00001
00002
00005 #include "../stdafx.h"
00006 #include "../zoom_func.h"
00007 #include "../gfx_func.h"
00008 #include "../debug.h"
00009 #include "../core/math_func.hpp"
00010 #include "../core/alloc_func.hpp"
00011 #include "32bpp_optimized.hpp"
00012
00013 static FBlitter_32bppOptimized iFBlitter_32bppOptimized;
00014
00022 template <BlitterMode mode>
00023 inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
00024 {
00025 const SpriteData *src = (const SpriteData *)bp->sprite;
00026
00027
00028
00029 const Colour *src_px = (const Colour *)(src->data + src->offset[zoom][0]);
00030
00031
00032
00033 const uint8 *src_n = (const uint8 *)(src->data + src->offset[zoom][1]);
00034
00035
00036 for (uint i = bp->skip_top; i != 0; i--) {
00037 src_px = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
00038 src_n += *(uint32 *)src_n;
00039 }
00040
00041
00042 uint32 *dst = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left;
00043
00044
00045 const byte *remap = bp->remap;
00046
00047 for (int y = 0; y < bp->height; y++) {
00048
00049 uint32 *dst_ln = dst + bp->pitch;
00050
00051
00052 const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
00053 src_px++;
00054
00055
00056 const uint8 *src_n_ln = src_n + *(uint32 *)src_n;
00057 src_n += 4;
00058
00059
00060 uint32 *dst_end = dst + bp->skip_left;
00061
00062
00063 uint n;
00064
00065 while (dst < dst_end) {
00066 n = *src_n++;
00067
00068 if (src_px->a == 0) {
00069 dst += n;
00070 src_px ++;
00071 src_n++;
00072 } else {
00073 if (dst + n > dst_end) {
00074 uint d = dst_end - dst;
00075 src_px += d;
00076 src_n += d;
00077
00078 dst = dst_end - bp->skip_left;
00079 dst_end = dst + bp->width;
00080
00081 n = min<uint>(n - d, (uint)bp->width);
00082 goto draw;
00083 }
00084 dst += n;
00085 src_px += n;
00086 src_n += n;
00087 }
00088 }
00089
00090 dst -= bp->skip_left;
00091 dst_end -= bp->skip_left;
00092
00093 dst_end += bp->width;
00094
00095 while (dst < dst_end) {
00096 n = min<uint>(*src_n++, (uint)(dst_end - dst));
00097
00098 if (src_px->a == 0) {
00099 dst += n;
00100 src_px++;
00101 src_n++;
00102 continue;
00103 }
00104
00105 draw:;
00106
00107 switch (mode) {
00108 case BM_COLOUR_REMAP:
00109 if (src_px->a == 255) {
00110 do {
00111 uint m = *src_n;
00112
00113 if (m == 0) {
00114 *dst = *src_px;
00115 } else {
00116 uint r = remap[m];
00117 if (r != 0) *dst = this->LookupColourInPalette(r);
00118 }
00119 dst++;
00120 src_px++;
00121 src_n++;
00122 } while (--n != 0);
00123 } else {
00124 do {
00125 uint m = *src_n;
00126 if (m == 0) {
00127 *dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
00128 } else {
00129 uint r = remap[m];
00130 if (r != 0) *dst = ComposeColourPANoCheck(this->LookupColourInPalette(r), src_px->a, *dst);
00131 }
00132 dst++;
00133 src_px++;
00134 src_n++;
00135 } while (--n != 0);
00136 }
00137 break;
00138
00139 case BM_TRANSPARENT:
00140
00141
00142
00143
00144
00145 src_n += n;
00146 if (src_px->a == 255) {
00147 src_px += n;
00148 do {
