32bpp_optimized.cpp

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00001 /* $Id: 32bpp_optimized.cpp 13640 2008-06-26 16:47:29Z smatz $ */
00002 
00005 #include "../stdafx.h"
00006 #include "../zoom_func.h"
00007 #include "../gfx_func.h"
00008 #include "../debug.h"
00009 #include "../core/math_func.hpp"
00010 #include "../core/alloc_func.hpp"
00011 #include "32bpp_optimized.hpp"
00012 
00013 static FBlitter_32bppOptimized iFBlitter_32bppOptimized;
00014 
00022 template <BlitterMode mode>
00023 inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
00024 {
00025   const SpriteData *src = (const SpriteData *)bp->sprite;
00026 
00027   /* src_px : each line begins with uint32 n = 'number of bytes in this line',
00028    *          then n times is the Colour struct for this line */
00029   const Colour *src_px = (const Colour *)(src->data + src->offset[zoom][0]);
00030   /* src_n  : each line begins with uint32 n = 'number of bytes in this line',
00031    *          then interleaved stream of 'm' and 'n' channels. 'm' is remap,
00032    *          'n' is number of bytes with the same alpha channel class */
00033   const uint8  *src_n  = (const uint8  *)(src->data + src->offset[zoom][1]);
00034 
00035   /* skip upper lines in src_px and src_n */
00036   for (uint i = bp->skip_top; i != 0; i--) {
00037     src_px = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
00038     src_n += *(uint32 *)src_n;
00039   }
00040 
00041   /* skip lines in dst */
00042   uint32 *dst = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left;
00043 
00044   /* store so we don't have to access it via bp everytime (compiler assumes pointer aliasing) */
00045   const byte *remap = bp->remap;
00046 
00047   for (int y = 0; y < bp->height; y++) {
00048     /* next dst line begins here */
00049     uint32 *dst_ln = dst + bp->pitch;
00050 
00051     /* next src line begins here */
00052     const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
00053     src_px++;
00054 
00055     /* next src_n line begins here */
00056     const uint8 *src_n_ln = src_n + *(uint32 *)src_n;
00057     src_n += 4;
00058 
00059     /* we will end this line when we reach this point */
00060     uint32 *dst_end = dst + bp->skip_left;
00061 
00062     /* number of pixels with the same aplha channel class */
00063     uint n;
00064 
00065     while (dst < dst_end) {
00066       n = *src_n++;
00067 
00068       if (src_px->a == 0) {
00069         dst += n;
00070         src_px ++;
00071         src_n++;
00072       } else {
00073         if (dst + n > dst_end) {
00074           uint d = dst_end - dst;
00075           src_px += d;
00076           src_n += d;
00077 
00078           dst = dst_end - bp->skip_left;
00079           dst_end = dst + bp->width;
00080 
00081           n = min<uint>(n - d, (uint)bp->width);
00082           goto draw;
00083         }
00084         dst += n;
00085         src_px += n;
00086         src_n += n;
00087       }
00088     }
00089 
00090     dst -= bp->skip_left;
00091     dst_end -= bp->skip_left;
00092 
00093     dst_end += bp->width;
00094 
00095     while (dst < dst_end) {
00096       n = min<uint>(*src_n++, (uint)(dst_end - dst));
00097 
00098       if (src_px->a == 0) {
00099         dst += n;
00100         src_px++;
00101         src_n++;
00102         continue;
00103       }
00104 
00105       draw:;
00106 
00107       switch (mode) {
00108         case BM_COLOUR_REMAP:
00109           if (src_px->a == 255) {
00110             do {
00111               uint m = *src_n;
00112               /* In case the m-channel is zero, do not remap this pixel in any way */
00113               if (m == 0) {
00114                 *dst = *src_px;
00115               } else {
00116                 uint r = remap[m];
00117                 if (r != 0) *dst = this->LookupColourInPalette(r);
00118               }
00119               dst++;
00120               src_px++;
00121               src_n++;
00122             } while (--n != 0);
00123           } else {
00124             do {
00125               uint m = *src_n;
00126               if (m == 0) {
00127                 *dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
00128               } else {
00129                 uint r = remap[m];
00130                 if (r != 0) *dst = ComposeColourPANoCheck(this->LookupColourInPalette(r), src_px->a, *dst);
00131               }
00132               dst++;
00133               src_px++;
00134               src_n++;
00135             } while (--n != 0);
00136           }
00137           break;
00138 
00139         case BM_TRANSPARENT:
00140           /* TODO -- We make an assumption here that the remap in fact is transparency, not some color.
