OpenTTD
Data Structures | Functions | Variables
fios_gui.cpp File Reference

GUIs for loading/saving games, scenarios, heightmaps, ... More...

#include "stdafx.h"
#include "saveload/saveload.h"
#include "error.h"
#include "gui.h"
#include "gfx_func.h"
#include "command_func.h"
#include "network/network.h"
#include "network/network_content.h"
#include "strings_func.h"
#include "fileio_func.h"
#include "fios.h"
#include "window_func.h"
#include "tilehighlight_func.h"
#include "querystring_gui.h"
#include "engine_func.h"
#include "landscape_type.h"
#include "date_func.h"
#include "core/geometry_func.hpp"
#include "gamelog.h"
#include "widgets/fios_widget.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "safeguards.h"

Go to the source code of this file.

Data Structures

struct  SaveLoadWindow
 

Functions

static void SortSaveGameList (FileList &file_list)
 Sort the collected list save games prior to displaying it in the save/load gui. More...
 
void ShowSaveLoadDialog (AbstractFileType abstract_filetype, SaveLoadOperation fop)
 Launch save/load dialog in the given mode. More...
 

Variables

LoadCheckData _load_check_data
 Data loaded from save during SL_LOAD_CHECK.
 
static bool _fios_path_changed
 
static bool _savegame_sort_dirty
 
static const NWidgetPart _nested_load_dialog_widgets []
 Load game/scenario with optional content download.
 
static const NWidgetPart _nested_load_heightmap_dialog_widgets []
 Load heightmap with content download.
 
static const NWidgetPart _nested_save_dialog_widgets []
 Save game/scenario.
 
static const TextColour _fios_colours []
 Text colours of DetailedFileType fios entries in the window. More...
 
static WindowDesc _load_dialog_desc (WDP_CENTER, "load_game", 500, 294, WC_SAVELOAD, WC_NONE, 0, _nested_load_dialog_widgets, lengthof(_nested_load_dialog_widgets))
 Load game/scenario.
 
static WindowDesc _load_heightmap_dialog_desc (WDP_CENTER, "load_heightmap", 257, 320, WC_SAVELOAD, WC_NONE, 0, _nested_load_heightmap_dialog_widgets, lengthof(_nested_load_heightmap_dialog_widgets))
 Load heightmap.
 
static WindowDesc _save_dialog_desc (WDP_CENTER, "save_game", 500, 294, WC_SAVELOAD, WC_NONE, 0, _nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets))
 Save game/scenario.
 

Detailed Description

GUIs for loading/saving games, scenarios, heightmaps, ...

Definition in file fios_gui.cpp.

Function Documentation

◆ ShowSaveLoadDialog()

void ShowSaveLoadDialog ( AbstractFileType  abstract_filetype,
SaveLoadOperation  fop 
)

Launch save/load dialog in the given mode.

Parameters
abstract_filetypeKind of file to handle.
fopFile operation to perform (load or save).

Definition at line 768 of file fios_gui.cpp.

References _file_to_saveload, _save_dialog_desc, FileToSaveLoad::abstract_ftype, DeleteWindowById(), FT_HEIGHTMAP, SLO_SAVE, and WC_SAVELOAD.

Referenced by SelectGameWindow::OnClick().

◆ SortSaveGameList()

static void SortSaveGameList ( FileList file_list)
static

Sort the collected list save games prior to displaying it in the save/load gui.

Parameters
[in,out]file_listList of save game files found in the directory.

Definition at line 206 of file fios_gui.cpp.

References FileList::Begin(), and FileList::End().

Variable Documentation

◆ _fios_colours

const TextColour _fios_colours[]
static
Initial value:
= {
TC_LIGHT_BROWN,
TC_ORANGE,
TC_YELLOW,
TC_ORANGE,
TC_LIGHT_BLUE,
TC_DARK_GREEN,
TC_DARK_GREEN,
TC_ORANGE,
}

Text colours of DetailedFileType fios entries in the window.

Definition at line 190 of file fios_gui.cpp.