OpenTTD
Data Structures | Functions | Variables
intro_gui.cpp File Reference

The main menu GUI. More...

#include "stdafx.h"
#include "error.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "network/network.h"
#include "genworld.h"
#include "network/network_gui.h"
#include "network/network_content.h"
#include "landscape_type.h"
#include "strings_func.h"
#include "fios.h"
#include "ai/ai_gui.hpp"
#include "gfx_func.h"
#include "core/geometry_func.hpp"
#include "language.h"
#include "rev.h"
#include "highscore.h"
#include "widgets/intro_widget.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "safeguards.h"

Go to the source code of this file.

Data Structures

struct  SelectGameWindow
 

Functions

void ShowSelectGameWindow ()
 
static void AskExitGameCallback (Window *w, bool confirmed)
 
void AskExitGame ()
 
static void AskExitToGameMenuCallback (Window *w, bool confirmed)
 
void AskExitToGameMenu ()
 

Variables

static const NWidgetPart _nested_select_game_widgets []
 
static WindowDesc _select_game_desc (WDP_CENTER, NULL, 0, 0, WC_SELECT_GAME, WC_NONE, 0, _nested_select_game_widgets, lengthof(_nested_select_game_widgets))
 

Detailed Description

The main menu GUI.

Definition in file intro_gui.cpp.