00149 *dst = MakeTransparent(*dst, 3, 4);
00150 dst++;
00151 } while (--n != 0);
00152 } else {
00153 do {
00154 *dst = MakeTransparent(*dst, (256 * 4 - src_px->a), 256 * 4);
00155 dst++;
00156 src_px++;
00157 } while (--n != 0);
00158 }
00159 break;
00160
00161 default:
00162 if (src_px->a == 255) {
00163
00164 src_n += n;
00165 do {
00166 *dst++ = *src_px++;
00167 } while (--n != 0);
00168 } else {
00169 src_n += n;
00170 do {
00171 *dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
00172 dst++;
00173 src_px++;
00174 } while (--n != 0);
00175 }
00176 break;
00177 }
00178 }
00179
00180 dst = dst_ln;
00181 src_px = src_px_ln;
00182 src_n = src_n_ln;
00183 }
00184 }
00185
00193 void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
00194 {
00195 switch (mode) {
00196 default: NOT_REACHED();
00197 case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
00198 case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
00199 case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
00200 }
00201 }
00202
00210 static const SpriteLoader::Sprite *ResizeSprite(const SpriteLoader::Sprite *sprite_src, ZoomLevel zoom)
00211 {
00212 SpriteLoader::Sprite *sprite = MallocT<SpriteLoader::Sprite>(1);
00213
00214 if (zoom == ZOOM_LVL_NORMAL) {
00215 memcpy(sprite, sprite_src, sizeof(*sprite));
00216 uint size = sprite_src->height * sprite_src->width;
00217 sprite->data = MallocT<SpriteLoader::CommonPixel>(size);
00218 memcpy(sprite->data, sprite_src->data, size * sizeof(SpriteLoader::CommonPixel));
00219 return sprite;
00220 }
00221
00222 sprite->height = UnScaleByZoom(sprite_src->height, zoom);
00223 sprite->width = UnScaleByZoom(sprite_src->width, zoom);
00224 sprite->x_offs = UnScaleByZoom(sprite_src->x_offs, zoom);
00225 sprite->y_offs = UnScaleByZoom(sprite_src->y_offs, zoom);
00226
00227 uint size = sprite->height * sprite->width;
00228 SpriteLoader::CommonPixel *dst = sprite->data = CallocT<SpriteLoader::CommonPixel>(size);
00229
00230 const SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite_src->data;
00231 const SpriteLoader::CommonPixel *src_end = src + sprite_src->height * sprite_src->width;
00232
00233 uint scaled_1 = ScaleByZoom(1, zoom);
00234
00235 for (uint y = 0; y < sprite->height; y++) {
00236 if (src >= src_end) src = src_end - sprite_src->width;
00237
00238 const SpriteLoader::CommonPixel *src_ln = src + sprite_src->width * scaled_1;
00239 for (uint x = 0; x < sprite->width; x++) {
00240 if (src >= src_ln) src = src_ln - 1;
00241 *dst = *src;
00242 dst++;
00243 src += scaled_1;
00244 }
00245
00246 src = src_ln;
00247 }
00248
00249 return sprite;
00250 }
00251
00252 Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
00253 {
00254
00255
00256
00257 Colour *dst_px_orig[ZOOM_LVL_COUNT];
00258
00259
00260
00261
00262
00263
00264
00265 uint8 *dst_n_orig[ZOOM_LVL_COUNT];
00266
00267
00268 uint32 lengths[ZOOM_LVL_COUNT][2];
00269
00270 for (ZoomLevel z = ZOOM_LVL_BEGIN; z < ZOOM_LVL_END; z++) {
00271 const SpriteLoader::Sprite *src_orig = ResizeSprite(sprite, z);