00141            *  This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
00142            *  we produce a result the newgrf maker didn't expect ;) */
00143 
00144           /* Make the current color a bit more black, so it looks like this image is transparent */
00145           src_n += n;
00146           if (src_px->a == 255) {
00147             src_px += n;
00148             do {
00149               *dst = MakeTransparent(*dst, 3, 4);
00150               dst++;
00151             } while (--n != 0);
00152           } else {
00153             do {
00154               *dst = MakeTransparent(*dst, (256 * 4 - src_px->a), 256 * 4);
00155               dst++;
00156               src_px++;
00157             } while (--n != 0);
00158           }
00159           break;
00160 
00161         default:
00162           if (src_px->a == 255) {
00163             /* faster than memcpy(), n is usually low */
00164             src_n += n;
00165             do {
00166               *dst++ = *src_px++;
00167             } while (--n != 0);
00168           } else {
00169             src_n += n;
00170             do {
00171               *dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
00172               dst++;
00173               src_px++;
00174             } while (--n != 0);
00175           }
00176           break;
00177       }
00178     }
00179 
00180     dst = dst_ln;
00181     src_px = src_px_ln;
00182     src_n  = src_n_ln;
00183   }
00184 }
00185 
00193 void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
00194 {
00195   switch (mode) {
00196     default: NOT_REACHED();
00197     case BM_NORMAL:       Draw<BM_NORMAL>      (bp, zoom); return;
00198     case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
00199     case BM_TRANSPARENT:  Draw<BM_TRANSPARENT> (bp, zoom); return;
00200   }
00201 }
00202 
00210 static const SpriteLoader::Sprite *ResizeSprite(const SpriteLoader::Sprite *sprite_src, ZoomLevel zoom)
00211 {
00212   SpriteLoader::Sprite *sprite = MallocT<SpriteLoader::Sprite>(1);
00213 
00214   if (zoom == ZOOM_LVL_NORMAL) {
00215     memcpy(sprite, sprite_src, sizeof(*sprite));
00216     uint size = sprite_src->height * sprite_src->width;
00217     sprite->data = MallocT<SpriteLoader::CommonPixel>(size);
00218     memcpy(sprite->data, sprite_src->data, size * sizeof(SpriteLoader::CommonPixel));
00219     return sprite;
00220   }
00221 
00222   sprite->height = UnScaleByZoom(sprite_src->height, zoom);
00223   sprite->width  = UnScaleByZoom(sprite_src->width,  zoom);
00224   sprite->x_offs = UnScaleByZoom(sprite_src->x_offs, zoom);
00225   sprite->y_offs = UnScaleByZoom(sprite_src->y_offs, zoom);
00226 
00227   uint size = sprite->height * sprite->width;
00228   SpriteLoader::CommonPixel *dst = sprite->data = CallocT<SpriteLoader::CommonPixel>(size);
00229 
00230   const SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite_src->data;
00231   const SpriteLoader::CommonPixel *src_end = src + sprite_src->height * sprite_src->width;
00232 
00233   uint scaled_1 = ScaleByZoom(1, zoom);
00234 
00235   for (uint y = 0; y < sprite->height; y++) {
00236     if (src >= src_end) src = src_end - sprite_src->width;
00237 
00238     const SpriteLoader::CommonPixel *src_ln = src + sprite_src->width * scaled_1;
00239     for (uint x = 0; x < sprite->width; x++) {
00240       if (src >= src_ln) src = src_ln - 1;
00241       *dst = *src;
00242       dst++;
00243       src += scaled_1;
00244     }
00245 
00246     src = src_ln;
00247   }
00248 
00249   return sprite;
00250 }
00251 
00252 Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
00253 {
00254   /* streams of pixels (a, r, g, b channels)
00255    *
00256    * stored in separated stream so data are always aligned on 4B boundary */
00257   Colour *dst_px_orig[ZOOM_LVL_COUNT];
00258 
00259   /* interleaved stream of 'm' channel and 'n' channel
00260    * 'n' is number if following pixels with the same alpha channel class
00261    * there are 3 classes: 0, 255, others
00262    *
00263    * it has to be stored in one stream so fewer registers are used -
