8bpp_optimized.cpp
Go to the documentation of this file.00001
00002
00005 #include "../stdafx.h"
00006 #include "../zoom_func.h"
00007 #include "../debug.h"
00008 #include "../core/alloc_func.hpp"
00009 #include "../core/math_func.hpp"
00010 #include "8bpp_optimized.hpp"
00011
00012 static FBlitter_8bppOptimized iFBlitter_8bppOptimized;
00013
00014 void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
00015 {
00016
00017 const SpriteData *sprite_src = (const SpriteData *)bp->sprite;
00018 uint offset = sprite_src->offset[zoom];
00019
00020
00021 const uint8 *src = sprite_src->data + offset;
00022 uint8 *dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;
00023
00024
00025 for (int y = 0; y < bp->skip_top; y++) {
00026 for (;;) {
00027 uint trans = *src++;
00028 uint pixels = *src++;
00029 if (trans == 0 && pixels == 0) break;
00030 src += pixels;
00031 }
00032 }
00033
00034 const uint8 *src_next = src;
00035
00036 for (int y = 0; y < bp->height; y++) {
00037 uint8 *dst = dst_line;
00038 dst_line += bp->pitch;
00039
00040 uint skip_left = bp->skip_left;
00041 int width = bp->width;
00042
00043 for (;;) {
00044 src = src_next;
00045 uint trans = *src++;
00046 uint pixels = *src++;
00047 src_next = src + pixels;
00048 if (trans == 0 && pixels == 0) break;
00049 if (width <= 0) continue;
00050
00051 if (skip_left != 0) {
00052 if (skip_left < trans) {
00053 trans -= skip_left;
00054 skip_left = 0;
00055 } else {
00056 skip_left -= trans;
00057 trans = 0;
00058 }
00059 if (skip_left < pixels) {
00060 src += skip_left;
00061 pixels -= skip_left;
00062 skip_left = 0;
00063 } else {
00064 src += pixels;
00065 skip_left -= pixels;
00066 pixels = 0;
00067 }
00068 }
00069 if (skip_left != 0) continue;
00070
00071
00072 dst += trans;
00073 width -= trans;
00074 if (width <= 0 || pixels == 0) continue;
00075 pixels = min<uint>(pixels, (uint)width);
00076 width -= pixels;
00077
00078 switch (mode) {
00079 case BM_COLOUR_REMAP: {
00080 const uint8 *remap = bp->remap;
00081 do {
00082 uint m = remap[*src];
00083 if (m != 0) *dst = m;
00084 dst++; src++;
00085 } while (--pixels != 0);
00086 } break;
00087
00088 case BM_TRANSPARENT: {
00089 const uint8 *remap = bp->remap;
00090 src += pixels;
00091 do {
00092 *dst = remap[*dst];
00093 dst++;
00094 } while (--pixels != 0);
00095 } break;
00096
00097 default:
00098 memcpy(dst, src, pixels);
00099 dst += pixels; src += pixels;
00100 break;
00101 }
00102 }
00103 }
00104 }
00105
00106 Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
00107 {
00108
00109 uint memory = sizeof(SpriteData);
00110
00111 for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) {
00112 memory += UnScaleByZoom(sprite->height, i) * UnScaleByZoom(sprite->width, i);
00113 }
00114
00115
00116 memory *= 5;
00117 SpriteData *temp_dst = (SpriteData *)MallocT<byte>(memory);
00118 byte *dst = temp_dst->data;
00119
00120
00121 for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) {
00122
00123 uint offset = dst - temp_dst->data;
00124 temp_dst->offset[i] = offset;
00125
00126
00127 int scaled_height = UnScaleByZoom(sprite->height, i);
00128 int scaled_width = UnScaleByZoom(sprite->width, i);
00129 int scaled_1 = ScaleByZoom(1, i);
00130
00131 for (int y = 0; y < scaled_height; y++) {
00132 uint trans = 0;
00133 uint pixels = 0;
00134 uint last_colour = 0;
00135 byte *count_dst = NULL;
00136
00137
00138 const SpriteLoader::CommonPixel *src = &sprite->data[ScaleByZoom(y, i) * sprite->width];
00139 const SpriteLoader::CommonPixel *src_end = &src[sprite->width];
00140
00141 for (int x = 0; x < scaled_width; x++) {
00142 uint colour = 0;
00143
00144
00145 for (int j = 0; j < scaled_1; j++) {
00146 if (src->m != 0) colour = src->m;
00147
00148 if (++src == src_end) break;
00149 }
00150
00151 if (last_colour == 0 || colour == 0 || pixels == 255) {
00152 if (count_dst != NULL) {
00153
00154 *count_dst = pixels;
00155 pixels = 0;
00156 count_dst = NULL;
00157 }
00158
00159 if (colour == 0) {
00160 last_colour = 0;
00161 trans++;
00162 continue;
00163 }
00164
00165 *dst = trans;
00166 dst++;
00167 trans = 0;
00168
00169 count_dst = dst;
00170 dst++;
00171 }
00172 last_colour = colour;
00173 pixels++;
00174 *dst = colour;
00175 dst++;
00176 }
00177
00178 if (count_dst != NULL) *count_dst = pixels;
00179
00180
00181 *dst = 0; dst++;
00182 *dst = 0; dst++;
00183 }
00184 }
00185
00186 uint size = dst - (byte *)temp_dst;
00187
00188
00189 assert(size < memory);
00190
00191
00192 Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + size);
00193
00194 dest_sprite->height = sprite->height;
00195 dest_sprite->width = sprite->width;
00196 dest_sprite->x_offs = sprite->x_offs;
00197 dest_sprite->y_offs = sprite->y_offs;
00198 memcpy(dest_sprite->data, temp_dst, size);
00199 free(temp_dst);
00200
00201 return dest_sprite;
00202 }