Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- economy
: DifficultySettings
, GameSettings
- editable
: NewGRFWindow
- EffectVehicle()
: EffectVehicle
- empty
: CargoList
- Empty()
: CargoList
- enable_signal_gui
: GUISettings
- enabled
: IndustrySpec
, IndustryTileSpec
- EnableWidget()
: Window
- Encode()
: Blitter
- end
: LegendAndColour
- End()
: SmallVector< T, S >
- end
: MakeEnumPropsT< Tenum_t, Tstorage_t, Tbegin, Tend, Tinvalid >
, TinyEnumT< Tenum_t >
- EndOf()
: SmallStackSafeStackAlloc< T, length >
- EndStruct()
: DumpTarget
- ent
: DynamicLanguages
- entity_id
: EntityIDMapping
- entries
: PatchPage
- entry_points
: AirportFTAClass
- enum_type
: TinyEnumT< Tenum_t >
- Erase()
: SmallMap< T, U, S >
- err_build_road
: RoadTypeInfo
- err_build_station
: RoadTypeInfo
- err_depot
: RoadTypeInfo
- err_remove_road
: RoadTypeInfo
- err_remove_station
: RoadTypeInfo
- errmsg_duration
: GUISettings
- error
: GRFConfig
- ES_HANDLED
: Window
- ES_NOT_HANDLED
: Window
- EventState
: Window
- exclusive_rights
: EconomySettings
- execute
: NewGRFWindow
- Exit()
: ThreadObject_pthread
, ThreadObject
, ThreadObject_Win32
, ThreadObject_MorphOS
- expense_type
: CommandCost
- extend_vehicle_life
: VehicleSettings
- extra_dynamite
: ConstructionSettings