00001
00002
00005 #include "../stdafx.h"
00006 #include "../core/alloc_func.hpp"
00007 #include "../core/math_func.hpp"
00008 #include "../gfx_func.h"
00009 #include "../zoom_func.h"
00010 #include "../debug.h"
00011 #include "../video/video_driver.hpp"
00012 #include "32bpp_anim.hpp"
00013
00014 #include "../table/sprites.h"
00015
00016 static FBlitter_32bppAnim iFBlitter_32bppAnim;
00017
00018 template <BlitterMode mode>
00019 inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
00020 {
00021 const SpriteData *src = (const SpriteData *)bp->sprite;
00022
00023 const Colour *src_px = (const Colour *)(src->data + src->offset[zoom][0]);
00024 const uint8 *src_n = (const uint8 *)(src->data + src->offset[zoom][1]);
00025
00026 for (uint i = bp->skip_top; i != 0; i--) {
00027 src_px = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
00028 src_n += *(const uint32 *)src_n;
00029 }
00030
00031 uint32 *dst = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left;
00032 uint8 *anim = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
00033
00034 const byte *remap = bp->remap;
00035
00036 for (int y = 0; y < bp->height; y++) {
00037 uint32 *dst_ln = dst + bp->pitch;
00038 uint8 *anim_ln = anim + this->anim_buf_width;
00039
00040 const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
00041 src_px++;
00042
00043 const uint8 *src_n_ln = src_n + *(uint32 *)src_n;
00044 src_n += 4;
00045
00046 uint32 *dst_end = dst + bp->skip_left;
00047
00048 uint n;
00049
00050 while (dst < dst_end) {
00051 n = *src_n++;
00052
00053 if (src_px->a == 0) {
00054 dst += n;
00055 src_px ++;
00056 src_n++;
00057
00058 if (dst > dst_end) anim += dst - dst_end;
00059 } else {
00060 if (dst + n > dst_end) {
00061 uint d = dst_end - dst;
00062 src_px += d;
00063 src_n += d;
00064
00065 dst = dst_end - bp->skip_left;
00066 dst_end = dst + bp->width;
00067
00068 n = min<uint>(n - d, (uint)bp->width);
00069 goto draw;
00070 }
00071 dst += n;
00072 src_px += n;
00073 src_n += n;
00074 }
00075 }
00076
00077 dst -= bp->skip_left;
00078 dst_end -= bp->skip_left;
00079
00080 dst_end += bp->width;
00081
00082 while (dst < dst_end) {
00083 n = min<uint>(*src_n++, (uint)(dst_end - dst));
00084
00085 if (src_px->a == 0) {
00086 anim += n;
00087 dst += n;
00088 src_px++;
00089 src_n++;
00090 continue;
00091 }
00092
00093 draw:;
00094
00095 switch (mode) {
00096 case BM_COLOUR_REMAP:
00097 if (src_px->a == 255) {
00098 do {
00099 uint m = *src_n;
00100
00101 if (m == 0) {
00102 *dst = *src_px;
00103 *anim = 0;
00104 } else {
00105 uint r = remap[m];
00106 *anim = r;
00107 if (r != 0) *dst = this->LookupColourInPalette(r);
00108 }
00109 anim++;
00110 dst++;
00111 src_px++;
00112 src_n++;
00113 } while (--n != 0);
00114 } else {
00115 do {
00116 uint m = *src_n;
00117 if (m == 0) {
00118 *dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
00119 *anim = 0;
00120 } else {
00121 uint r = remap[m];
00122 *anim = r;
00123 if (r != 0) *dst = ComposeColourPANoCheck(this->LookupColourInPalette(r), src_px->a, *dst);
00124 }
00125 anim++;
00126 dst++;
00127 src_px++;
00128 src_n++;
00129 } while (--n != 0);
00130 }
00131 break;
00132
00133 case BM_TRANSPARENT:
00134
00135
00136
00137
00138
00139 src_n += n;
00140 if (src_px->a == 255) {
00141 src_px += n;
00142 do {
00143 *dst = MakeTransparent(*dst, 3, 4);
00144 *anim = remap[*anim];
00145 anim++;
00146 dst++;
00147 } while (--n != 0);
00148 } else {
00149 do {
00150 *dst = MakeTransparent(*dst, (256 * 4 - src_px->a), 256 * 4);
00151 *anim = remap[*anim];
00152 anim++;
00153 dst++;
00154 src_px++;
00155 } while (--n != 0);
00156 }
00157 break;
00158
00159 default:
00160 if (src_px->a == 255) {
00161 do {
00162
00163 uint m = *src_n++;
00164
00165 *anim++ = m;
00166 *dst++ = (m >= PALETTE_ANIM_SIZE_START) ? this->LookupColourInPalette(m) : *src_px;