00272
00273 uint size = src_orig->height * src_orig->width;
00274
00275 dst_px_orig[z] = CallocT<Colour>(size + src_orig->height * 2);
00276 dst_n_orig[z] = CallocT<uint8>(size * 2 + src_orig->height * 4 * 2);
00277
00278 uint32 *dst_px_ln = (uint32 *)dst_px_orig[z];
00279 uint32 *dst_n_ln = (uint32 *)dst_n_orig[z];
00280
00281 const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *)src_orig->data;
00282
00283 for (uint y = src_orig->height; y > 0; y--) {
00284 Colour *dst_px = (Colour *)(dst_px_ln + 1);
00285 uint8 *dst_n = (uint8 *)(dst_n_ln + 1);
00286
00287 uint8 *dst_len = dst_n++;
00288
00289 uint last = 3;
00290 int len = 0;
00291
00292 for (uint x = src_orig->width; x > 0; x--) {
00293 uint8 a = src->a;
00294 uint t = a > 0 && a < 255 ? 1 : a;
00295
00296 if (last != t || len == 255) {
00297 if (last != 3) {
00298 *dst_len = len;
00299 dst_len = dst_n++;
00300 }
00301 len = 0;
00302 }
00303
00304 last = t;
00305 len++;
00306
00307 if (a != 0) {
00308 dst_px->a = a;
00309 *dst_n = src->m;
00310 if (src->m != 0) {
00311
00312 uint32 colour = this->LookupColourInPalette(src->m);
00313 dst_px->r = GB(colour, 16, 8);
00314 dst_px->g = GB(colour, 8, 8);
00315 dst_px->b = GB(colour, 0, 8);
00316 } else {
00317 dst_px->r = src->r;
00318 dst_px->g = src->g;
00319 dst_px->b = src->b;
00320 }
00321 dst_px++;
00322 dst_n++;
00323 } else if (len == 1) {
00324 dst_px++;
00325 *dst_n = src->m;
00326 dst_n++;
00327 }
00328
00329 src++;
00330 }
00331
00332 if (last != 3) {
00333 *dst_len = len;
00334 }
00335
00336 dst_px = (Colour *)AlignPtr(dst_px, 4);
00337 dst_n = (uint8 *)AlignPtr(dst_n, 4);
00338
00339 *dst_px_ln = (uint8 *)dst_px - (uint8 *)dst_px_ln;
00340 *dst_n_ln = (uint8 *)dst_n - (uint8 *)dst_n_ln;
00341
00342 dst_px_ln = (uint32 *)dst_px;
00343 dst_n_ln = (uint32 *)dst_n;
00344 }
00345
00346 lengths[z][0] = (byte *)dst_px_ln - (byte *)dst_px_orig[z];
00347 lengths[z][1] = (byte *)dst_n_ln - (byte *)dst_n_orig[z];
00348
00349 free(src_orig->data);
00350 free((void *)src_orig);
00351 }
00352
00353 uint len = 0;
00354 for (ZoomLevel z = ZOOM_LVL_BEGIN; z < ZOOM_LVL_END; z++) {
00355 len += lengths[z][0] + lengths[z][1];
00356 }
00357
00358 Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sizeof(SpriteData) + len);
00359
00360 dest_sprite->height = sprite->height;
00361 dest_sprite->width = sprite->width;
00362 dest_sprite->x_offs = sprite->x_offs;
00363 dest_sprite->y_offs = sprite->y_offs;
00364
00365 SpriteData *dst = (SpriteData *)dest_sprite->data;
00366
00367 for (ZoomLevel z = ZOOM_LVL_BEGIN; z < ZOOM_LVL_END; z++) {
00368 dst->offset[z][0] = z == ZOOM_LVL_BEGIN ? 0 : lengths[z - 1][1] + dst->offset[z - 1][1];
00369 dst->offset[z][1] = lengths[z][0] + dst->offset[z][0];
00370
00371 memcpy(dst->data + dst->offset[z][0], dst_px_orig[z], lengths[z][0]);
00372 memcpy(dst->data + dst->offset[z][1], dst_n_orig[z], lengths[z][1]);
00373
00374 free(dst_px_orig[z]);
00375 free(dst_n_orig[z]);
00376 }
00377
00378 return dest_sprite;
00379 }