OpenTTD
game_config.hpp
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1 /* $Id: game_config.hpp 23737 2012-01-03 20:37:56Z truebrain $ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #ifndef GAME_CONFIG_HPP
13 #define GAME_CONFIG_HPP
14 
15 #include "../script/script_config.hpp"
16 
17 class GameConfig : public ScriptConfig {
18 public:
23 
24  GameConfig() :
25  ScriptConfig()
26  {}
27 
28  GameConfig(const GameConfig *config) :
29  ScriptConfig(config)
30  {}
31 
32  class GameInfo *GetInfo() const;
33 
42  bool ResetInfo(bool force_exact_match);
43 
44 protected:
45  /* virtual */ ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match);
46 };
47 
48 #endif /* GAME_CONFIG_HPP */
bool ResetInfo(bool force_exact_match)
When ever the Game Scanner is reloaded, all infos become invalid.
Definition: game_config.cpp:42
Script settings.
static GameConfig * GetConfig(ScriptSettingSource source=SSS_DEFAULT)
Get the config of a company.
Definition: game_config.cpp:20
All static information from an Game like name, version, etc.
Definition: game_info.hpp:18
Get the Script config from the current game mode.
ScriptInfo * FindInfo(const char *name, int version, bool force_exact_match)
This function should call back to the Scanner in charge of this Config, to find the ScriptInfo belong...
Definition: game_config.cpp:37
All static information from an Script like name, version, etc.
Definition: script_info.hpp:32
ScriptSettingSource
Where to get the config from, either default (depends on current game mode) or force either newgame o...
int version
Version of the Script.
const char * name
Name of the Script.