00167 src_px++;
00168 } while (--n != 0);
00169 } else {
00170 do {
00171 uint m = *src_n++;
00172 *anim++ = m;
00173 if (m >= PALETTE_ANIM_SIZE_START) {
00174 *dst = ComposeColourPANoCheck(this->LookupColourInPalette(m), src_px->a, *dst);
00175 } else {
00176 *dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
00177 }
00178 dst++;
00179 src_px++;
00180 } while (--n != 0);
00181 }
00182 break;
00183 }
00184 }
00185
00186 anim = anim_ln;
00187 dst = dst_ln;
00188 src_px = src_px_ln;
00189 src_n = src_n_ln;
00190 }
00191 }
00192
00193 void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
00194 {
00195 if (_screen_disable_anim) {
00196
00197 Blitter_32bppOptimized::Draw(bp, mode, zoom);
00198 return;
00199 }
00200
00201 if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) {
00202
00203 free(this->anim_buf);
00204 this->anim_buf = CallocT<uint8>(_screen.width * _screen.height);
00205 this->anim_buf_width = _screen.width;
00206 this->anim_buf_height = _screen.height;
00207 }
00208
00209 switch (mode) {
00210 default: NOT_REACHED();
00211 case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
00212 case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
00213 case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
00214 }
00215 }
00216
00217 void Blitter_32bppAnim::DrawColorMappingRect(void *dst, int width, int height, int pal)
00218 {
00219 if (_screen_disable_anim) {
00220
00221 Blitter_32bppOptimized::DrawColorMappingRect(dst, width, height, pal);
00222 return;
00223 }
00224
00225 uint32 *udst = (uint32 *)dst;
00226 uint8 *anim;
00227
00228 anim = this->anim_buf + ((uint32 *)dst - (uint32 *)_screen.dst_ptr);
00229
00230 if (pal == PALETTE_TO_TRANSPARENT) {
00231 do {
00232 for (int i = 0; i != width; i++) {
00233 *udst = MakeTransparent(*udst, 154);
00234 *anim = 0;
00235 udst++;
00236 anim++;
00237 }
00238 udst = udst - width + _screen.pitch;
00239 anim = anim - width + this->anim_buf_width;
00240 } while (--height);
00241 return;
00242 }
00243 if (pal == PALETTE_TO_STRUCT_GREY) {
00244 do {
00245 for (int i = 0; i != width; i++) {
00246 *udst = MakeGrey(*udst);
00247 *anim = 0;
00248 udst++;
00249 anim++;
00250 }
00251 udst = udst - width + _screen.pitch;
00252 anim = anim - width + this->anim_buf_width;
00253 } while (--height);
00254 return;
00255 }
00256
00257 DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this color table ('%d')", pal);
00258 }
00259
00260 void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 color)
00261 {
00262 *((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color);
00263
00264
00265 if (_screen_disable_anim) return;
00266 this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = color;
00267 }
00268
00269 void Blitter_32bppAnim::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
00270 {
00271 uint32 *dst = (uint32 *)video + x + y * _screen.pitch;
00272 if (*dst == 0) {
00273 *dst = LookupColourInPalette(color);
00274
00275 if (_screen_disable_anim) return;
00276 this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = color;
00277 }
00278 }
00279
00280 void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 color)
00281 {
00282 if (_screen_disable_anim) {
00283
00284 Blitter_32bppOptimized::DrawRect(video, width, height, color);
00285 return;
00286 }
00287
00288 uint32 color32 = LookupColourInPalette(color);
00289 uint8 *anim_line;
00290
00291 anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
00292
00293 do {
00294 uint32 *dst = (uint32 *)video;
00295 uint8 *anim = anim_line;
00296
00297 for (int i = width; i > 0; i--) {
00298 *dst = color32;
00299
00300 *anim = color;
00301 dst++;
00302 anim++;
00303 }
00304 video = (uint32 *)video + _screen.pitch;
00305 anim_line += this->anim_buf_width;
00306 } while (--height);
00307 }
00308
