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1 /* $Id: ai_config.hpp 23735 2012-01-03 20:26:05Z rubidium $ */
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <>.
8  */
12 #ifndef AI_CONFIG_HPP
13 #define AI_CONFIG_HPP
15 #include "../script/script_config.hpp"
16 #include "../company_type.h"
18 class AIConfig : public ScriptConfig {
19 public:
23  static AIConfig *GetConfig(CompanyID company, ScriptSettingSource source = SSS_DEFAULT);
25  AIConfig() :
26  ScriptConfig()
27  {}
29  AIConfig(const AIConfig *config) :
30  ScriptConfig(config)
31  {}
33  class AIInfo *GetInfo() const;
35  /* virtual */ int GetSetting(const char *name) const;
36  /* virtual */ void SetSetting(const char *name, int value);
46  bool ResetInfo(bool force_exact_match);
48 protected:
49  /* virtual */ void PushExtraConfigList();
50  /* virtual */ void ClearConfigList();
51  /* virtual */ ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match);
52 };
54 #endif /* AI_CONFIG_HPP */
Script settings.
Get the Script config from the current game mode.
bool ResetInfo(bool force_exact_match)
When ever the AI Scanner is reloaded, all infos become invalid.
Definition: ai_config.cpp:60
void ClearConfigList()
Routine that clears the config list.
Definition: ai_config.cpp:71
int GetSetting(const char *name) const
Get the value of a setting for this config.
Definition: ai_config.cpp:82
void SetSetting(const char *name, int value)
Set the value of a setting for this config.
Definition: ai_config.cpp:103
All static information from an Script like name, version, etc.
Definition: script_info.hpp:32
Where to get the config from, either default (depends on current game mode) or force either newgame o...
static AIConfig * GetConfig(CompanyID company, ScriptSettingSource source=SSS_DEFAULT)
Get the config of a company.
Definition: ai_config.cpp:38
ScriptInfo * FindInfo(const char *name, int version, bool force_exact_match)
This function should call back to the Scanner in charge of this Config, to find the ScriptInfo belong...
Definition: ai_config.cpp:55
All static information from an AI like name, version, etc.
Definition: ai_info.hpp:18
int version
Version of the Script.
void PushExtraConfigList()
In case you have mandatory non-Script-definable config entries in your list, add them to this functio...
Definition: ai_config.cpp:66
const char * name
Name of the Script.
Enum for all companies/owners.
Definition: company_type.h:20