool ("Object")
SmallVector< ClearedObjectArea, 4 > _cleared_object_areas
const TileTypeProcs _tile_type_object_procs

Detailed Description

Handling of object tiles.

Definition in file object_cmd.cpp.

Macro Definition Documentation

◆ GetCompanyHQSize

#define GetCompanyHQSize   GetAnimationFrame

We encode the company HQ size in the animation stage.

Definition at line 148 of file object_cmd.cpp.

Referenced by UpdateCompanyHQ().

◆ IncreaseCompanyHQSize

#define IncreaseCompanyHQSize   IncreaseAnimationStage

We encode the company HQ size in the animation stage.

Definition at line 150 of file object_cmd.cpp.

Referenced by UpdateCompanyHQ().

Function Documentation

◆ BuildObject()

void BuildObject ( ObjectType  type,
TileIndex  tile,
CompanyID  owner,
Town town,
uint8  view 

Actually build the object.

typeThe type of object to build.
tileThe tile to build the northern tile of the object on.
ownerThe owner of the object.
townTown the tile is related with.
viewThe view for the object.
All preconditions for building the object at that location are met, e.g. slope and clearness of tiles are checked.

Definition at line 85 of file object_cmd.cpp.

References _date, Object::build_date, CalcClosestTownFromTile(), Object::colour, GB(), ObjectSpec::Get(), HasBit(), Object::location, Object::Object(), OWNER_NONE, ObjectSpec::size, Object::town, Object::type, and Object::view.

Referenced by TryBuildTransmitter().

◆ CheckBuildableTile()

CommandCost CheckBuildableTile ( TileIndex  tile,
uint  invalid_dirs,
int &  allowed_z,
bool  allow_steep,
bool  check_bridge = true 

Checks if the given tile is buildable, flat and has a certain height.

tileTileIndex to check.
invalid_dirsProhibited directions for slopes (set of DiagDirection).
allowed_zHeight allowed for the tile. If allowed_z is negative, it will be set to the height of this tile.
allow_steepWhether steep slopes are allowed.
check_bridgeCheck for the existence of a bridge.
The cost in case of success, or an error code if it failed.

Definition at line 729 of file station_cmd.cpp.

References _settings_game, CommandCost::AddCost(), ConstructionSettings::build_on_slopes, CanBuildDepotByTileh(), GameSettings::construction, DIAGDIR_BEGIN, DIAGDIR_END, EnsureNoVehicleOnGround(), EXPENSES_CONSTRUCTION, CommandCost::Failed(), GetSlopeMaxZ(), GetTileSlope(), HasBit(), IsBridgeAbove(), IsSteepSlope(), return_cmd_error, and SLOPE_FLAT.

Referenced by CheckFlatLand(), CheckFlatLandRailStation(), and CheckFlatLandRoadStop().

◆ CmdBuildObject()

CommandCost CmdBuildObject ( TileIndex  tile,
DoCommandFlag  flags,
uint32  p1,
uint32  p2,
const char *  text 

Build an object object.

tiletile where the object will be located
flagstype of operation
p1the object type to build
p2the view for the object
the cost of this operation or an error

Definition at line 206 of file object_cmd.cpp.

References CMD_ERROR, EXPENSES_PROPERTY, GB(), ObjectSpec::Get(), NUM_OBJECTS, Object::type, and Object::view.

◆ FindClearedObject()

ClearedObjectArea* FindClearedObject ( TileIndex  tile)

Find the entry in _cleared_object_areas which occupies a certain tile.

tileTile of interest
Occupying entry, or NULL if none

Definition at line 453 of file object_cmd.cpp.

References SmallVector< T, S >::Begin(), and SmallVector< T, S >::End().

◆ GetObjectType()

ObjectType GetObjectType ( TileIndex  t)

Gets the ObjectType of the given object tile.

tthe tile to get the type from.
IsTileType(t, MP_OBJECT)
the type.

Definition at line 63 of file object_cmd.cpp.

Referenced by ObjectSpec::GetByTile(), IsObjectType(), and IsObjectTypeTile().

◆ HasTransmitter()

static bool HasTransmitter ( TileIndex  tile,
void *  user 

Helper function for CircularTileSearch.

tileThe tile to check.
True iff the tile has a radio tower.

Definition at line 644 of file object_cmd.cpp.

References IsObjectTypeTile(), and OBJECT_TRANSMITTER.

Referenced by TryBuildTransmitter().

◆ IncreaseAnimationStage()

static void IncreaseAnimationStage ( TileIndex  tile)

Increase the animation stage of a whole structure.

tileThe tile of the structure.

Definition at line 138 of file object_cmd.cpp.

References GetAnimationFrame(), Object::GetByTile(), Object::location, MarkTileDirtyByTile(), SetAnimationFrame(), and TILE_AREA_LOOP.

◆ InitializeObjects()

void InitializeObjects ( )

Initialize/reset the objects.

Definition at line 70 of file object_cmd.cpp.

References Object::ResetTypeCounts().

◆ ReallyClearObjectTile()

static void ReallyClearObjectTile ( Object o)

Perform the actual removal of the object from the map.

oThe object to really clear.

Definition at line 435 of file object_cmd.cpp.

References Object::DecTypeCount(), DeleteNewGRFInspectWindow(), Object::location, TILE_AREA_LOOP, and Object::type.

◆ TryBuildLightHouse()

static bool TryBuildLightHouse ( )

Try to build a lighthouse.

True iff building a lighthouse succeeded.

Definition at line 653 of file object_cmd.cpp.

References MapMaxX(), and MapMaxY().

◆ TryBuildTransmitter()

static bool TryBuildTransmitter ( )

Try to build a transmitter.

True iff a transmitter was built.

Definition at line 695 of file object_cmd.cpp.

References BuildObject(), CircularTileSearch(), HasTransmitter(), IsBridgeAbove(), IsTileFlat(), IsTileType(), MP_CLEAR, OBJECT_TRANSMITTER, and RandomTile.

◆ UpdateCompanyHQ()

void UpdateCompanyHQ ( TileIndex  tile,
uint  score 

Update the CompanyHQ to the state associated with the given score.

tileThe (northern) tile of the company HQ, or INVALID_TILE.
scoreThe current (performance) score of the company.

Definition at line 157 of file object_cmd.cpp.

References GetCompanyHQSize, IncreaseCompanyHQSize, and INVALID_TILE.

◆ UpdateObjectColours()

void UpdateObjectColours ( const Company c)

Updates the colour of the object whenever a company changes.

cThe company the company colour changed of.

Definition at line 177 of file object_cmd.cpp.

Variable Documentation

◆ _tile_type_object_procs

const TileTypeProcs _tile_type_object_procs
Initial value:
= {