00264    * x86 has problems with register allocation even with this solution */
00265   uint8  *dst_n_orig[ZOOM_LVL_COUNT];
00266 
00267   /* lengths of streams */
00268   uint32 lengths[ZOOM_LVL_COUNT][2];
00269 
00270   for (ZoomLevel z = ZOOM_LVL_BEGIN; z < ZOOM_LVL_END; z++) {
00271     const SpriteLoader::Sprite *src_orig = ResizeSprite(sprite, z);
00272 
00273     uint size = src_orig->height * src_orig->width;
00274 
00275     dst_px_orig[z] = CallocT<Colour>(size + src_orig->height * 2);
00276     dst_n_orig[z]  = CallocT<uint8>(size * 2 + src_orig->height * 4 * 2);
00277 
00278     uint32 *dst_px_ln = (uint32 *)dst_px_orig[z];
00279     uint32 *dst_n_ln  = (uint32 *)dst_n_orig[z];
00280 
00281     const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *)src_orig->data;
00282 
00283     for (uint y = src_orig->height; y > 0; y--) {
00284       Colour *dst_px = (Colour *)(dst_px_ln + 1);
00285       uint8 *dst_n = (uint8 *)(dst_n_ln + 1);
00286 
00287       uint8 *dst_len = dst_n++;
00288 
00289       uint last = 3;
00290       int len = 0;
00291 
00292       for (uint x = src_orig->width; x > 0; x--) {
00293         uint8 a = src->a;
00294         uint t = a > 0 && a < 255 ? 1 : a;
00295 
00296         if (last != t || len == 255) {
00297           if (last != 3) {
00298             *dst_len = len;
00299             dst_len = dst_n++;
00300           }
00301           len = 0;
00302         }
00303 
00304         last = t;
00305         len++;
00306 
00307         if (a != 0) {
00308           dst_px->a = a;
00309           *dst_n = src->m;
00310           if (src->m != 0) {
00311             /* Pre-convert the mapping channel to a RGB value */
00312             uint32 colour = this->LookupColourInPalette(src->m);
00313             dst_px->r = GB(colour, 16, 8);
00314             dst_px->g = GB(colour, 8,  8);
00315             dst_px->b = GB(colour, 0,  8);
00316           } else {
00317             dst_px->r = src->r;
00318             dst_px->g = src->g;
00319             dst_px->b = src->b;
00320           }
00321           dst_px++;
00322           dst_n++;
00323         } else if (len == 1) {
00324           dst_px++;
00325           *dst_n = src->m;
00326           dst_n++;
00327         }
00328 
00329         src++;
00330       }
00331 
00332       if (last != 3) {
00333         *dst_len = len;
00334       }
00335 
00336       dst_px = (Colour *)AlignPtr(dst_px, 4);
00337       dst_n  = (uint8 *)AlignPtr(dst_n, 4);
00338 
00339       *dst_px_ln = (uint8 *)dst_px - (uint8 *)dst_px_ln;
00340       *dst_n_ln  = (uint8 *)dst_n  - (uint8 *)dst_n_ln;
00341 
00342       dst_px_ln = (uint32 *)dst_px;
00343       dst_n_ln =  (uint32 *)dst_n;
00344     }
00345 
00346     lengths[z][0] = (byte *)dst_px_ln - (byte *)dst_px_orig[z]; // all are aligned to 4B boundary
00347     lengths[z][1] = (byte *)dst_n_ln  - (byte *)dst_n_orig[z];
00348 
00349     free(src_orig->data);
00350     free((void *)src_orig);
00351   }
00352 
00353   uint len = 0; // total length of data
00354   for (ZoomLevel z = ZOOM_LVL_BEGIN; z < ZOOM_LVL_END; z++) {
00355     len += lengths[z][0] + lengths[z][1];
00356   }
00357 
00358   Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sizeof(SpriteData) + len);
00359 
00360   dest_sprite->height = sprite->height;
00361   dest_sprite->width  = sprite->width;
00362   dest_sprite->x_offs = sprite->x_offs;
00363   dest_sprite->y_offs = sprite->y_offs;
00364 
00365   SpriteData *dst = (SpriteData *)dest_sprite->data;
00366 
00367   for (ZoomLevel z = ZOOM_LVL_BEGIN; z < ZOOM_LVL_END; z++) {
00368     dst->offset[z][0] = z == ZOOM_LVL_BEGIN ? 0 : lengths[z - 1][1] + dst->offset[z - 1][1];
00369     dst->offset[z][1] = lengths[z][0] + dst->offset[z][0];
00370 
00371     memcpy(dst->data + dst->offset[z][0], dst_px_orig[z], lengths[z][0]);
00372     memcpy(dst->data + dst->offset[z][1], dst_n_orig[z],  lengths[z][1]);
00373 
00374     free(dst_px_orig[z]);
00375     free(dst_n_orig[z]);
00376   }
00377 
00378   return dest_sprite;
00379 }

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