00309 void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width, int height)
00310 {
00311 assert(!_screen_disable_anim);
00312 assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
00313 uint32 *dst = (uint32 *)video;
00314 uint32 *usrc = (uint32 *)src;
00315 uint8 *anim_line;
00316
00317 anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
00318
00319 for (; height > 0; height--) {
00320 memcpy(dst, usrc, width * sizeof(uint32));
00321 usrc += width;
00322 dst += _screen.pitch;
00323
00324 memcpy(anim_line, usrc, width * sizeof(uint8));
00325 usrc = (uint32 *)((uint8 *)usrc + width);
00326 anim_line += this->anim_buf_width;
00327 }
00328
00329
00330 this->PaletteAnimate(PALETTE_ANIM_SIZE_START, (_use_palette == PAL_DOS) ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN);
00331 }
00332
00333 void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height)
00334 {
00335 assert(!_screen_disable_anim);
00336 assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
00337 uint32 *udst = (uint32 *)dst;
00338 uint32 *src = (uint32 *)video;
00339 uint8 *anim_line;
00340
00341 if (this->anim_buf == NULL) return;
00342
00343 anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
00344
00345 for (; height > 0; height--) {
00346 memcpy(udst, src, width * sizeof(uint32));
00347 src += _screen.pitch;
00348 udst += width;
00349
00350 memcpy(udst, anim_line, width * sizeof(uint8));
00351 udst = (uint32 *)((uint8 *)udst + width);
00352 anim_line += this->anim_buf_width;
00353 }
00354 }
00355
00356 void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
00357 {
00358 assert(!_screen_disable_anim);
00359 assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
00360 uint8 *dst, *src;
00361
00362
00363 if (scroll_y > 0) {
00364 dst = this->anim_buf + left + (top + height - 1) * this->anim_buf_width;
00365 src = dst - scroll_y * this->anim_buf_width;
00366
00367
00368 if (scroll_x >= 0) dst += scroll_x;
00369 else src -= scroll_x;
00370
00371 uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x);
00372 uint th = height - scroll_y;
00373 for (; th > 0; th--) {
00374 memcpy(dst, src, tw * sizeof(uint8));
00375 src -= this->anim_buf_width;
00376 dst -= this->anim_buf_width;
00377 }
00378 } else {
00379
00380 dst = this->anim_buf + left + top * this->anim_buf_width;
00381 src = dst - scroll_y * this->anim_buf_width;
00382
00383
00384 if (scroll_x >= 0) dst += scroll_x;
00385 else src -= scroll_x;
00386
00387
00388
00389 uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x);
00390 uint th = height + scroll_y;
00391 for (; th > 0; th--) {
00392 memmove(dst, src, tw * sizeof(uint8));
00393 src += this->anim_buf_width;
00394 dst += this->anim_buf_width;
00395 }
00396 }
00397
00398 Blitter_32bppBase::ScrollBuffer(video, left, top, width, height, scroll_x, scroll_y);
00399 }
00400
00401 int Blitter_32bppAnim::BufferSize(int width, int height)
00402 {
00403 return width * height * (sizeof(uint32) + sizeof(uint8));
00404 }
00405
00406 void Blitter_32bppAnim::PaletteAnimate(uint start, uint count)
00407 {
00408 assert(!_screen_disable_anim);
00409
00410
00411 if (start == 0) {
00412 start++;
00413 count--;
00414 }
00415
00416 const uint8 *anim = this->anim_buf;
00417 uint32 *dst = (uint32 *)_screen.dst_ptr;
00418
00419
00420 for (int y = this->anim_buf_height; y != 0 ; y--) {
00421 for (int x = this->anim_buf_width; x != 0 ; x--) {
00422 uint colour = *anim;
00423 if (IsInsideBS(colour, start, count)) {
00424
00425 *dst = LookupColourInPalette(colour);
00426 }
00427 dst++;
00428 anim++;
00429 }
00430 dst += _screen.pitch - this->anim_buf_width;
00431 }
00432
00433
00434 _video_driver->MakeDirty(0, 0, _screen.width, _screen.height);
00435 }
00436
00437 Blitter::PaletteAnimation Blitter_32bppAnim::UsePaletteAnimation()
00438 {
00439 return Blitter::PALETTE_ANIMATION_BLITTER;
00440 }